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vergegraphyParticipant
This actually seems to do the trick! Just wanted to confirm. Thank you so much !!
vergegraphyParticipantThank you. I have tried it. I found some interesting stuff. The scene I bought has an interior gallery. Camera does not go through the floor, it is perfect. It goes through walls, but stops after about 1 meter or so… Both the walls and the floor have the same “Floor” material applied with the same variables. I made sure the clip is set to a low value (0.1), I modified the gaze accordingly, made sure the object is also rough and pretty much tried many things I found about Blender on forums, but I got bad luck.
When I add the “Floor” material to other objects for some reason it still goes through though… any other ideas?
vergegraphyParticipantI finally get it. I will update this if I was able to do it or not. Very interesting, I would have never expected something like this. According to your drawing, everything should be separated if I want the user to be unable to reach. But the limitation is the empty space itself. The user will see the gray background and lots of gaps I must be forced to fill somehow in order for it not to look ugly… are we sure this is the only way?
vergegraphyParticipant@johngrigni : Interesting suggestion. Could you please elaborate a little? From my understanding, I have created a spatial gap between the wall and the floor and added a floor behind the wall, but it would be inefficient to duplicate the floor just to act as a solid object behind the others. I apologize for the misuse of Blender or English if that is the case. I might even share the .blend file or something.
vergegraphyParticipantThank you for your reply! Yes, I have successfully done that. The only issue remains that it will still go through paintings, walls and other materials. I am trying to assign the “Collision material” to more than one object but it did not work somehow, how can I bypass the restriction of having just one collision material?
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