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visualizerCustomer
Micdsn
I have suggested V3D team to provide such few or several ready to use presets for AR, VR related projects, That will be super time saving and easy handling for most users.
I hope they consider providing such library of ready to use puzzle sets in upcoming versions.visualizerCustomerIt affects .bin file size and loading time but not the amount of render calls. One visible mesh – one render call.
Oh interesting. New learning for me !
visualizerCustomerHahaha
Joppee exiting !visualizerCustomerWow !
I am sure it will be super exciting to see & explore. Love it !visualizerCustomerTry using baked effects they will produce faster & reliable results, Including appearing and disappearing parts
2024-06-29 at 7:35 am in reply to: Banding artifacts despite enabling dithering (Blender & Verge3D) #75673visualizerCustomerDid you choose right options under blender Blend mode & shadow mode?
Also under Verge 3D settings?visualizerCustomerHmmm
right sometime things happen during project and we realize it too late or we somehow skip it.
This is usual experience.Bu anyways, why I liked your example because, most people or users play with interior, architectural or simple simple products & you came up with some industrial grade real business application example.
My samples shared here are also complex products / machine examples with less or moderate coding in puzzle editor.
good:
visualizerCustomerOne thing is sure… too much usage of AI especially handling & supporting to customers is going to create negative impact on all businesses in near future.
It becomes almost impossible to connect personally OR humanly with anyone. Today this bullshit AI hops in between every time, which hardly is fed with basic information and cant really resolve when needed urgently.
Once the hype of this AI stupidity settles people will move towards actual humans again.visualizerCustomerI am using Uest3 at my end for many ongoing development activities.
After reading your post I checked my version. it shows me – 65.0.0.546.341.596.219110There is shows me update available for V66, but after reading your post I don’t want to update soon. LOL
My meta browser version is showing – 34.00.121.29.615295309
visualizerCustomergood good !
And that’s true ! some parameters such as hardness factor cant be visualized in 3D easily.
nice work !
visualizerCustomerI agree !
Even I noticed this many times & I don’t remember if I had already suggested this in the past.Importantly,
Copying of tab or saving of particular tab is one part
Second but important is there should be possibility of copying set of selected puzzles from one tab to another tab and may be from one project window ro another as well. For that a rectangle selection mode might have to be introduced to achieve.visualizerCustomerI am sure further 4.8, 4.9 & 5.0 would be substantial with additions of lots of new features & exciting stuff like several ready to use puzzle editor presets to speed up the work flow.
Especially considering the latest trending immersive technology things.
example VR, AR. MR & XR or even other few.visualizerCustomerThere is where the user work efficiency consideration comes in picture.
Especially when I have 5000 puzzles, then I have to make tabs & there should be a way to indicate the priority of puzzle editor tabs to load in background after loading the initial default set.
this should solve the loading time of huge puzzle things.Secondly grouping of puzzles & collapsing of puzzles as selected choice for ease of user’s track. So user can collapse multiple puzzle set in one huge puzzle set. Because zooming out has limitations and panning through 100s & 1000s of puzzles is hectic.
These are primary things. I believe.
visualizerCustomerAlexander
Also request to include an example of the same in library set for understanding.visualizerCustomerHey team any words or light on this?
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