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visionCustomer
I have some problem to order on Gumroad, how can I buy it?
visionCustomerI have now setup the “on event of pointerup…” build.
Color changes are now to be seen in AR mode! It works.
Good work finding this out!Strange that the farmer AR app was not build in this way.
Now I need to make the change of texture to more than top face only possible. Is this maybe also possible with a different setup of existing puzzles?
Or possible with your extra puzzle? How much does it cost?visionCustomer1. That sounds good. Are your AR puzzles work in Android too?
2. Is only CC accepted or also paypall?3. I was a bit suprised that this is not default in Verge3D AR to change color in AR. Color change works in all other app types. I am only insterested in the AR-app. So when this is missing options that other apps do have, it is kind of frustrating. So, kvd, I grant you the fruits for your work. I hope soft8soft includes this as default and rewards you for your work.
Maybe in next update @soft8soft?visionCustomerIf you are using the standard puzzles set for AR then none of you changes in materials will be seen in AR mode in iOS.[/quote]
What puzzles should I use for material change in iOS?
visionCustomerah, great!
Actually I want to switch my cube between color red and texture.
The texture is actually different texture per sides of the cube.
Texture 1 = bottom + top
Texture 2 = left + right
Texture 3 = frond + rearWhen I switch from texture to color, only the top is changing.
As a solution may be using a color mix shader to switch between color and texture.
But I think the problem here is 1 versus 3 texture.Who knows of a good way to switch between color material and (multiple) textures material?
Attachments:
You must be logged in to view attached files.visionCustomerah ofcource, with puzzle… I was so busy trying in code. Puzzle is much better.
visionCustomerAh great, it works when removing the iframe line. It was a leftover from the copy from jewelry-app.
For another general item, I am trying to make the font-size of the menu text bigger. But adding font-size to the css.file does not seem to make any difference.
In the html index heading font-size does not give result.
In the select class adding font-size is also not working.Any idea how I can get the font size bigger?
visionCustomerThis is exactly what I was looking for, also the efficient way. I keep thinking, there must be a more direct manner of assigning the material with the menu value. then al lot of if statements and variable.
Thank you very much for this!visionCustomerYou’re right, every frame doesn’t make sense. But it was not working, so I just was trying.
Now added the on event puzzle, not working at the moment, but this is the better structure.
Attachments:
You must be logged in to view attached files.visionCustomerHi kvd, good option!
However I meant more in the manner of puzzles. I have not only colors to assign but also textures. So I like to keep the html to a minimum and build the flexibility in puzzles.I think I figured out how to read the outcome of the select menu. So I now am building a structure for assigning material for the choosen color. A lot of if statements..now only with 2 colors for test but there will be a lot more added when it is working.
What I have right now it this:Attachments:
You must be logged in to view attached files.visionCustomerThank you both for the answers, it now works!
visionCustomervisionCustomerThank you for the info about the z-position. I will try this.
visionCustomerI have now tried changing the height in z-direction in AR. Use the AR-hit-point Z puzzle with a numeric subtraction added to it. Also used the numeric value 0.3 to fully replace the AR hit point Z segment.
But with no result of getting the specific height. It look like the Z hitpoint is not really used. I also get this with a object on a floor surface, it never works to get it elevated above the floor.
Did you also get results like these? -
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