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visualizerCustomer
Great!
Thanks for sharingvisualizerCustomerIn maya definitely you can do it but if in verge I guess refer to the scooter example. it might help
visualizerCustomerKDV
perhaps thats the reason why marker based AR can be of more use & better precision because it has certain base area to hold the content againstvisualizerCustomerAh now I understand.
So that’s mainly the problem with the fundamental WebXR thing. lol
Thank you for sharing this knowledge KDVvisualizerCustomerJust to add..
I could manage to on the clicking b y using “on event of “pointerup” and then choosing “enter-AR-button”
Hope this is correct.But now there is a second issue, its not entering in AR mode & background also not showing transparent. in puzzle editor it shows correct transparent.
- This reply was modified 2 days, 16 hours ago by visualizer.
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You must be logged in to view attached files.visualizerCustomerbut ideally it shall detect the surface. it can be a floor or may be above it.
is it a bug kind of thing?visualizerCustomerRight
qiangge
I suggest you shall think of making a brief video on how to use your plugin.visualizerCustomerme too updated my quest3 to v71 but didn’t really notice anything much.
I am yet to test this example on it.visualizerCustomerPass through is a Quest3 feature which allows you to seamlessly dissolve the VR effect as you are nearing to the virtual boundary.
2024-11-16 at 4:54 pm in reply to: Verge 3d for Blender ( including AR/VR) mentor needed in Eastern Time(USA) #78835visualizerCustomerHi
any email id?
where we can have better communication.visualizerCustomerExactly this issue is to be addressed by using ReactJS based website building method.
I was about to mention this yesterday in my reply but thought you would confuse so avoided.
By using ReactJS we achieved the results well recently.
Experienced people here can tell you more on this but at gross level what I understand is, ReactJS allows to load the only specific section of a page which is browsed instead of whole page content in one go.visualizerCustomerfor me reading of csv / xml worked fine so I didn’t explore further into it.
You say with URLs? but there has to be specific file for it to read wit specific data location inside it. URL is a gross indication of location.visualizerCustomerIts not very difficult. I will check but perhaps someone here can also reply to you with quick code on it.
Here is a screenshot of a website we made for out client with header page itself with complete robot system playing in loop infinitely. Shor clip is attached fyr
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You must be logged in to view attached files.2024-11-12 at 8:03 pm in reply to: inquire about Viewing a Digital Anatomy Model on Mobile Devices #78633visualizerCustomerI had suggested & still have a suggestion on verge3d team to consider the LoD or progressive loading concept in Verge’s future versions.
Hope it gets in the “to do” list soon.- This reply was modified 1 week, 1 day ago by visualizer.
2024-11-12 at 8:01 pm in reply to: inquire about Viewing a Digital Anatomy Model on Mobile Devices #78632visualizerCustomerDuring my one project I maintained the texture quality to 4096 x 4096 but it crashed on iPhone & worked on android. But when I used all textures to 2048 x 2048 it worked on iPhone as well.
another thing I did a simple trick for one of the slightly heavy model to load along with its all inside details. Gave a timer delay for internal things to load.
Idea was while the scene loads it will load most common & external things first & then gradually the details will keep on loading in the background. This helps to keep user patience undisturbed. It was successful & client liked it very much. -
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