Forum Replies Created
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AuthorPosts
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qiangge
ParticipantHi, On the puzzle of all element click events, simply uncheck the parent doc, because you wrote the button element to the project HTML, not the parent-child document relationship
qiangge
Participantfunction destroyOldObject(objSelector) { var objNames = PzLib.retrieveObjectNames(objSelector); for (var i = 0; i < objNames.length; i++) { var objName = objNames; if (!objName) continue; var obj = PzLib.getObjectByName(objName); if (!obj || !obj.parent) continue; obj.parent.remove(obj); // _pGlob.objCache = {}; _pGlob.objCache = new Map(); } }
Thank you, it has been fixed
qiangge
ParticipantUncaught TypeError: _pGlob.objCache.get is not a function
qiangge
ParticipantThis issue has been resolved. By adding mimetypes on the server, it is likely that the default types were modified due to the use of Google Web Designer,
Officially, it can be directly added to the server configuration to prevent modificationAttachments:
You must be logged in to view attached files.qiangge
Participant
This plugin displays the footage captured by the camera in the animation on a fixed monitor,
more infoqiangge
ParticipantJust how does one go about achieving this level of quality with awesome performance in webgl? I’ve tried and learned so much about materials and optimization in Blender, but still can’t come even close to something like this:
If I introduce the r3f Diamond refraction material and caustics effect into Verge3D through a plugin mosaic, how much would you consider paying for it?
qiangge
ParticipantWhat do you see as the quality difference? Is it the reflection maps, lighting, the bloom, the modeling?
The main difference is the caustics effect. In r3f, this is a basic component, whereas in Verge3D, there are fewer advanced features available, and it requires custom development.
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This reply was modified 2 months, 3 weeks ago by
qiangge.
qiangge
ParticipantHere’s a comparison. Using the same code, calling Three.js and v3d.js produces different effects. I tried to change all the shader fragments I could find to be the same, but I’m not sure why this happened
Attachments:
You must be logged in to view attached files.qiangge
ParticipantIndeed, this optimized version records the screen. Please let me know if you have any comments
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This reply was modified 3 months, 3 weeks ago by
qiangge.
qiangge
ParticipantNo. I don’t know the reason
I just see that when the scene camera is moving the framerate drops to ~20 fps
Thank you for your video. I think the problem lies in the hotspot puzzle, which is very performance consuming for large amounts of data. I will try to optimize it
Also, how does your YouTube video display directly? I tried embedding it in an iframe and it displayed the code. Can you demonstrate itqiangge
ParticipantHi,kdv ! Thank you for discovering this issue. Indeed, the fps is not high when moving. Do you have any optimization suggestions
I found that if we don’t add hotspots to the 105 virtual objects in the scene, it will be very smooth, and further optimization is neededqiangge
Participantinteresting!
Do you have a working link to check?Hi Visualizer, Working Link
qiangge
Participant@ Yuri, Thank you very much. Writing plugins and working on projects can be difficult at times, but seeing progress, results, and recognition is a comforting moment
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This reply was modified 2 months, 3 weeks ago by
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