We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

visualizer

Forum Replies Created

Viewing 15 posts - 76 through 90 (of 618 total)
  • Author
    Posts
  • in reply to: install verge3d in blender 4.2 #76215
    visualizer
    Customer

    Hi
    as per the migration guide it looks like Blender has removed few things and Verge has again incorporated it back for ease of use.
    Do we have to keep Verge 4.5 / 4.6 also with Blender and then additionally 4.7?
    to efficiently maintain the old projects stuff?

    in reply to: Performance Improvement Advice? #76195
    visualizer
    Customer

    Try to copy items by using puzzle instead of keeping copies in blender & optimize as much as possible.

    in reply to: What is this error iGlobal illumination Demo #76069
    visualizer
    Customer

    Yes
    Thank you Alex! :good:

    in reply to: What is this error iGlobal illumination Demo #76039
    visualizer
    Customer

    Oh
    I see.
    Thx kdv :good:

    in reply to: Video Bug after Meta Quest Browser Update #76034
    visualizer
    Customer

    Hey
    Meta has come up with its latest V68
    I just saw it yesterday

    visualizer
    Customer

    The link doesnt work

    visualizer
    Customer

    Hey
    nice to see someone with Verge 3d is working in similar field as I am.
    Thats a nice factory plant showing.

    A teleportation like option or camera tween also would be great t see things from various angles & sides. May be if it is already there & I missed then pl ignore this. lol

    JFYR
    My last factory example uploaded here was also converted in VR with Quest3. Both were done by using Verge only.

    visualizer
    Customer

    Hey
    I haven’t checked AR in Safari but when I had checked the VR it was giving problems.
    So Safari looks like not much upgraded to handle the things as expected.

    in reply to: Hiding objects to improve verge3d performance? #75879
    visualizer
    Customer

    Level3 is highly sophisticated approach towards reducing mesh count by using pure gaming low poly experience. Its advanced level of working on LOD for gaming asset creations. No AI shit. Its purely human experienced lol. The file size exceptionally reduces and loading time is very fast.
    Its fun really sometimes to achieve some impossible results.
    for reference here are few screenshots of worked things in recent past.
    This is mainly used for LIDAR scan data to convert in 3D model asset

    • This reply was modified 6 months, 2 weeks ago by visualizer.
    • This reply was modified 6 months, 2 weeks ago by visualizer.
    Attachments:
    You must be logged in to view attached files.
    in reply to: An essential suggestion for forum upgrade #75861
    visualizer
    Customer

    Yeah thats email notification but I mean the notifications & info here in the forum portal.

    in reply to: An essential suggestion for forum upgrade #75848
    visualizer
    Customer

    It has started happening that, we get engaged with so many topics & threads here so not possible every time to check who replied or responded. Hence sometimes the thing gets buried for ever unless you remember or accidentally see it.

    in reply to: Video Bug after Meta Quest Browser Update #75847
    visualizer
    Customer

    Hey tomtm
    After your feedback here I have stopped upgrading my Meta to latest update .. hahahaha! I am scared to ! lol
    As you said there is no rollback, that’s bad thing

    I always prefer one step download version to use since such problems & bugs sometimes suck really bad out of you. Not blaming but I see that. Meta is not that Proactive towards customer support. So always better to be careful since we have to face customers & perform demos.

    visualizer
    Customer

    Hey can you share your scene or verge file?

    Are you using farmer AR sample file from library?

    in reply to: Hiding objects to improve verge3d performance? #75844
    visualizer
    Customer

    Also, does hiding objects help free browser space and memory, thus increasing overall app performance (e.g., running smoother and less laggy, more FPS, less render calls, etc)

    Also, does hiding objects help free browser space and memory, thus increasing overall app performance (e.g., running smoother and less laggy, more FPS, less render calls, etc)

    Use progressive loading OR delayed loading technique if you worry about too many parts in your verge file & if they are heavy in mesh count.

    In another case I suggest to optimize the mesh models to minimum possible size. I have done it several times in projects. the best so far is bringing the file size from 800 MBs to 25 Mbs Level3 optimization technique.

    in reply to: Hiding objects to improve verge3d performance? #75843
    visualizer
    Customer

    Thanks, I’ll do this. So far, on youtube, most mecha rigging were based on separate mesh parts, not a mecha as a single mesh.

    Sorry I saw your post a bit late but you can refer to my Robot ( in projects ) Verge 3d file created in blender.

Viewing 15 posts - 76 through 90 (of 618 total)