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vkleinCustomer
Some developments here? Almost all my customers asking for AR want it in iOs. There are whole sales persons armies equipped with iPads eager to show their products in realtime / AR and we have to create separate usdz files with some limitations (no interactivity) and not in Verge.
vkleinCustomerI second this, splitting 3dsmax files is a nightmare in maintaining and updating data throughout all of them. Verge3D exporting only selected or better by Layer or Groups (using the layer/Group name in the process) is much better.
vkleinCustomerSorry,
the console is your best friend
“has been blocked by CORS policy: No ‘Access-Control-Allow-Origin’ header”
Your https://cdn.soft8soft.com/videos/yellow_fish.mp4 own demo video don’t trigger a CORS error from local Verge play.
It don’t run from local, Verge3d folder and video on same domain works.
Performance is great for webm, a lot worse for mp4 (2-5 fps here)
see for yourself:webm version:
https://www.mediaprojekt.tv/show/verge/PanoTest/PanoTest.html
mp4 version:
https://www.mediaprojekt.tv/show/verge/PanoTestmp4/PanoTest.htmlclick on the box
8K raw Videos:
https://www.mediaprojekt.tv/show/verge/panotest.webm / .mp4Not our video, please don’t publish, it’s a test-clip from the net, we will go into coding parameter with our own videos as soon as our product starts taking shape.
tested on newest Chrome browservkleinCustomerIs there any work on this? I need to change the camera fov (viewing angle NOT position) by mouse-wheel for my project. Setting the camera (fov / zoom) is a must. Atleast give me the posibilitynto use camera fov animation from 3dsmax so I could set animation frame in order to “zoom”.
2020-11-16 at 12:08 pm in reply to: Flipped normals and wrong materials Assignments in Verge3D #35363vkleinCustomerRescaling scene to meters, resetting trsnsformations/scale, renaming aery object to unique names and attaching non working objects to working objects fixed the problems for now. This particular 3ds max scene was cursed, I don’t want to bother you anymore with this shit.
2020-11-16 at 11:36 am in reply to: Flipped normals and wrong materials Assignments in Verge3D #35360vkleinCustomerEven reducing the file down to only 2 objects and 2 materials with totally different materials than my metals exports a file with metals on. Thinking of some old cache error. Tried 3 browsers (Chrome, Firefox, Vivaldi), with scene never loaded before, same result.
Verge somehow caches materials from history on export?
Other scenes, mine and Verge demos export fine.2020-11-16 at 11:03 am in reply to: Flipped normals and wrong materials Assignments in Verge3D #35358vkleinCustomerAnd I am getting this:
see attachmentAttachments:
You must be logged in to view attached files.2020-11-13 at 1:42 pm in reply to: Flipped normals and wrong materials Assignments in Verge3D #35315vkleinCustomerThe black one on the outer profile. Multimaterial Called “N_ALU”, 3rd submaterial “Aussen”.
Color it red or anything else.
->sneak peak
materials on the profiles are exchanged randomly2020-11-12 at 1:55 pm in reply to: Flipped normals and wrong materials Assignments in Verge3D #35287vkleinCustomerOk,
now only a few objects and a camerahttps://download.mediaprojekt.eu/index.php/s/EJH9T9EGoCCiM2B
First problem:
wrong (multi)material allocation on the outer shells (look at the red material in 3dsmax and where it lands in Verge)Second problem:
Look at the crisp reflection on the sides (wrong material landing on them), what the heck is the grey sphere in the reflections?I’ve fixed the normals problem, 3dsmax made some strange things with extrusions.
2020-11-12 at 9:59 am in reply to: Flipped normals and wrong materials Assignments in Verge3D #35265vkleinCustomerSure,
first a screenshot from Verge after Sneak peak in browser(Chrome):
https://download.mediaprojekt.eu/index.php/s/M24BTHfBgCY3JS2screenshot M=wrong (multi)material, N = flipped normals
here the 3dsmax 2021 scene with enough assets to see the problems:
https://download.mediaprojekt.eu/index.php/s/BeKBjPgXJ7nAGbRthe scene is not finally optimized, I’ve encountered the mentioned problems and halted work on this. On the upper profile I’ve collapsed the aluminium and plastic profile together from their extruded spline state, trying to solve the problems, the flipped normals and wrong (multi)materials occured on other places thereafter.
vkleinCustomerGoing over the HTML “on event on click” is the key. THANKS a lot.
Hiding the annotation-box is much easier, simply don’t put an annotation text under “with”.
vkleinCustomerSecond that, smooth / dampened camera navigation would be tight.
Perhaps an enhanced “animate param” over multiple (more than start / end) key-points interpolation node would be fantastic, usable for cameras and anything else. If you need to smoothly move cameras through a scene avoiding objects even a midpoint on the path is extremely helpful. Like current position —> midpoint (known non blocked space) –> endpoint.
vkleinCustomerHi,
After a new scene is appended, it becomes possible to select objects from it by using the standard selector puzzle.
Yes, but after appending multiple scenes I may have multiple instances of the file loaded so simply using the object name will give me multiple selections from different files.
vkleinCustomerIs there a way to access sub-objects of the imported scene? like using the text “Scene2/Object13” or something else?
Bonus thoughts:
Importing puzzle code together with the appended scene would be awesome too. With a checkbox to ignore the code on purpose. I know the puzzles aren’t bound to the gltf scene specifically, perhaps the ability to import an additional code file.vkleinCustomerDoesn’t iOs have this global annoying restriction to only play videos in HTML upon user agreement (click)? I’m wondering they are automatically playing (despite delay) at all.
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