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webCustomer
Okay, I see thank for the clarification. So the only way to solve this, is to either host on the same domain or add “Access-Control-Allow-Origin: *” to the server side, correct?
Or do you know of another possible workaround?
webCustomerOkay, so what I already suspected.
I’ve already gone the road of creating mesh objects with textures. Works so far for my purpose.
But thx for the lookup.
webCustomerI created a sample. See attached.
webCustomerNot really, these are the stats for that particular view:
Render Calls: 150
Triangles Rendered: 196508
Geometry Buffers: 639
Textures & Render Buffers: 26Just to be clear. The performance only drops when I display all annotations at the same time.
webCustomerNo. No animation at all in the scene. Except simple translation animation via verge.
webCustomerThis is related to custom parameters that are being created by verge to the vray lights. I dont know if that parameters have any effect for verge when exporting, because vray isnt officialy supported by verge.
At the moment I can only see two fixes to get rid of that problem without manual actions:
– ask chaosgroup to rework the light lister, so that it ignores the verge params
– or the verge team should implement a function which ignores vray lights, so that these parameters are not getting added, no matter if I have auto creation activated or doing the manual adding of the paramswebCustomerCan confirm that first person works fix 3.2 pre2.
I just wondering how can you create collision objects like walls? I applied the collision material to the floor and a cube, but I can still run through the cube
webCustomerI just tested the newest pre-release build, and just cant get it working. Started a new empty scene just with a plane and a box. But camera is just flying, no first person at fixed height.
I think this is a bug with the 3dsmax version. When I set all orbit controls to 0, I cant move the camera at all. So it seems to me that the first person mode doesnt get activated.
webCustomerSorry to hijack this thread. But I’m also having a hard time to get first person mode activated in my project.
What steps are necessary?
Create camera, check first person. Then collision material, what type of material does it need to be? Do you have to built an invisible geometry as bounding boxes in the “level” and apply a physical material to it?
Does the camera starting point need to be at eye level, or doesnt it matter?I couldnt find any documentation about that feature.
webCustomerGreat thx, will try it.
webCustomerThx for the example. I think I would still prefer an extra “input field” for adding a classname besides the id. Maybe just a consideration for future releases.
webCustomerThx for the tip
webCustomerI would also upvote for that request.
To set a class in addition to an id would be great.webCustomerI got the same issue as you described, and I already responded to the thread you linked.
I also tried the solution mentioned in the thread. It works, but sadly it seems to drop the performance quiet heavily for my application, so I deactivated it.
But I’m confident that the Verge Team will implement such a function in the near future.webCustomerAh, okay. Neat hack^^
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