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visualizer

Forum Replies Created

Viewing 15 posts - 16 through 30 (of 607 total)
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  • in reply to: Farmer AR file issues of precise positioning #78951
    visualizer
    Customer

    Ah now I understand.
    So that’s mainly the problem with the fundamental WebXR thing. lol
    Thank you for sharing this knowledge KDV

    in reply to: AR setup query #78948
    visualizer
    Customer

    Just to add..
    I could manage to on the clicking b y using “on event of “pointerup” and then choosing “enter-AR-button”
    Hope this is correct.

    But now there is a second issue, its not entering in AR mode & background also not showing transparent. in puzzle editor it shows correct transparent.

    • This reply was modified 1 month ago by visualizer.
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    in reply to: Farmer AR file issues of precise positioning #78943
    visualizer
    Customer

    but ideally it shall detect the surface. it can be a floor or may be above it.
    is it a bug kind of thing?

    in reply to: Vv4D Plugins for Camera Animation Views collection #78941
    visualizer
    Customer

    Right
    qiangge
    I suggest you shall think of making a brief video on how to use your plugin.

    in reply to: VR on Quest 3 standalone? #78933
    visualizer
    Customer

    me too updated my quest3 to v71 but didn’t really notice anything much.
    I am yet to test this example on it.

    in reply to: VR on Quest 3 standalone? #78841
    visualizer
    Customer

    Pass through is a Quest3 feature which allows you to seamlessly dissolve the VR effect as you are nearing to the virtual boundary.

    visualizer
    Customer

    Hi
    any email id?
    where we can have better communication.

    in reply to: How to implement my v3dApp to my website #78695
    visualizer
    Customer

    Exactly this issue is to be addressed by using ReactJS based website building method.
    I was about to mention this yesterday in my reply but thought you would confuse so avoided.
    By using ReactJS we achieved the results well recently.
    Experienced people here can tell you more on this but at gross level what I understand is, ReactJS allows to load the only specific section of a page which is browsed instead of whole page content in one go.

    in reply to: Digital twinning with Verge3D #78638
    visualizer
    Customer

    for me reading of csv / xml worked fine so I didn’t explore further into it.
    You say with URLs? but there has to be specific file for it to read wit specific data location inside it. URL is a gross indication of location.

    in reply to: How to implement my v3dApp to my website #78635
    visualizer
    Customer

    Its not very difficult. I will check but perhaps someone here can also reply to you with quick code on it.

    Here is a screenshot of a website we made for out client with header page itself with complete robot system playing in loop infinitely. Shor clip is attached fyr

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    visualizer
    Customer

    I had suggested & still have a suggestion on verge3d team to consider the LoD or progressive loading concept in Verge’s future versions.
    Hope it gets in the “to do” list soon.

    • This reply was modified 1 month, 1 week ago by visualizer.
    visualizer
    Customer

    During my one project I maintained the texture quality to 4096 x 4096 but it crashed on iPhone & worked on android. But when I used all textures to 2048 x 2048 it worked on iPhone as well.
    another thing I did a simple trick for one of the slightly heavy model to load along with its all inside details. Gave a timer delay for internal things to load.
    Idea was while the scene loads it will load most common & external things first & then gradually the details will keep on loading in the background. This helps to keep user patience undisturbed. It was successful & client liked it very much.

    in reply to: How to implement my v3dApp to my website #78630
    visualizer
    Customer

    Yes very much you can use simple ways like iframe to embed the 3d content in you website.

    in reply to: Digital twinning with Verge3D #78622
    visualizer
    Customer

    Hey
    I saw this thread a bit late.
    It was festival vacation and I resumed back just 2 days back
    This has always been my play area and I am hard core into Ind. 4.0 & IoT field where I tried to utilize the Verge 3D at many places.
    About digital twin application here is a screenshot of a virtual factory layout we had created as 3D asset & later tried implementing some data fetch from server to specific location where puzzle setup can read it and accordingly the behavior can change in 3D scene after refresh or restart.
    We also made a trial successful during the robot virtual training learning module where the value is read from xml or txt or csv file and depending upon the value ( example – 0 or 1) the object behavior changes in verge published scene. This xml / txt/cxv would be updated by the application linked with the machine or device based on the sensor data collection.
    Its glad to see that someone here is thinking of virtual 3Dfactory level digital twin with verge 3D capabilities. perhaps this side is too potential for verge 3D to become a production grade powerful industrial digital twin maker.

    • This reply was modified 1 month, 1 week ago by visualizer.
    • This reply was modified 1 month, 1 week ago by visualizer.
    • This reply was modified 1 month, 1 week ago by visualizer.
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    in reply to: Vv4D Plugins for =Material=Anima = #78146
    visualizer
    Customer

    Hey great to know !
    I was a hard core Maxer for more than 15 years. My 3D max journey had started with Max 1.0 beta in 1997 summer :yahoo: . Max was a revolutionary software but later on I lost interest in Max due to its heavyness, too much of non productive options & unnecessary demand of H/W configuration. I transomed all on Blender platform. Now for me Max is just a showpiece .. lol. I don’t even look at what’s there new in Max. lol
    Now pro maxer transformed to Pro Blenderer …you can say lol B-)

Viewing 15 posts - 16 through 30 (of 607 total)