We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

visualizer

Forum Replies Created

Viewing 15 posts - 1 through 15 (of 644 total)
  • Author
    Posts
  • visualizer
    Customer

    All that can be possible with baked animation on time line.
    However it is not straight forward few clicks you will have to proceed stagewise while checking achieved results plays well in verge or not.

    in reply to: New feature: Animating cloned objects? #80753
    visualizer
    Customer

    Hey
    That is correct. It would be great to have it.
    KDV has developed a plugin for it.
    it can be integrated in to Verge may be

    • This reply was modified 1 week, 4 days ago by visualizer.
    in reply to: Problem loading verge uploaded app #80623
    visualizer
    Customer

    Just
    FYR
    here is just reference screenshot of the many tricks of optimizations we always use with verge 3D.

    Attachments:
    You must be logged in to view attached files.
    in reply to: Problem loading verge uploaded app #80622
    visualizer
    Customer

    Hi Aran
    Optimizing the scene is a tricky thing and it is essential as well. I have had a lot of diploma on it while I was working on the robot project.
    apart from the tips from help document may be you will have to consider Alt+D instead of Shift+D when there are duplicates in the scene.
    Also additionally imagine using half cylinders or even quarter cylinder and make its copy to reduce mesh load.
    Also you can use texture replace puzzle to initially load low res textures and then replacing them with high res if required,
    I have used a trick of gradual appending scene by heavy objects in one of the small projects which worked significantly well.

    You have to consider L1, L2 & L3 level of optimizations when scenes are heavy.

    in reply to: Organize texture files in folders #80593
    visualizer
    Customer

    Hey Yuri & guys
    Perhaps I also was suggesting in similar direction I believe.

    Feature request for project management of textures & maps

    I feel it comes more of clean & neat management of project folder with its resources and assets.

    in reply to: Clipping plane masked objects look ghosted #80563
    visualizer
    Customer

    to use rising pipe you can also try vertex group & shape key animation option..
    just a possibility

    in reply to: labels flipping in VR & non VR #80546
    visualizer
    Customer

    hmm ok

    in reply to: once finished do … option for audio #80512
    visualizer
    Customer

    hmmm
    these are the things to learn gradually for me to handle puzzle editor.

    Thx for the clue /|\

    in reply to: why we need to click double for playing audio #80509
    visualizer
    Customer

    Hi
    KDV
    here is a first set up used straight forward which had to be clicked twice on first attempt to play the sound & later on every first click it will play but the first attempt was required two clicks. first image.

    With the second setup I tried it by setting up the variable first and then it started playing on first attempt of click. as of now it is solved but is this the only way or still there are other ways ? just curious.

    Attachments:
    You must be logged in to view attached files.
    in reply to: a strange situation stuck #80498
    visualizer
    Customer

    Yes I used this rearrangement already by putting the things after appending scene. That was a missed arrangement I agree. :good:

    in reply to: a strange situation stuck #80480
    visualizer
    Customer

    `Yes you rare correct. I should have given clearer view here.
    Here I am attaching the reference setup scene.
    the screenshot is also attached.
    as you see the animation of cube happens when gltf is loaded but hiding of the labels is not working as expected when external scene is loaded.
    I tried it three ways as marked with A, B & C

    I am sharing a G-drive link for scene for scene example –
    https://drive.google.com/file/d/1Htg8N46rRupt2ojSxMLYiRQ-gTZPValL/view?usp=sharing

    • This reply was modified 4 weeks ago by visualizer.
    • This reply was modified 4 weeks ago by visualizer.
    Attachments:
    You must be logged in to view attached files.
    in reply to: a strange situation stuck #80469
    visualizer
    Customer

    Hi
    KDV
    I am still stuck with this tricky thing. Its not really giving as expected result.
    the things searchable after appending the .gltf remain red colored and not able to achieve as expected.

    visualizer
    Customer

    Oh
    will it be that chaotic?

    in reply to: once finished do … option for audio #80456
    visualizer
    Customer

    I understand theoretically it can be made possible by using puzzles as you said. is it not a lengthy curvy to make multiple steps?

    Is it a fool proof thing in case we provide time length for audio to sense finishing length?

    • This reply was modified 1 month ago by visualizer.
    in reply to: simple query for verge directory management #80433
    visualizer
    Customer

    OK.. will check for the same.

    Can there be a possibility in upcoming versions of the verge that, user can define the path for each asset being used in the scene is with its respective subfoulder inside the main root foulder of target .gltf?

    what if the possibility of saving proper textures in appropriate subfoluders of the assets as shown in the attached image ? I have taken a screenshot of the Blender’s preferences dialogue box FYI
    It should be a great value addition of project management for verge as it is growing serious tool?
    I am just putting this same in suggestion thread also just FYI

    Attachments:
    You must be logged in to view attached files.
Viewing 15 posts - 1 through 15 (of 644 total)