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vergecuriousCustomer
I added a blender cube to the file. Applied the material I showed you. zip, zero, nothing. I’d send you the blend file but it’s too large.
vergecuriousCustomerThe one attached fails every time. Maybe it’s a blender issue?
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You must be logged in to view attached files.vergecuriousCustomerLet me clarify. I was using a cylinder for a concept. It’s a clients file of a gunstock that isn’t ready for release. I was trying to have a black inner surface and a camo outer surface. But it actually has nothing to do with the stl split I did in my own CAD system. It’s a problem with my materials that have a image as a base color. There is not problem with using just a base color or a an image as a base color. The problems start when you try to change the image base color with a mix color modifier. Basically I was taking a white plastic image and applying red to it. It used to work. Now it does not. I guess from now on I’ll have to modify the image in photoshop.
Have you ever heard of something like this?
vergecuriousCustomerIt worked great as soon as I realized I had to move the z-index of the division forward. lol
vergecuriousCustomerWell I figured it out. Apparently if you use an image as a base color you can not longer modify it. Every material that has a color modifier fails. There is a weekend I will never get back. lol
vergecuriousCustomerThanks for your quick response. You are correct. After more experimentation it appears that some materials that I have been using for months no longer work in gltf. If you are interested I will keep you posted.
Are you aware of any changes to what is supported in the way of material nodes?
vergecuriousCustomerThanks for your quick response. It is really appreciated. I’ll give it a try.
vergecuriousCustomerExcellent, thanks so much.
vergecuriousCustomerThe puzzle will play it a total of two times. I’d like it to be played as many times as the user will click on it.
vergecuriousCustomerLast question. lol
See the attached puzzle. I can click to start an animation twice with it. I would like this to be an unlimited function. Is there some logic that would do this? I don’t want the animation to just loop.Thanks in advance.
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You must be logged in to view attached files.vergecuriousCustomerThanks, got it now. I was looking at the “left” as a command and not a position. Pretty stupid. On to the next task. lol
vergecuriousCustomerThanks for your quick reply. But I am referring to the container that has “1” in it. Let’s say you use “info” instead of “1”. Can that be centered on the target? I can move it to the top, right, bottom but not to the left.
Thanks in advance.
vergecuriousCustomerOn a related issue. That I can not find anything on. Is there a way to center the annotation (a phrase) on the target object? It seems to be left justified. You can move it to the right but not the left. Thanks in advance:-)
vergecuriousCustomerWow, thanks so much. I never would have gotten that. I even learned what variables are for. I did not have to add a <br>. Maybe because I called out a width and text justification in the css. Again, thanks so much.
vergecuriousCustomerPer your request. See attached.
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