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visualizer
CustomerBesides Alexander’s hint just to add from my side… as a worktime solution
What I figured out is on ultrawide screen many times hidden things on left & right side edge appear as if they are in between visual zone. I have marked a screen lines for reference which helps us to understand what is seen as final result in 1920 x 1080 and what can be seen on ultra wide curved screen.
because Ultra wide screen output is very rarely demanded and hence we have to keep both in mind.
just thought of sharing a small experience we had couple of months ago.visualizer
CustomerYes .correct. I agree
Just wanted to understand the thing.visualizer
Customerhmmm
understood.
is that a currently Verge limitation? or overall technology limitation?
I see Unity & Unreal published scenes have that effect.2025-02-23 at 9:49 am in reply to: Make an App to start the Meta Quest 3 Browser with the project URL #80393visualizer
CustomerHye
sorry for delayed reply
I havent yet tested it .
will check n update backvisualizer
CustomerIts a fact that something has changed in Blender core after 4.0
which is causing Verge 3D not publishing the blender scenes as it happened with earlier settings.
I feel the addition of white balance, metalness factor and some upgrade or change in principled BSDF is causing this issue.visualizer
CustomerThis is interesting actually & if at all possible V3D team might consider this as a feature in upcoming versions. May be by improving few things to keep V3D’s uniqueness towards it.
I didnt know about GS much the demo video & examples are good !
visualizer
CustomerTom
In the recent past I have several time suggested and highlighted this.
Verge needs a little more versatile AR related preset library sets. Mainly the marker recognition based as you said.
Hope soon they will consider this in upcoming version.visualizer
CustomerHi
MikhailEven I didnt know…. this works really?
Interestingvisualizer
Customerprimary1d1
This is a issue happening mostly if we upgrade Blender version after 4.0.
shader is a reason as already said above.
I also had similar problems but was able to fix by managing these factorsvisualizer
CustomerI guess the displacement of mesh can be achieved by using shape keys transformation in case of blender.
visualizer
CustomerSounds exciting thing.
Verge family calls for get together 2025?visualizer
Customeroh!
let me check once again on this.
Becoz technically I understand that, if once happened it shall happen N’ times. But it didn’t in my case.visualizer
CustomerOh I see.
Noted the point thx !visualizer
CustomerHey
Its exciting to see the sliding feature in first person mode.#
A little thing to mention, can you include the feature like1. Crouching or stooping or crawling with some key hit
2. Jumping on space bar hit or somethingIt will make the experience as a complete thing I believe.
visualizer
CustomerTry naming the texture/material with text
https://www.soft8soft.com/docs/manual/en/puzzles/Text.html#textYes this one worked. But I found one issue in this.
check screenshot the first attempt texture change happens but the second attempt doesn’t happen. I tried checking it with when clicked, time delay both ways. It doesn’t change further.
Technically if one attempt happens then there shouldn’t be any limit but it is seen so.Attachments:
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