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visualizerCustomer
I am not asking anything about OS.
I am hoping verge feature to produce this.
Do you mean that, even if Vrege provides feature and since it runs on Windows; it will not allow verge to pop up the thing as expected?visualizerCustomerMy concern is not the OS. Let it be any OS doesn’t matter.
My question is if Verge can do this important thing for the AR example as shown in video
visualizerCustomerHi
I mean its a typical AR related development.For example below video from YouTube. look at it after 00:41 seconds. Where a scanned QR code launches a CG of a shoe directly on the laptop keyboard surface.
Can something like this be done in case of a AR example in verge’s library sample. That cartoon boy appears against some specific code or a figure scan.visualizerCustomerOh
needs a developer person to handle this? I guess.visualizerCustomerany hint on this?
visualizerCustomerI tried this exercise once-twice it didnt work.
visualizerCustomerbut by default all animations play normally.
I am talking about Blender.
whats your issue exactlyvisualizerCustomerOH !
is it the similar way we move camera in VR instead of direct moving applying with indirect movement?It just remains always visible ))) Annotations should be always visible
This one is not really convincing to stay always visible. If I walk out of a house the TV screen will still be seen through walls. This sounds like a limitation or a unresolved bug.
If we see the equinox tutorial it shows how to hide annotations when they are going behind to avoid the unnecessary clutter in UI.visualizerCustomerHi
what devices you are talking exactly? give more detailsvisualizerCustomerI will check possibility with html mixer.
however my query about html mixer as said.The html mixer however includes almost everything from the CSS3d plugin but for me found it is purely puzzle-less preparation and remains in the 0,0,0 world co-ordinates. do not know how to reposition / reorient and then use it.
1. Why it remains absolute center and doesn’t shift with geometry.
2. Overlapping on geometry as seen in attached image. I tried changing material modes a few times.
Attachments:
You must be logged in to view attached files.visualizerCustomerIn that case you will have to be very specific for what you mean by 3DoF & 6DoF.
you may have to explain a specific condition and where it occurs to have control to lock one and enable other.
I guess there can definitely be more than one ways to handle it.visualizerCustomerActually both of these have their own issues I believe
CSS3D I had purchased in the past and the Chinese guy later on stopped its development and also supporting on it. I had reported one bug once he fixed it but later for similar serious bug of underlaying & overlapping he didn’t respond at all. So this plugin I guess that is useless.
The html mixer however includes almost everything from the CSS3d plugin but for me found it is purely puzzle-less preparation and remains in the 0,0,0 world co-ordinates. do not know how to reposition / reorient and then use it.
In second case it may be a lack of knowledge or coding knowhow.
As a non-coder user I feel Verge team could have made this example a little more intuitive and easier to understand.- This reply was modified 7 months ago by visualizer.
visualizerCustomerYou mean in 4.2 this was working well and in 4.6 it is not working ?
visualizerCustomerHi
tomtm
I think VR & AR both have aspect ratio as 1:1visualizerCustomeroh thanks I didn’t know this.
what do you mean exactly by object-based system?
Popping up 3D planes with texture on them and something like this?In that case how is it possible to achieve all the things or effects we get in annotation features?
Like calling any website content in that floating window? OR showing a video playing in pop up window? -
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