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vernCustomer
Is there a way to change a property that isn’t shown in the list of the ‘set property’ puzzle of an HTML element?
Maybe by using JavaScript or something?
I want to buy a Verge3D license for my business soon but I really need this functionality. Is it possible?vernCustomerIs there a way to access the JavaScript of HTML elements then?
vernCustomerI figured it out and it works perfectly, thank you Mikhail!
I will be purchasing a Verge3D license shortly.Also how can I change the ‘max’ or ‘min’ property on my slider since the HTML puzzles don’t show those properties in the drop-down list for the ‘set property’ HTML puzzle?
vernCustomerOkay this sounds exactly what I’m looking for! So you mean I need to enter position values instead of frame values somehow? How do I do this?
Oh so if I feed an objects X position into the ‘set frame’ puzzle for example, this will create smooth animation, this is what you mean right?
vernCustomerThank you Mikhail! I understand.
So is there anyway to make an animation time-based so that it runs much smoother when using the ‘set frame’ puzzle to scrub back and forth through an animation?
vernCustomerSo baking the animation means it is putting keyframes for each bone on every frame right?
vernCustomerWhen you say it was ‘animation baked’ how do you do that in 3DS Max so that it works with Verge3D?
And does it make the animation smoother vs if you used the ‘set animation frame’ puzzle without baking it first?
I’m using a slider with the ‘set animation frame’ puzzle but it isn’t very smooth because it is moving to each frame instead of smooth interpolation like when you use the ‘play animation’ puzzle.
Regards
VernvernCustomerWhen you say it was ‘animation baked’ how do you do that in 3DS Max so that it works with Verge3D?
And does it make the animation smoother vs if you used the ‘set animation frame’ puzzle without baking it first?
I’m using a slider with the ‘set animation frame’ puzzle but it isn’t very smooth because it is moving to each frame instead of smooth interpolation like when you use the ‘play animation’ puzzle.
Regards
Vern -
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