We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

visualizer

Forum Replies Created

Viewing 15 posts - 61 through 75 (of 644 total)
  • Author
    Posts
  • in reply to: Digital twinning with Verge3D #78638
    visualizer
    Customer

    for me reading of csv / xml worked fine so I didn’t explore further into it.
    You say with URLs? but there has to be specific file for it to read wit specific data location inside it. URL is a gross indication of location.

    in reply to: How to implement my v3dApp to my website #78635
    visualizer
    Customer

    Its not very difficult. I will check but perhaps someone here can also reply to you with quick code on it.

    Here is a screenshot of a website we made for out client with header page itself with complete robot system playing in loop infinitely. Shor clip is attached fyr

    Attachments:
    You must be logged in to view attached files.
    visualizer
    Customer

    I had suggested & still have a suggestion on verge3d team to consider the LoD or progressive loading concept in Verge’s future versions.
    Hope it gets in the “to do” list soon.

    • This reply was modified 4 months, 3 weeks ago by visualizer.
    visualizer
    Customer

    During my one project I maintained the texture quality to 4096 x 4096 but it crashed on iPhone & worked on android. But when I used all textures to 2048 x 2048 it worked on iPhone as well.
    another thing I did a simple trick for one of the slightly heavy model to load along with its all inside details. Gave a timer delay for internal things to load.
    Idea was while the scene loads it will load most common & external things first & then gradually the details will keep on loading in the background. This helps to keep user patience undisturbed. It was successful & client liked it very much.

    in reply to: How to implement my v3dApp to my website #78630
    visualizer
    Customer

    Yes very much you can use simple ways like iframe to embed the 3d content in you website.

    in reply to: Digital twinning with Verge3D #78622
    visualizer
    Customer

    Hey
    I saw this thread a bit late.
    It was festival vacation and I resumed back just 2 days back
    This has always been my play area and I am hard core into Ind. 4.0 & IoT field where I tried to utilize the Verge 3D at many places.
    About digital twin application here is a screenshot of a virtual factory layout we had created as 3D asset & later tried implementing some data fetch from server to specific location where puzzle setup can read it and accordingly the behavior can change in 3D scene after refresh or restart.
    We also made a trial successful during the robot virtual training learning module where the value is read from xml or txt or csv file and depending upon the value ( example – 0 or 1) the object behavior changes in verge published scene. This xml / txt/cxv would be updated by the application linked with the machine or device based on the sensor data collection.
    Its glad to see that someone here is thinking of virtual 3Dfactory level digital twin with verge 3D capabilities. perhaps this side is too potential for verge 3D to become a production grade powerful industrial digital twin maker.

    • This reply was modified 4 months, 3 weeks ago by visualizer.
    • This reply was modified 4 months, 3 weeks ago by visualizer.
    • This reply was modified 4 months, 3 weeks ago by visualizer.
    Attachments:
    You must be logged in to view attached files.
    in reply to: Vv4D Plugins for =Material=Anima = #78146
    visualizer
    Customer

    Hey great to know !
    I was a hard core Maxer for more than 15 years. My 3D max journey had started with Max 1.0 beta in 1997 summer :yahoo: . Max was a revolutionary software but later on I lost interest in Max due to its heavyness, too much of non productive options & unnecessary demand of H/W configuration. I transomed all on Blender platform. Now for me Max is just a showpiece .. lol. I don’t even look at what’s there new in Max. lol
    Now pro maxer transformed to Pro Blenderer …you can say lol B-)

    in reply to: Vv4D Plugins for =Material=Anima = #78135
    visualizer
    Customer

    Interesting!
    you shall create couple of quick videos to show how easy & effectively one can create by using this plugin.

    in reply to: Verge 4.7.1issue with Blender 4.2 #78123
    visualizer
    Customer

    Right.
    They are also updating in 4.3 with additional metalness parameter.

    in reply to: Vv4D Plugins for Camera Animation Views collection #78117
    visualizer
    Customer

    Hi
    This is very useful addon !
    I might need it soon ! :))

    in reply to: Blender 4.2 portal shader effect #78116
    visualizer
    Customer

    Oh yes !
    what a coincidence !
    Looks like its a useful plugin

    Thanks Yuri to address this

    in reply to: Verge 4.7.1issue with Blender 4.2 #78095
    visualizer
    Customer

    I could figure that it is mostly the shader error after seeing the behavior of file.

    However I didnt get what you mean by material tab, If you mean Blender then the scene has only 3 materials but if you mean something else then I dont know.

    My question is without changing anything in the file how it works well through Blender 4 & not 4.2.

    Overall it wen sightly above my head honestly.

    in reply to: Verge3D 4.8 pre1 available! #78021
    visualizer
    Customer

    Hi
    Yuri
    Blender 4.3 is coming up with some improvisations in principled BSDF shader node.
    Is this something verge’s 4.8 release going to consider too?

    visualizer
    Customer

    Nice !
    The metal feel can still be made more clearer I believe. seems there is a space to slightly enhance.

    Hope you remember this from the old past lockdown times. :) When I was learning V3D
    https://v3d.net/146h

    • This reply was modified 5 months, 2 weeks ago by visualizer.
    visualizer
    Customer

    Hi
    Recently I just asked query in similar nature. If there is any provision to save the older scenes of verge to the newer version from within Verge itself. Much similar to the way they have given facility to change loader logo & colours etc.

    It is also many times useful if there is a provision of saving the scenes to 1 or 2 older stages.
    Just to be a industry production grade tool & from productivity point of view.

    I hope V3D team will have this in their to do list soon.

Viewing 15 posts - 61 through 75 (of 644 total)