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visualizerCustomer
Hey tomtm
After your feedback here I have stopped upgrading my Meta to latest update .. hahahaha! I am scared to ! lol
As you said there is no rollback, that’s bad thingI always prefer one step download version to use since such problems & bugs sometimes suck really bad out of you. Not blaming but I see that. Meta is not that Proactive towards customer support. So always better to be careful since we have to face customers & perform demos.
2024-07-10 at 6:57 pm in reply to: Help me, everything is fine in the 3D window, but when switching to AR everything breaks, what shoul #75845visualizerCustomerHey can you share your scene or verge file?
Are you using farmer AR sample file from library?
visualizerCustomerAlso, does hiding objects help free browser space and memory, thus increasing overall app performance (e.g., running smoother and less laggy, more FPS, less render calls, etc)
Also, does hiding objects help free browser space and memory, thus increasing overall app performance (e.g., running smoother and less laggy, more FPS, less render calls, etc)
Use progressive loading OR delayed loading technique if you worry about too many parts in your verge file & if they are heavy in mesh count.
In another case I suggest to optimize the mesh models to minimum possible size. I have done it several times in projects. the best so far is bringing the file size from 800 MBs to 25 Mbs Level3 optimization technique.
visualizerCustomerThanks, I’ll do this. So far, on youtube, most mecha rigging were based on separate mesh parts, not a mecha as a single mesh.
Sorry I saw your post a bit late but you can refer to my Robot ( in projects ) Verge 3d file created in blender.
visualizerCustomerMicdsn
I have suggested V3D team to provide such few or several ready to use presets for AR, VR related projects, That will be super time saving and easy handling for most users.
I hope they consider providing such library of ready to use puzzle sets in upcoming versions.visualizerCustomerIt affects .bin file size and loading time but not the amount of render calls. One visible mesh – one render call.
Oh interesting. New learning for me !
visualizerCustomerHahaha
Joppee exiting !visualizerCustomerWow !
I am sure it will be super exciting to see & explore. Love it !visualizerCustomerTry using baked effects they will produce faster & reliable results, Including appearing and disappearing parts
2024-06-29 at 7:35 am in reply to: Banding artifacts despite enabling dithering (Blender & Verge3D) #75673visualizerCustomerDid you choose right options under blender Blend mode & shadow mode?
Also under Verge 3D settings?visualizerCustomerHmmm
right sometime things happen during project and we realize it too late or we somehow skip it.
This is usual experience.Bu anyways, why I liked your example because, most people or users play with interior, architectural or simple simple products & you came up with some industrial grade real business application example.
My samples shared here are also complex products / machine examples with less or moderate coding in puzzle editor.
good:
visualizerCustomerOne thing is sure… too much usage of AI especially handling & supporting to customers is going to create negative impact on all businesses in near future.
It becomes almost impossible to connect personally OR humanly with anyone. Today this bullshit AI hops in between every time, which hardly is fed with basic information and cant really resolve when needed urgently.
Once the hype of this AI stupidity settles people will move towards actual humans again.visualizerCustomerI am using Uest3 at my end for many ongoing development activities.
After reading your post I checked my version. it shows me – 65.0.0.546.341.596.219110There is shows me update available for V66, but after reading your post I don’t want to update soon. LOL
My meta browser version is showing – 34.00.121.29.615295309
visualizerCustomergood good !
And that’s true ! some parameters such as hardness factor cant be visualized in 3D easily.
nice work !
visualizerCustomerI agree !
Even I noticed this many times & I don’t remember if I had already suggested this in the past.Importantly,
Copying of tab or saving of particular tab is one part
Second but important is there should be possibility of copying set of selected puzzles from one tab to another tab and may be from one project window ro another as well. For that a rectangle selection mode might have to be introduced to achieve. -
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