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vision

Forum Replies Created

Viewing 15 posts - 31 through 45 (of 88 total)
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  • in reply to: AR cube with 6 materials possible? #66144
    vision
    Customer

    I have some problem to order on Gumroad, how can I buy it?

    in reply to: AR cube with 6 materials possible? #66142
    vision
    Customer

    I have now setup the “on event of pointerup…” build.
    Color changes are now to be seen in AR mode! It works.
    Good work finding this out!

    Strange that the farmer AR app was not build in this way.

    Now I need to make the change of texture to more than top face only possible. Is this maybe also possible with a different setup of existing puzzles?
    Or possible with your extra puzzle? How much does it cost?

    in reply to: AR cube with 6 materials possible? #66099
    vision
    Customer

    1. That sounds good. Are your AR puzzles work in Android too?
    2. Is only CC accepted or also paypall?

    3. I was a bit suprised that this is not default in Verge3D AR to change color in AR. Color change works in all other app types. I am only insterested in the AR-app. So when this is missing options that other apps do have, it is kind of frustrating. So, kvd, I grant you the fruits for your work. I hope soft8soft includes this as default and rewards you for your work.
    Maybe in next update @soft8soft?

    in reply to: AR cube with 6 materials possible? #66057
    vision
    Customer

    If you are using the standard puzzles set for AR then none of you changes in materials will be seen in AR mode in iOS.[/quote]

    What puzzles should I use for material change in iOS?

    in reply to: AR cube with 6 materials possible? #66040
    vision
    Customer

    ah, great!

    Actually I want to switch my cube between color red and texture.

    The texture is actually different texture per sides of the cube.
    Texture 1 = bottom + top
    Texture 2 = left + right
    Texture 3 = frond + rear

    When I switch from texture to color, only the top is changing.

    As a solution may be using a color mix shader to switch between color and texture.
    But I think the problem here is 1 versus 3 texture.

    Who knows of a good way to switch between color material and (multiple) textures material?

    Attachments:
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    in reply to: app setup is loading 2 times in 1 screen #66039
    vision
    Customer

    ah ofcource, with puzzle… I was so busy trying in code. Puzzle is much better.

    in reply to: app setup is loading 2 times in 1 screen #66033
    vision
    Customer

    Ah great, it works when removing the iframe line. It was a leftover from the copy from jewelry-app.

    For another general item, I am trying to make the font-size of the menu text bigger. But adding font-size to the css.file does not seem to make any difference.
    In the html index heading font-size does not give result.
    In the select class adding font-size is also not working.

    Any idea how I can get the font size bigger?

    in reply to: how to read out chosen option from menu? #66008
    vision
    Customer

    This is exactly what I was looking for, also the efficient way. I keep thinking, there must be a more direct manner of assigning the material with the menu value. then al lot of if statements and variable.
    Thank you very much for this!

    in reply to: how to read out chosen option from menu? #66003
    vision
    Customer

    You’re right, every frame doesn’t make sense. But it was not working, so I just was trying.

    Now added the on event puzzle, not working at the moment, but this is the better structure.

    Attachments:
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    in reply to: how to read out chosen option from menu? #65998
    vision
    Customer

    Hi kvd, good option!
    However I meant more in the manner of puzzles. I have not only colors to assign but also textures. So I like to keep the html to a minimum and build the flexibility in puzzles.

    I think I figured out how to read the outcome of the select menu. So I now am building a structure for assigning material for the choosen color. A lot of if statements..now only with 2 colors for test but there will be a lot more added when it is working.
    What I have right now it this:

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    in reply to: colors missing when changing object color #65995
    vision
    Customer

    Thank you both for the answers, it now works!

    in reply to: where is dropdown menu in puzzle jewelry app #65978
    vision
    Customer

    removed

    • This reply was modified 1 year, 4 months ago by vision.
    in reply to: where is dropdown menu in puzzle jewelry app #65909
    vision
    Customer

    removed

    • This reply was modified 1 year, 4 months ago by vision.
    • This reply was modified 1 year, 4 months ago by vision.
    • This reply was modified 1 year, 4 months ago by vision.
    in reply to: where is dropdown menu in puzzle jewelry app #65884
    vision
    Customer

    Thank you for the info about the z-position. I will try this.

    • This reply was modified 1 year, 4 months ago by vision.
    • This reply was modified 1 year, 4 months ago by vision.
    • This reply was modified 1 year, 4 months ago by vision.
    • This reply was modified 1 year, 4 months ago by vision.
    • This reply was modified 1 year, 4 months ago by vision.
    in reply to: where is dropdown menu in puzzle jewelry app #65793
    vision
    Customer

    I have now tried changing the height in z-direction in AR. Use the AR-hit-point Z puzzle with a numeric subtraction added to it. Also used the numeric value 0.3 to fully replace the AR hit point Z segment.
    But with no result of getting the specific height. It look like the Z hitpoint is not really used. I also get this with a object on a floor surface, it never works to get it elevated above the floor.
    Did you also get results like these?

Viewing 15 posts - 31 through 45 (of 88 total)