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visualizer

Forum Replies Created

Viewing 15 posts - 91 through 105 (of 618 total)
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    Posts
  • in reply to: Please assist with ‘selective grabbing’ in VR #75809
    visualizer
    Customer

    Micdsn

    I have suggested V3D team to provide such few or several ready to use presets for AR, VR related projects, That will be super time saving and easy handling for most users.
    I hope they consider providing such library of ready to use puzzle sets in upcoming versions.

    in reply to: 3D plant layout #75752
    visualizer
    Customer

    It affects .bin file size and loading time but not the amount of render calls. One visible mesh – one render call.

    Oh interesting. New learning for me !

    in reply to: My 6th door configurator #75751
    visualizer
    Customer

    Hahaha
    Joppee exiting !

    visualizer
    Customer

    Wow !
    I am sure it will be super exciting to see & explore. Love it !

    in reply to: Cascade shadows and transparency #75674
    visualizer
    Customer

    Try using baked effects they will produce faster & reliable results, Including appearing and disappearing parts

    visualizer
    Customer

    Did you choose right options under blender Blend mode & shadow mode?
    Also under Verge 3D settings?

    in reply to: Smith machine 3D product configurator #75672
    visualizer
    Customer

    Hmmm
    right sometime things happen during project and we realize it too late or we somehow skip it.
    This is usual experience.

    Bu anyways, why I liked your example because, most people or users play with interior, architectural or simple simple products & you came up with some industrial grade real business application example.

    My samples shared here are also complex products / machine examples with less or moderate coding in puzzle editor.

    good:

    in reply to: Video Bug after Meta Quest Browser Update #75671
    visualizer
    Customer

    One thing is sure… too much usage of AI especially handling & supporting to customers is going to create negative impact on all businesses in near future.
    It becomes almost impossible to connect personally OR humanly with anyone. Today this bullshit AI hops in between every time, which hardly is fed with basic information and cant really resolve when needed urgently.
    Once the hype of this AI stupidity settles people will move towards actual humans again.

    in reply to: Video Bug after Meta Quest Browser Update #75670
    visualizer
    Customer

    I am using Uest3 at my end for many ongoing development activities.
    After reading your post I checked my version. it shows me – 65.0.0.546.341.596.219110

    There is shows me update available for V66, but after reading your post I don’t want to update soon. LOL

    My meta browser version is showing – 34.00.121.29.615295309

    visualizer
    Customer

    good good !

    And that’s true ! some parameters such as hardness factor cant be visualized in 3D easily.

    nice work !

    visualizer
    Customer

    I agree !
    Even I noticed this many times & I don’t remember if I had already suggested this in the past.

    Importantly,
    Copying of tab or saving of particular tab is one part
    Second but important is there should be possibility of copying set of selected puzzles from one tab to another tab and may be from one project window ro another as well. For that a rectangle selection mode might have to be introduced to achieve.

    in reply to: Verge3D 4.7 pre2 available! #75638
    visualizer
    Customer

    I am sure further 4.8, 4.9 & 5.0 would be substantial with additions of lots of new features & exciting stuff like several ready to use puzzle editor presets to speed up the work flow.
    Especially considering the latest trending immersive technology things.
    example VR, AR. MR & XR or even other few.

    in reply to: Please fix the little gear icon on puzzles. #75637
    visualizer
    Customer

    There is where the user work efficiency consideration comes in picture.
    Especially when I have 5000 puzzles, then I have to make tabs & there should be a way to indicate the priority of puzzle editor tabs to load in background after loading the initial default set.
    this should solve the loading time of huge puzzle things.

    Secondly grouping of puzzles & collapsing of puzzles as selected choice for ease of user’s track. So user can collapse multiple puzzle set in one huge puzzle set. Because zooming out has limitations and panning through 100s & 1000s of puzzles is hectic.

    These are primary things. I believe.

    in reply to: Dynamic Text Geometry #75602
    visualizer
    Customer

    Alexander
    Also request to include an example of the same in library set for understanding.

    in reply to: transparent background in VR #75599
    visualizer
    Customer

    Hey team any words or light on this?

Viewing 15 posts - 91 through 105 (of 618 total)