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Charlie GeorgeCustomer
www.charliegeorge.dev
Charlie GeorgeCustomerCan you show us your material setup in the shader view?
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Charlie GeorgeCustomerWow this looks promising! I’ll give it a go. Thanks, Yuri
www.charliegeorge.dev
Charlie GeorgeCustomerAha yes you are right, it works in Edge so must be a browser cache issue but what should I do to prevent this from happening so often as it is stopping me from developing and I can’t use an IDE like Visual Studio because we can only preview the scenes through the App Manager, right?
www.charliegeorge.dev
Charlie GeorgeCustomerI’ve tried flushing my DNS but it makes no difference.
www.charliegeorge.dev
Charlie GeorgeCustomerThat’s reassuring that it works for you but I am getting this result in my Chrome Browser:
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Charlie GeorgeCustomerSorr, this is the correct Blend file I am using:
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Charlie GeorgeCustomerThanks for testing it, Yuri. Yes, the files show up correctly in the Verge3D App Manager and Sneak Peek but when I upload them I get all sorts of different errors. For example see the attached files. I am using FileZilla to upload to my cPanel through shared hosting with GoDaddy.
Please see my website to see how it is displaying incorrectly: http://www.my3dsite.co.uk/
www.charliegeorge.dev
Charlie GeorgeCustomerHi Yuri, I’ve updated to 2.11 and all is working smoothly now! :)
www.charliegeorge.dev
Charlie GeorgeCustomerAh… changing this worked for that particular project but not another one I am working with Will continue trying to figure it out!
www.charliegeorge.dev
Charlie GeorgeCustomerFigured it out! I had a couple of extra image textures I created in Texture Paint that were Generated so i changed them to Single Image File.
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Charlie GeorgeCustomerMy apps are uploading properly now. Not sure where I was going wrong.
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Charlie GeorgeCustomerThis is my error
Traceback (most recent call last):
File “C:\Program Files\verge3d\addons\verge3d\__init__.py”, line 238, in execute
return gltf2_export.save(self, context, export_settings)
File “C:\Program Files\verge3d\addons\verge3d\gltf2_export.py”, line 116, in save
generateGLTF(operator, context, export_settings, glTF)
File “C:\Program Files\verge3d\addons\verge3d\gltf2_generate.py”, line 3199, in generateGLTF
generateImages(operator, context, export_settings, glTF)
File “C:\Program Files\verge3d\addons\verge3d\gltf2_generate.py”, line 2536, in generateImages
img_data = extract_image_bindata_png(bl_image, context.scene)
File “C:\Program Files\verge3d\addons\verge3d\gltf2_extract.py”, line 1959, in extract_image_bindata_png
bl_image.save_render(tmp_img.name, scene)
TypeError: Image.save_render(): required parameter “scene” to be a keyword argument!location: <unknown location>:-1
www.charliegeorge.dev
Charlie GeorgeCustomerOh right! Thanks! Where are the instructions for this information? I couldn’t find it in the manual when I searched for it.
www.charliegeorge.dev
Charlie GeorgeCustomerI keep getting the same error. I can’t figure out what I’m doing wrong.
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