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visualizerCustomer
The custom image demo from app library already exists for similar function.
What different you were trying to do?visualizerCustomerI mean,
If I have a set of animations or events and once they complete, can we assign a browser refresh button over click on any object in scene or element in parent doc?
It looks like that, a browser refreshing is an external function. can it be called by triggering something in 3d published view?It can be Javascript puzzle or whatever. as you said.
visualizerCustomerYes! looks a different setup approach.
My setup also should work with some tricks and trial tests I believe. I will try playing around.
Thanks to you both
visualizerCustomerYeah KDV
I tried creating variable to see if that helps. check the above setup, if it can work by rectifying any points I might have missed
visualizerCustomerYes Xeon Agreed !
So I just sent my little crude workout above.visualizerCustomerTechnically it looks difficult or impossible to me, because there are unique steps to be performed per object.
like create annotation with unique number & id
then draw a line from specific object to that idBut still I spent some time playing with this setup… Does that make any sense to anyone of you?
Can you correct this to work if it is logically ok? just wondering.There are four cubes & four empties above them I tried to create this logical structure for generating multiple call outs. Of course it is not working
- This reply was modified 10 months, 2 weeks ago by visualizer.
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You must be logged in to view attached files.visualizerCustomerI know its already.
but I dont know how to minimize it, that’s what I meantvisualizerCustomerUse lists or dictionary, loops and procedures with arguments.
Haha ! 6 inches above my head.
Looks like lot of headache. lolvisualizerCustomerXeon
the link you shared shows about heaviness & managing with mesh objects in scene.
My concern is about automating and simplifying the task.visualizerCustomerOH
got it!
Meanwhile I found that, after renaming the file to original name & refreshing the app manager it automatically picked up the original name.accidental learning lol :)
visualizerCustomerMay I ask you, if the AR-Reality Sample is working with your Meta Quest 3 Headset?
I have Verge3d 4.5 installed but the AR Sample doesn’t work, I can’t place the character.I didnt check any AR since my more work is with VR mostly.
But I heard that, Metaquest3 has a problems with AR & Quest 2 or 2 Pro is better for AR purpose. I am developing more of VR content so do not have any comparison to check with it.visualizerCustomerBingo!
I was really glad to see that you considered the PWA. Which is fantastic.
We definitely know where in industry the compatibility of verge published scenes for windows & mac was of a boring hurdle of compilation.
PWA will be the efficient way now to have it cross platform easily. That makes sense.One thing I guess, it will also help VR headset to take advantage.
Especially I feel with Quest3 like headset, it will be easy to use PWA effectively instead of starting the headset & wait for loading the WebVR content to show / demonstrate.
We were finding it challenging to keep the Web3D content loaded & we use to keep headset in sleep mode till demonstration to avoid reloading challenge.
Now this should be no more a problem ! Hope I am correct.visualizerCustomerGreat !
If you require anything from my side as per my capacity let me know. I will happily try to contribute.visualizerCustomerYes !
this is very much inline & useful tutorial !visualizerCustomergood creation … I just saw it
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