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visualizerCustomer
That’s true!
Verge has these capabilities & possibility, just need to rethink over its return values.
Its like a person needs to by a military tank for killing a mosquito !Verge is a best set of tools which can position itself in market against these high costly applications.
visualizerCustomerMichael
no you shouldn’t do something like Richie’s plank. Travel through the cave is good enough.Just addition some audience experience spice or excitement shall be good
visualizerCustomerThats true ! those effects really carry potential.
I also faced this ( post effect ) absenteeism in VR experience while I had worked on a very nice project of Virtual jewelry showroom. In browser it was awesome with glowing nice effects but in VR all flat.
Yuri & team,
Is somewhere in consideration or easily possible to incorporate such feature in verge in recent future?visualizerCustomerMake this for VR. It would be exciting.
& I hope somewhere in between no body pops up on your face like in the ghost movie. hahavisualizerCustomerThese links worked as expected on normal phone device.
However on Quest3 this gave error message. check screenshot.
May be this site & Quest 3 both are not friends yet. It doesn’t recognize the Quest3 camera / lens yet.
- This reply was modified 6 months ago by visualizer.
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You must be logged in to view attached files.visualizerCustomerUse ar.js
Do you mean ar.js is used for the markup sensing purpose?
& can it be used with verge ?visualizerCustomerFrancesco,
That’s what I already highlighter in one my threads to Verge team.
I believe that, they have taken note of it & will consider that as a part of Verge’s feature.I know without that capability Verge’s AR is almost useless.
visualizerCustomerThanks bro nut i cant understand it if you can send me a working file to understand it please do.
Thats a screenshot from example only you already must be having that file.
visualizerCustomerMost augmented reality systems use images as markers as references for anchoring objects. Would such a solution be conceivable with Verge 3D?
True that’s what I recently tried to convey to Verge team already. This thing is going to add much value to Verge’s capabilities for many users.
Yuri has responded to look in to it.you may refer to this thread –
https://www.soft8soft.com/topic/verge-ar-query/visualizerCustomerHi
Mikhail
new to this idea.is it possible to load all the features ( like video window from url or website ) in that small opened pop up after mouse hover? Similar to what we do in case of old annotations?
visualizerCustomerHey
Good work!A little thought came to my mind after seeing, the use of shape twining in this will bring more dynamism & user engagement.
visualizerCustomerGLiFTeK
I think this new version of 4.7 pre2 is already equipped with this thing. You got it solved already I guess !
visualizerCustomerHey
Alexander !
Hahaa! Great great !What a coincidence ! I posted yesterday & today just a minute before I was watching the 4.7 pre2 and came across huge development of form stuff ! I am sure this form thing will ensure many new possibilities & ease of production capability of Verge.
visualizerCustomerAah!
Sounds lot of work in background by considering 4.2 Blender. The form feature definitely looks great addition.I hope Verge 4.7 will run on blender 4.0 & 4.1 as usual and no any manipulations or special care is required.
visualizerCustomerThank you for bringing this up. Indeed, the constraint does not allow setting coordinates separately. I’m going to add a new issue to our TODO list.
Interesting !
it will be very much useful I guess- This reply was modified 6 months, 1 week ago by visualizer.
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