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visualizer

Forum Replies Created

Viewing 15 posts - 91 through 105 (of 607 total)
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  • in reply to: Verge3D 4.7 pre2 available! #75638
    visualizer
    Customer

    I am sure further 4.8, 4.9 & 5.0 would be substantial with additions of lots of new features & exciting stuff like several ready to use puzzle editor presets to speed up the work flow.
    Especially considering the latest trending immersive technology things.
    example VR, AR. MR & XR or even other few.

    in reply to: Please fix the little gear icon on puzzles. #75637
    visualizer
    Customer

    There is where the user work efficiency consideration comes in picture.
    Especially when I have 5000 puzzles, then I have to make tabs & there should be a way to indicate the priority of puzzle editor tabs to load in background after loading the initial default set.
    this should solve the loading time of huge puzzle things.

    Secondly grouping of puzzles & collapsing of puzzles as selected choice for ease of user’s track. So user can collapse multiple puzzle set in one huge puzzle set. Because zooming out has limitations and panning through 100s & 1000s of puzzles is hectic.

    These are primary things. I believe.

    in reply to: Dynamic Text Geometry #75602
    visualizer
    Customer

    Alexander
    Also request to include an example of the same in library set for understanding.

    in reply to: transparent background in VR #75599
    visualizer
    Customer

    Hey team any words or light on this?

    in reply to: Please fix the little gear icon on puzzles. #75598
    visualizer
    Customer

    For me especially this issue never occurred.
    My maximum set of puzzles so far in Roboto Automation was 896 ( in single tab ) if all tabs considered then the set totally would be about 4000 or 4500.

    Thinking in line with the user working pace once in Rythm. I also feel there are some minor things needs to be addressed. They are not surface lvel indicators but deal more with user efficiency, less fatigue.

    in reply to: AR toturial #75597
    visualizer
    Customer

    I know its not straight forward as it sounds.
    there must be some tricky way to accomplish

    in reply to: Please fix the little gear icon on puzzles. #75594
    visualizer
    Customer

    Xeon
    I just realized what could be the fact. I checked it on one of my office Mac machines
    Hope I am addressing correctly.

    I think resolution factor with Mac is pretty good with smaller screens like 14″ or 15″ hence that tiny gear icon becomes still smaller to aim & click. Its like hit the ant by 3 meter long stick pointer.

    To ensure health & eye fatigue remain in control, I mostly use 32″ 4k monitors when working hours together. That helps easy working with best resolution & large screen. I dont use Mac regularly, I use Asus ROG 17″ with 4K & still I prefer the 32″ monitor with 4k. Afterall its the eyes who need the soothing work conditions for them.

    in reply to: Please fix the little gear icon on puzzles. #75593
    visualizer
    Customer

    I never face this issue at my end.
    Is it like it will happen only when you have heavy puzzle editor stuff? OR in some particular case?

    in reply to: Feature Requests [3d object recognition] #75592
    visualizer
    Customer

    Xeon,
    If it is like you mentioned, then there is no reason for V3D to even portray the Example of AR or the VR. When we see them we surely feel that, keeping little things added as necessary time to time would keep the v3D’s versatile range alive.
    Especially AR example is very basic and image recognition to pop up digital asset on it, I don’t think its somebody’s proprietary invention or patented thing that V3D can’t include.
    What we are trying to convey to developer team is the features already included in V3D can be improvised to some convincing level by adding little little modules.
    Of course every software tool developer team would consider the feed back from users much seriously.
    Why we worried about Vuforia like tools so badly? I just heard Vuforia but never used it or don’t think if they have occupied the whole world of AR, VR, MR or XR related patents so badly that no one else can do without their consent or royalty.
    Moreover I also have suggested Verge to see of such small small features they might think of charging some price for users to include in their existing Verg set. Exactly like V3D’s specialized materials set.

    in reply to: Does Verge3D remove native Blender GLB export? #75557
    visualizer
    Customer

    Micdsn
    They had already told us why they removed it default from menu. I think 80-90 percent times we use gltf only so its from work efficiency point of view.
    Anyways you can enable it when needed.

    • This reply was modified 6 months ago by visualizer.
    in reply to: Verge’s marching towards 5.0 higher expectations #75546
    visualizer
    Customer

    We all have our own views & opinions. What you feel less important may be priceless for other users. While you call something “waste” others may call it as worth to “invest”
    We can discuss this all day & night what matters is really V3D team’s roadmap & vision of development .
    Since they gave this examples in the set they surely might be having some thought process on it. Instead we discuss / debate their views & thought processes are important.

    • This reply was modified 6 months ago by visualizer.
    in reply to: Woocommerce products #75543
    visualizer
    Customer

    this one is working and its almost the same??

    Looks it opens the lens but later it doesn’t work.
    Ground detection looks Ok & orientation also seems fine ( haven’t checked in detail) but the object doesn’t pop up as expected.

    in reply to: Smith machine 3D product configurator #75535
    visualizer
    Customer

    Hey thats lovely work.

    I just mentioned that V3D should be applied in more serious product ranges beyond just small thing & here it is!

    I noticed when I clicked on frame configurator option camera animation took place and frame also changed it looked like some jerk to me initially.
    A little suggestion,
    Just give some delay to camera animation after clicking OR put camera animation after frame appears. like example – “when finished do”
    My view as a raw end user what I felt.

    rest is awesome !

    in reply to: Verge’s marching towards 5.0 higher expectations #75534
    visualizer
    Customer

    Growth & Development is an endless process and also the law of nature !
    Why Verge should limit its capabilities? Ultimately every successful software started as a micro project transformed into a giant one. Nothing wrong in it. See the example of Blender itself when it was started I first used it in 1999. Hahaha tiny ity bity software & today it is almost challenging established market leaders in film & creation industry.

    I agree to Tomtm & have the same vision expectation from V3D’s future.
    Verge is such a fantastic tool and so far my several implementations in industry level projects have been successful. Besides it is also getting equipped with more & more features.
    My honest feeling is in fact just focusing WebGL based tiny content & creation tools set would be a very limited simple vision based approach. it’s like driving a Lamborghini with a bicycle speed.

    It wouldn’t have been even a expectation if there was no any sample of Web VR & AR in V3D’s set. But since it shows how easy & fast yet superior output capabilities V3D has, I believe is it is a business scaling factor for V3D also.

    I am not saying don’t create additional XR functionality…. I am saying focus on the core as XR is a small percentage of revenue for most V3D users and core functions could make things more profitable for V3D users in general.

    I agree your thoughts but what if in near future XR demand grows as expected or predicted for future businesses?
    Right Xeon, Though most users of V3D working on product configurator or smaller projects, eventually AR/VR/MR/XR going to take over it. But in this forum I have rarely seen users exploring V3D’s capabilities in Industrial segment, Automation & Robotics, Virtual 3D plant layout, Production plant layouts, logistics OR high quality Automotive product representation with configurators, Virtual showrooms etc. etc.

    V3D’s best part is it is natively supporting Web based AR/VR etc. it is just a matter to take it to the next level of intuitive tool.

    Anyways what are the words from Yuri & team on this, that is more important. Ultimately they are having their own strategic vision & roadmap.

    in reply to: AR toturial #75497
    visualizer
    Customer

    I Agree.
    MZ should think of it lol

Viewing 15 posts - 91 through 105 (of 607 total)