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qianggeParticipant
Hi gee , Today I posted this completed plugin on the forum and Gumroad. If you are interested, you can check it out. Thank you
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== Demo APP Test ==
https://vv4d.com/Plugin_AnnotationV/Plugin_AnnotationV.html
== Plugin get on Gumroad==
https://vv4d.gumroad.com/l/annotationVqianggeParticipantThanks Yuri ! I will send more plugins in the future and hope that the forum will continue to improve
qianggeParticipant==Plugin_CamFollow ==
Quickly switch to the character’s perspective in the form of animation from a first person or third person perspective, especially suitable for smart factory inspection robot projects
==Demo APP Test ==
https://vv4d.com/Demo__CamFollow/Demo__CamFollow.html== Plugin on Gumroad==
https://vv4d.gumroad.com/l/camfollow2024-10-25 at 4:24 am in reply to: Multiple Cameras / Split View / Picture in Picture – Quick Tip Tutorial #78100qianggeParticipantHi @ David ! I have sent the plugin to Gumload. For details, please refer to
https://vv4d.gumroad.com/
forum2024-10-24 at 4:11 pm in reply to: Multiple Cameras / Split View / Picture in Picture – Quick Tip Tutorial #78092qianggeParticipantHi @Dvaid
Assign the frame buffer texture rendered by the action camera to a custom shaderMaterial, and then apply this material to the plane used for the UI object. The principle is like this.
Since this is already a commercial plugin, I’m unable to share the specific code. However, I plan to release some useful plugins in the future. hope someone like it2024-10-24 at 3:42 pm in reply to: Multiple Cameras / Split View / Picture in Picture – Quick Tip Tutorial #78087qianggeParticipantGood job
I’m learning from everyone here! I once tried to create a picture-in-picture effect, inspired by the Mars Rover project, to make a camera monitor effectqianggeParticipantI used to write a Gaussian loading plugin based on 3D Gaussian scattering, but the code was too long and the loading was slow. Later, I rewrote the plugin according to antimatter15 version, and the speed was good. I will send the demo case link later
- This reply was modified 3 months ago by qiangge.
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You must be logged in to view attached files.qianggeParticipantHi Yuri,
copy and paste between projects is such a life-saver… thank you for this featureWhen copying a block that includes
procedure_blocks
, it becomes inconvenient. I really hope thatprocedure_blocks
can also allow connection to the previous block and allow connection to the next block.In other words, by setting
setPreviousStatement(true)
andsetNextStatement(true)
for procedure blocks, the efficiency of block layout, copying, and pasting would be greatly improved. Everyone agrees, right?qianggeParticipantclass Newnnotation extends v3d.AnnotationControl {…}
Attachments:
You must be logged in to view attached files.qianggeParticipantHi kees
I tried to improve the functionality based on your case, but there was too much content. I first sent a semi-finished product for further improvement. The page buttons have a puzzle process diagram for easy viewing.qianggeParticipantqianggeParticipantYes, kdv, there should be an error in the routing calculation logic
This bug is quite serious. As long as using outlining, all added Helpers objects will be automatically outlined, including object camera lights and other HelpersqianggeParticipantqianggeParticipantWhen can we launch the functions and Demo of webGPU
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