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visualizer

Forum Replies Created

Viewing 15 posts - 1 through 15 (of 595 total)
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  • in reply to: HINT – Webflow open source alternative #78974
    visualizer
    Customer

    Great!
    Thanks for sharing

    in reply to: Car paint flake #78964
    visualizer
    Customer

    In maya definitely you can do it but if in verge I guess refer to the scooter example. it might help

    in reply to: Farmer AR file issues of precise positioning #78963
    visualizer
    Customer

    KDV
    perhaps thats the reason why marker based AR can be of more use & better precision because it has certain base area to hold the content against

    in reply to: Farmer AR file issues of precise positioning #78951
    visualizer
    Customer

    Ah now I understand.
    So that’s mainly the problem with the fundamental WebXR thing. lol
    Thank you for sharing this knowledge KDV

    in reply to: AR setup query #78948
    visualizer
    Customer

    Just to add..
    I could manage to on the clicking b y using “on event of “pointerup” and then choosing “enter-AR-button”
    Hope this is correct.

    But now there is a second issue, its not entering in AR mode & background also not showing transparent. in puzzle editor it shows correct transparent.

    • This reply was modified 2 days, 16 hours ago by visualizer.
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    in reply to: Farmer AR file issues of precise positioning #78943
    visualizer
    Customer

    but ideally it shall detect the surface. it can be a floor or may be above it.
    is it a bug kind of thing?

    in reply to: Vv4D Plugins for Camera Animation Views collection #78941
    visualizer
    Customer

    Right
    qiangge
    I suggest you shall think of making a brief video on how to use your plugin.

    in reply to: VR on Quest 3 standalone? #78933
    visualizer
    Customer

    me too updated my quest3 to v71 but didn’t really notice anything much.
    I am yet to test this example on it.

    in reply to: VR on Quest 3 standalone? #78841
    visualizer
    Customer

    Pass through is a Quest3 feature which allows you to seamlessly dissolve the VR effect as you are nearing to the virtual boundary.

    visualizer
    Customer

    Hi
    any email id?
    where we can have better communication.

    in reply to: How to implement my v3dApp to my website #78695
    visualizer
    Customer

    Exactly this issue is to be addressed by using ReactJS based website building method.
    I was about to mention this yesterday in my reply but thought you would confuse so avoided.
    By using ReactJS we achieved the results well recently.
    Experienced people here can tell you more on this but at gross level what I understand is, ReactJS allows to load the only specific section of a page which is browsed instead of whole page content in one go.

    in reply to: Digital twinning with Verge3D #78638
    visualizer
    Customer

    for me reading of csv / xml worked fine so I didn’t explore further into it.
    You say with URLs? but there has to be specific file for it to read wit specific data location inside it. URL is a gross indication of location.

    in reply to: How to implement my v3dApp to my website #78635
    visualizer
    Customer

    Its not very difficult. I will check but perhaps someone here can also reply to you with quick code on it.

    Here is a screenshot of a website we made for out client with header page itself with complete robot system playing in loop infinitely. Shor clip is attached fyr

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    visualizer
    Customer

    I had suggested & still have a suggestion on verge3d team to consider the LoD or progressive loading concept in Verge’s future versions.
    Hope it gets in the “to do” list soon.

    • This reply was modified 1 week, 1 day ago by visualizer.
    visualizer
    Customer

    During my one project I maintained the texture quality to 4096 x 4096 but it crashed on iPhone & worked on android. But when I used all textures to 2048 x 2048 it worked on iPhone as well.
    another thing I did a simple trick for one of the slightly heavy model to load along with its all inside details. Gave a timer delay for internal things to load.
    Idea was while the scene loads it will load most common & external things first & then gradually the details will keep on loading in the background. This helps to keep user patience undisturbed. It was successful & client liked it very much.

Viewing 15 posts - 1 through 15 (of 595 total)