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visualizer

Forum Replies Created

Viewing 15 posts - 1 through 15 (of 618 total)
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  • in reply to: a strange situation stuck #79907
    visualizer
    Customer

    oh!
    let me check once again on this.
    Becoz technically I understand that, if once happened it shall happen N’ times. But it didn’t in my case.

    in reply to: Verge3D 4.9 pre1 available! #79906
    visualizer
    Customer

    Oh I see.
    Noted the point thx ! :good:

    in reply to: Verge3D 4.9 pre1 available! #79891
    visualizer
    Customer

    Hey
    Its exciting to see the sliding feature in first person mode.#
    A little thing to mention, can you include the feature like

    1. Crouching or stooping or crawling with some key hit
    2. Jumping on space bar hit or something

    It will make the experience as a complete thing I believe.

    in reply to: a strange situation stuck #79669
    visualizer
    Customer

    Try naming the texture/material with text
    https://www.soft8soft.com/docs/manual/en/puzzles/Text.html#text

    Yes this one worked. But I found one issue in this.
    check screenshot the first attempt texture change happens but the second attempt doesn’t happen. I tried checking it with when clicked, time delay both ways. It doesn’t change further.
    Technically if one attempt happens then there shouldn’t be any limit but it is seen so.

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    in reply to: a strange situation stuck #79668
    visualizer
    Customer

    KDV,
    I know after clicking cube in my case in puzzle editor the choice becomes valid but how it will function ultimately after file is published ? it doesn’t.
    for am moment I click on cube and things get cleared but the further action required after 10 seconds doesn’t take place as per the puzzle sequence. thats the issue.

    visualizer
    Customer

    Hey
    tomtm

    I saw this post a bit late but what you shared above really a nice thing & interesting.
    I am also working on Quest3 for some time now.
    Some times next week I will check this thing.

    Thank you for sharing :good:

    in reply to: Restrict camera panning #79648
    visualizer
    Customer

    Hi
    unfortunately panning of camera is not controllable in verge?

    in reply to: VR cross check or console check #79623
    visualizer
    Customer

    Ok
    KDV
    :good:

    in reply to: Can these be visible & functional in VR/AR? #79605
    visualizer
    Customer

    Oh I see.
    So they need to be created mainly by using objects in VR.

    in reply to: Making a Right and Left Menu in the Scooter project #79574
    visualizer
    Customer

    thank you, I took care of the menu part, it was nicer than I wanted. Now I couldn’t solve the ability to navigate through the room with the keyboard keys, how can I do this process? Can you help me?

    You can pickup the puzzles set from Virtual reality example from library set. It has good arrow keys navigation it might be useful to you.

    Actually I am suggesting Verge team to Invest or look for the contributors from this forum to create a good quality, useful & several ready to use puzzles set. It will really help all to speed up their work. Instead of learning and spending time on understanding the code when its not their cup of tea… these drag-drop & ready to use sets will be a potential value addition to V3D tool.
    Its about making Verge 3D more efficient tool of NoCode or LowCode segment.

    • This reply was modified 3 weeks, 3 days ago by visualizer.
    • This reply was modified 3 weeks, 3 days ago by visualizer.
    in reply to: Tutorial or any sample #79573
    visualizer
    Customer

    There no such one single tutorial of how to create such scene but there are several references & some tutorials of how to create html / css menu by using puzzles.
    You have to use them appropriately to solve your roadblocks.
    Are you very new to Verge?

    visualizer
    Customer

    Hey
    Yorick I have already worked on a similar to roof project in recent past.
    It might give you better clarity about my capability.
    Also at times I am capable of increasing the bandwidth if required.
    Can I share the sample demo link on your email?

    in reply to: password protected output #79431
    visualizer
    Customer

    Whatever we do with puzzles is stored in files in the directory and its easy to hunt it down.
    remote server based OR somewhere outside the directory stuff can be more secured and useful I think.

    in reply to: Puzzle library feature #79397
    visualizer
    Customer

    Vrege team ..
    any words on this? :)

    in reply to: password protected output #79354
    visualizer
    Customer

    Yes this modal thing is really a cool thing with lots of possibilities packed.

Viewing 15 posts - 1 through 15 (of 618 total)