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visualizer

Forum Replies Created

Viewing 15 posts - 16 through 30 (of 644 total)
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  • in reply to: Ultrawide monitor Issues #80420
    visualizer
    Customer

    Besides Alexander’s hint just to add from my side… as a worktime solution
    What I figured out is on ultrawide screen many times hidden things on left & right side edge appear as if they are in between visual zone. I have marked a screen lines for reference which helps us to understand what is seen as final result in 1920 x 1080 and what can be seen on ultra wide curved screen.
    because Ultra wide screen output is very rarely demanded and hence we have to keep both in mind.
    just thought of sharing a small experience we had couple of months ago.

    in reply to: object glow in VR #80419
    visualizer
    Customer

    Yes .correct. I agree :good:
    Just wanted to understand the thing.

    in reply to: object glow in VR #80411
    visualizer
    Customer

    hmmm
    understood.
    is that a currently Verge limitation? or overall technology limitation?
    I see Unity & Unreal published scenes have that effect.

    visualizer
    Customer

    Hye
    sorry for delayed reply
    I havent yet tested it .
    will check n update back

    in reply to: Verge publishing error updated #80062
    visualizer
    Customer

    Its a fact that something has changed in Blender core after 4.0
    which is causing Verge 3D not publishing the blender scenes as it happened with earlier settings.
    I feel the addition of white balance, metalness factor and some upgrade or change in principled BSDF is causing this issue.

    in reply to: Feature Request: Gaussian Splatting #80061
    visualizer
    Customer

    This is interesting actually & if at all possible V3D team might consider this as a feature in upcoming versions. May be by improving few things to keep V3D’s uniqueness towards it.

    I didnt know about GS much the demo video & examples are good !

    in reply to: Verge3D and Blender web AR tutorial #80057
    visualizer
    Customer

    Tom
    In the recent past I have several time suggested and highlighted this.
    Verge needs a little more versatile AR related preset library sets. Mainly the marker recognition based as you said.
    Hope soon they will consider this in upcoming version.

    in reply to: Landscape/Portrait #80056
    visualizer
    Customer

    Hi
    Mikhail

    Even I didnt know…. this works really?
    Interesting

    in reply to: My 3D Model Dissapeared #80055
    visualizer
    Customer

    primary1d1

    This is a issue happening mostly if we upgrade Blender version after 4.0.
    shader is a reason as already said above.
    I also had similar problems but was able to fix by managing these factors

    in reply to: Smooth Shaders #80000
    visualizer
    Customer

    I guess the displacement of mesh can be achieved by using shape keys transformation in case of blender.

    in reply to: Verge3Day 2025? #79991
    visualizer
    Customer

    Sounds exciting thing.
    Verge family calls for get together 2025?

    in reply to: a strange situation stuck #79907
    visualizer
    Customer

    oh!
    let me check once again on this.
    Becoz technically I understand that, if once happened it shall happen N’ times. But it didn’t in my case.

    in reply to: Verge3D 4.9 pre1 available! #79906
    visualizer
    Customer

    Oh I see.
    Noted the point thx ! :good:

    in reply to: Verge3D 4.9 pre1 available! #79891
    visualizer
    Customer

    Hey
    Its exciting to see the sliding feature in first person mode.#
    A little thing to mention, can you include the feature like

    1. Crouching or stooping or crawling with some key hit
    2. Jumping on space bar hit or something

    It will make the experience as a complete thing I believe.

    in reply to: a strange situation stuck #79669
    visualizer
    Customer

    Try naming the texture/material with text
    https://www.soft8soft.com/docs/manual/en/puzzles/Text.html#text

    Yes this one worked. But I found one issue in this.
    check screenshot the first attempt texture change happens but the second attempt doesn’t happen. I tried checking it with when clicked, time delay both ways. It doesn’t change further.
    Technically if one attempt happens then there shouldn’t be any limit but it is seen so.

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Viewing 15 posts - 16 through 30 (of 644 total)