Forum Replies Created
-
AuthorPosts
-
2024-02-01 at 2:56 am in reply to: Blender preview is always brighter than Verge 3d simulation #70064vergecuriousCustomer
Thanks for your reply. Attached are screen dumps. The brighter one is on blender. The other one is on verge.
Attachments:
You must be logged in to view attached files.vergecuriousCustomerWeird, I isolated the layers that have slides and have found that the weird screw effect on the steel shafts goes away if you zoom in on the objects. Could this be a hdr environment issue?
vergecuriousCustomerI downloaded and tried to install 4.4 for blender, both as regular user and administrator. I got all kinds of read write errors on several attempts and had to abort installation. My system is Windows 10 pro.
vergecuriousCustomerWhat I am trying to accomplish is a plug and play system. We offer these simulations to our clients at no charge. We want them to see what their mold will look like before we start. It’s a warm and fuzzy thing.
Right now we output an stl file from our CAD software (Vero Visi) and bring it into blender and put a smart uv on everything. Is there something we can do that doesn’t take a lot of time to make the uv better? Remember this is free.vergecuriousCustomerOh I forgot to say. I simply made a new file from the 3.6 dark template and appended the objects into it from a old file. I have no idea why it crashes. I experienced the same thing.
vergecuriousCustomerHey, changing the normal did help. Bumping up the roughness also helped. Thanks, any ideas on the shiny steel rod? That’s really bad in verge.
vergecuriousCustomerThank you for your help. Use the link below to download the file.
https://www.3dimensionaltooling.com/password%20protected/3d/downloads.html
vergecuriousCustomerHere is a screen shot of the spring buried in the plate. This is not right.
Attachments:
You must be logged in to view attached files.vergecuriousCustomerI just replaced your logic file in my simulation and it does not work. The flat ground end of the die spring disappears in the aluminum plate. I really don’t know what you are seeing to think it works.
vergecuriousCustomerThe question becomes, with all the logic puzzles stripped out of the simulation, why does it not play as it does in Blender? To me, this is a verge glitch. Having to use puzzles is simply a work around to make it play. You should only have to use puzzles to alter the Blender simulations original content.
vergecuriousCustomerI tried your code. I don’t think you are seeing the issue. The blue springs are not compressing and decompressing. They are projected into the aluminum plate instead. Everything else is playing properly. Only the scale is not working.
I even stripped out all the puzzles and the scale does not work.
vergecuriousCustomerYou can get the project at the link below.
https://www.3dimensionaltooling.com/password%20protected/3d/downloads.html
vergecuriousCustomerThanks, I knew it made sense. lol
vergecuriousCustomerHey thanks. I got it to work:-)
vergecuriousCustomerThat works fine if you only want to change the material once. Using your puzzle what if you have three materials and you want to change it every time the animation goes to frame 100 in a loop?
-
AuthorPosts