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2025-03-27 at 6:14 pm in reply to: How to make Water fill in tank and water level up gradually #80945
visualizer
CustomerAll that can be possible with baked animation on time line.
However it is not straight forward few clicks you will have to proceed stagewise while checking achieved results plays well in verge or not.visualizer
CustomerHey
That is correct. It would be great to have it.
KDV has developed a plugin for it.
it can be integrated in to Verge may be-
This reply was modified 1 week, 4 days ago by
visualizer.
visualizer
CustomerJust
FYR
here is just reference screenshot of the many tricks of optimizations we always use with verge 3D.Attachments:
You must be logged in to view attached files.visualizer
CustomerHi Aran
Optimizing the scene is a tricky thing and it is essential as well. I have had a lot of diploma on it while I was working on the robot project.
apart from the tips from help document may be you will have to consider Alt+D instead of Shift+D when there are duplicates in the scene.
Also additionally imagine using half cylinders or even quarter cylinder and make its copy to reduce mesh load.
Also you can use texture replace puzzle to initially load low res textures and then replacing them with high res if required,
I have used a trick of gradual appending scene by heavy objects in one of the small projects which worked significantly well.You have to consider L1, L2 & L3 level of optimizations when scenes are heavy.
visualizer
CustomerHey Yuri & guys
Perhaps I also was suggesting in similar direction I believe.I feel it comes more of clean & neat management of project folder with its resources and assets.
visualizer
Customerto use rising pipe you can also try vertex group & shape key animation option..
just a possibilityvisualizer
Customerhmm ok
visualizer
Customerhmmm
these are the things to learn gradually for me to handle puzzle editor.Thx for the clue /|\
visualizer
CustomerHi
KDV
here is a first set up used straight forward which had to be clicked twice on first attempt to play the sound & later on every first click it will play but the first attempt was required two clicks. first image.With the second setup I tried it by setting up the variable first and then it started playing on first attempt of click. as of now it is solved but is this the only way or still there are other ways ? just curious.
Attachments:
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CustomerYes I used this rearrangement already by putting the things after appending scene. That was a missed arrangement I agree.
visualizer
Customer`Yes you rare correct. I should have given clearer view here.
Here I am attaching the reference setup scene.
the screenshot is also attached.
as you see the animation of cube happens when gltf is loaded but hiding of the labels is not working as expected when external scene is loaded.
I tried it three ways as marked with A, B & CI am sharing a G-drive link for scene for scene example –
https://drive.google.com/file/d/1Htg8N46rRupt2ojSxMLYiRQ-gTZPValL/view?usp=sharing-
This reply was modified 4 weeks ago by
visualizer.
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This reply was modified 4 weeks ago by
visualizer.
Attachments:
You must be logged in to view attached files.visualizer
CustomerHi
KDV
I am still stuck with this tricky thing. Its not really giving as expected result.
the things searchable after appending the .gltf remain red colored and not able to achieve as expected.visualizer
CustomerOh
will it be that chaotic?visualizer
CustomerI understand theoretically it can be made possible by using puzzles as you said. is it not a lengthy curvy to make multiple steps?
Is it a fool proof thing in case we provide time length for audio to sense finishing length?
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This reply was modified 1 month ago by
visualizer.
visualizer
CustomerOK.. will check for the same.
Can there be a possibility in upcoming versions of the verge that, user can define the path for each asset being used in the scene is with its respective subfoulder inside the main root foulder of target .gltf?
what if the possibility of saving proper textures in appropriate subfoluders of the assets as shown in the attached image ? I have taken a screenshot of the Blender’s preferences dialogue box FYI
It should be a great value addition of project management for verge as it is growing serious tool?
I am just putting this same in suggestion thread also just FYIAttachments:
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This reply was modified 1 week, 4 days ago by
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