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vkleinCustomer
Glorious, thanks a lot. Please document this features more, everybody needs to know about it. Two very useful features for any modular project.
vkleinCustomerI told Deadline to ignore missing DLLs for the 3dsmax file to solve this particular issue. Please find a solution because this setting is off for very good reasons.
vkleinCustomerThe renderer is VRay Next, distributed over Deadline.
Are you sure the “Scripted plugin Class: V3DExporterSettingsData” error are the Verge3D object properties? Sounds more like the object-less Verge3D exporter settings to me.EDIT:
Using Utilities->MaxScript->Verge3D->Remove Verge3D Params to remove all custom Verge3D params didn’t helped. Files are still not loading. V3D Exporter properties?vkleinCustomerAlso there no way to install Verge to just specific 3ds versions it’s installing itself into all of them.
vkleinCustomerYes, but the hierarchy must exist and the name of the object must be known. Both work almost entirely only with hand crafted glbt/glb files. I will have files incoming from CAD converts passed on by a CM system with arbitrary names and hierarchy. I’m developing a visualization tool for industrial machines based on about 3-6 modules stuck together to represent the actual custom machine from the bazillion combinations possible. Everything is in place, performance with multiple loaded modules (the customer converts them himself, we gave him tools for this) is very good (kudos to Verge3D) only append of the modules is still a logistical problem.
Could we have an option on the “append scene” to automatically create a group including all the new files hierarchy? named like the file.
Also I have a problem with duplicate modules, till the same .glb file can’t be loaded multiple times I need to clone the content of the first import and here the same problem occurs: I need a clear selection of the content.
vkleinCustomerThe library thing is “Not great, not terrible”, yes it work, thanks for the info.
vkleinCustomerbrilliant and easy, thanks !
2020-02-03 at 4:39 pm in reply to: Load ONLY specific Objects or Collections with Apend Scene? #23245vkleinCustomer@GlifTek, my technique is similar to @jem ‘s but even simpler. I’m using 3dsmax and have made a script which export every top object-group(s) (no parents, only children) of the selection into a separate file with the name of the group. Simple group together what should go into one file, select all groups you want to export and click a button. My script can export to multiple file formats (every one is a button), the exportpath is saved with the max-file and the option to move the groups to scene origin prior to export and back after. So you can array the groups next to each other work on them and on export they land on 0,0,0.
vkleinCustomerHello,
Download Links for 3dsmax or Blender v 2.12 do not work.
Chrome anf Firefox on Win10vkleinCustomerOk, seams legit. Didn’t know I need to enable it and about the “Configure Application” puzzle piece.
Thanks a lot ! -
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