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visualizerCustomer
interesting!
but where is a link ?2024-09-17 at 5:14 pm in reply to: how to manage the challenge of a large scene size v3d file #77450visualizerCustomerGuys!
I am glad somebody here in forum talking about LoD. Long long ago I had requested the feature in V3d which would really make V3D production efficient tool. Still it is not there but I hope sooner or later they wil have to consider the LoD aspect.
Before few months I had to work on a stack with lots of internal industrial assemblies and client didnt want any of them to compromise. That time LoD could have been a boon but I did a trick I gave a time delay to appear the sub assemblies as user sees the basic scene loaded. It worked pretty well. However the trick is trick. Not a solution.
As V3D grows it has to comply itself by including the industry grade of features.
As meta also is opening many ways such as Meta’s building blocks & MRUK &/or similar.
I am perhaps having too many hopes from V3D LOL.visualizerCustomerOh Ok .. will surely try it & see if I can get through.
2024-09-16 at 6:34 pm in reply to: how to manage the challenge of a large scene size v3d file #77384visualizerCustomerI think complex materials & textures do contribute to loading time.
visualizerCustomerAlso additionally I just tried reminding them about this post of mine.
https://www.soft8soft.com/topic/addition-of-advanced-features/
visualizerCustomerHEllo
V3D team.Some times some posts get buried under 100s of posts.
So just re-flashing !Any words ?
visualizerCustomerHi
abd3dI have tried suggesting this same thing to V3D team some time ago. Here is a link –
https://www.soft8soft.com/topic/verge-ar-query/I hope they will consider this soon
visualizerCustomerVery cool ..
simple but impressive output of verge3d!visualizerCustomerHi
Yuriyes the College is one of the well known institutes. As I move ahead I shall be in touch with you guys.
Might be at some point I might need some help or assistance from you people.
First approach is to the IInd & IIIrd year Bachelor degree students.
I am working on it.visualizerCustomerHaha!
at last the long round curve has brought down to a simple copy & paste solutions!
Long awaited efficiency tool !Thank you for this beautiful feature
visualizerCustomerHi
tomtm
I updated the Quest to version 67. I dont see any video flickering.visualizerCustomerCan something like this really happen? How many puzzles in total you have?
Sounds weirdCan you share any screenshot or example file or something to see?
visualizerCustomerMalcolm
Actually Verge 3D now should take initiative for providing ready to use puzzle sets.
I suggested this already.
I mean not everything is expected from V3D team but they should announce and encourage users to upload / contribute their puzzle sets and later adding them as default set with future releases. Can call it Asset library!Its about making categories & sets of ready to use puzzles in library for various reasons. This will save lot of time of user life.
2024-07-29 at 12:12 pm in reply to: Using Physics Collisions to Reset the First-Person Example #76253visualizerCustomerYes I
checked it today and the motions are pretty smooth.
visualizerCustomerHey
AS a part of experiment I also will take a look sometimes.
but its a good idea to create some sizable lawn i V3d for various project needs.
logically it looks little tedious to create all with opacity maps by maintaining their 3D orientations and motions but gradually it can be developed. -
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