Forum Replies Created
-
AuthorPosts
-
vincentCustomer
v3d.js:1 v3d.WebGLTextures.safeSetTexture2D: don't use render targets as textures. Use their .texture property instead. Eo.safeSetTexture2D @ v3d.js:1 Aa @ v3d.js:1 Ya.upload @ v3d.js:1 ye @ v3d.js:1 renderBufferDirect @ v3d.js:1 ve @ v3d.js:1 me @ v3d.js:1 render @ v3d.js:1 render @ visual_logic.js:874 replace3DTexture @ visual_logic.js:876 (anonymous) @ visual_logic.js:975 (anonymous) @ visual_logic.js:663 (anonymous) @ visual_logic.js:661 pickListener @ visual_logic.js:605 visual_logic.js:875 [.WebGL-0x5592c7fa61f0]GL ERROR :GL_INVALID_OPERATION : glDrawElements: Source and destination textures of the draw are the same.
vincentCustomerWebGL: too many errors, no more errors will be reported to the console for this context. 1559v3d.js:1 v3d.WebGLRenderer.render(): the renderTarget argument has been removed. Use .setRenderTarget() instead. render @ v3d.js:1 render @ visual_logic.js:920 requestAnimationFrame (async) render @ visual_logic.js:917 requestAnimationFrame (async) render @ visual_logic.js:917 requestAnimationFrame (async) render @ visual_logic.js:917 requestAnimationFrame (async) render @ visual_logic.js:917 requestAnimationFrame (async) render @ visual_logic.js:917 requestAnimationFrame (async) render @ visual_logic.js:917 requestAnimationFrame (async) render @ visual_logic.js:917 requestAnimationFrame (async) render @ visual_logic.js:917 requestAnimationFrame (async) render @ visual_logic.js:917 requestAnimationFrame (async) render @ visual_logic.js:917 requestAnimationFrame (async) render @ visual_logic.js:917 requestAnimationFrame (async) render @ visual_logic.js:917 requestAnimationFrame (async) render @ visual_logic.js:917 requestAnimationFrame (async) render @ visual_logic.js:917 requestAnimationFrame (async) render @ visual_logic.js:917 requestAnimationFrame (async) render @ visual_logic.js:917 requestAnimationFrame (async) render @ visual_logic.js:917 requestAnimationFrame (async) render @ visual_logic.js:917 requestAnimationFrame (async) render @ visual_logic.js:917 requestAnimationFrame (async) render @ visual_logic.js:917 requestAnimationFrame (async) render @ visual_logic.js:917 requestAnimationFrame (async) render @ visual_logic.js:917 requestAnimationFrame (async) render @ visual_logic.js:917 requestAnimationFrame (async) render @ visual_logic.js:917 requestAnimationFrame (async) render @ visual_logic.js:917 requestAnimationFrame (async) render @ visual_logic.js:917 requestAnimationFrame (async) render @ visual_logic.js:917 requestAnimationFrame (async) render @ visual_logic.js:917 requestAnimationFrame (async) render @ visual_logic.js:917 requestAnimationFrame (async) render @ visual_logic.js:917 requestAnimationFrame (async) render @ visual_logic.js:917 requestAnimationFrame (async) render @ visual_logic.js:917
vincentCustomerWebGL: too many errors, no more errors will be reported to the console for this context.
1559v3d.js:1 v3d.WebGLRenderer.render(): the renderTarget argument has been removed. Use .setRenderTarget() instead.
render @ v3d.js:1
render @ visual_logic.js:920
requestAnimationFrame (async)
render @ visual_logic.js:917
requestAnimationFrame (async)
render @ visual_logic.js:917
requestAnimationFrame (async)
render @ visual_logic.js:917
requestAnimationFrame (async)
render @ visual_logic.js:917
requestAnimationFrame (async)
render @ visual_logic.js:917
requestAnimationFrame (async)
render @ visual_logic.js:917
requestAnimationFrame (async)
render @ visual_logic.js:917
requestAnimationFrame (async)
render @ visual_logic.js:917
requestAnimationFrame (async)
render @ visual_logic.js:917
requestAnimationFrame (async)
render @ visual_logic.js:917
requestAnimationFrame (async)
render @ visual_logic.js:917
requestAnimationFrame (async)
render @ visual_logic.js:917
requestAnimationFrame (async)
render @ visual_logic.js:917
requestAnimationFrame (async)
render @ visual_logic.js:917
requestAnimationFrame (async)
render @ visual_logic.js:917
requestAnimationFrame (async)
render @ visual_logic.js:917
requestAnimationFrame (async)
render @ visual_logic.js:917
requestAnimationFrame (async)
render @ visual_logic.js:917
requestAnimationFrame (async)
render @ visual_logic.js:917
requestAnimationFrame (async)
render @ visual_logic.js:917
requestAnimationFrame (async)
render @ visual_logic.js:917
requestAnimationFrame (async)
render @ visual_logic.js:917
requestAnimationFrame (async)
render @ visual_logic.js:917
requestAnimationFrame (async)
render @ visual_logic.js:917
requestAnimationFrame (async)
render @ visual_logic.js:917
requestAnimationFrame (async)
render @ visual_logic.js:917
requestAnimationFrame (async)
render @ visual_logic.js:917
requestAnimationFrame (async)
render @ visual_logic.js:917
requestAnimationFrame (async)
render @ visual_logic.js:917
requestAnimationFrame (async)
render @ visual_logic.js:917
requestAnimationFrame (async)
render @ visual_logic.js:917
requestAnimationFrame (async)
render @ visual_logic.js:917vincentCustomerThank you, finally we tested Cordova.
vincentCustomerThank you, but my problem is basically on the server. If I didn’t want to install Blender and the App Manager, is there any tricks for read a project.html and load the file gltf.
vincentCustomerThank you for your reply
vincentCustomerMy question is about the set up in Blender, for me the orbit don’t respect the view of the choice camera
vincentCustomerYes, I agree with you, I was forget the position : absolu, the black screen was be back every test…
vincentCustomerMy div loader is not the totally background, you have the htlm file ? I can’t write the code here, I do not know how to do it..
vincentCustomerI have a problem of structure because my div who has “the loader” isn’t the totally of the screen.
vincentCustomerI sent you all my files, my problem will be more visible. Why I have a black background, how to do with the puzzle.
vincentCustomerI have the background transparency, I did the set up the scene exactly like you show me. I did the code with the panel initialize -transparent background- Why I did this… because a black background appear.
Now I want to see my background again !I did that, wanting to use a new loading bar… but now I lose my world of Blender… a picture hdr of a forest
vincentCustomerYes it is, the background in the web view
vincentCustomerThank you for the feedback, but why I can’t get the background after initialization… where is the show-background in main menu.
And another issue, the puzzle is missing in the App Manager ? I am lost.
I was used a copy from folder puzzle backup but nothing happens, the logo PUZZLE is missing
vincentCustomerThank you very much, I was needed a new eye !
-
AuthorPosts