We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

veljet

Forum Replies Created

Viewing 1 post (of 1 total)
  • Author
    Posts
  • in reply to: How to adapt device screen size #38536
    veljet
    Participant

    Hi guys,

    I’m Ted, new to Verge! And I can’t seem to figure this out properly or I am missing something. Here we go:

    I recently started to test out Verge3d for our future projects. In practice we design and build websites based on WordPress CMS with the Elementor page builder. So like the Webflow part, we put a HTML UI on top of the canvas with elementor.

    I set the “Sensor Fit” on the camera to vertical like the pocket knife tutorial suggests, but this didn’t seem to do the trick.

    My scene is not reacting to Mikhail’s solution either. The container you’re targeting; Did Verge create this within html of the scene like scooter.html? Because I can’t find the class “container” in any of those files, could you explain how this works?

    I added some screenshots. On my Google Chrome inspector preview it works fine. On my iPhone 11 pro max it adds a Safari control overlay on the bottom of the page which seems like the issue making the VH larger and there for not positioning my scene or buttons in the center on a mobile device cause this is an overlay.

    Maybe I missed something, I would appreciate some help!

    Ted

    Attachments:
    You must be logged in to view attached files.
Viewing 1 post (of 1 total)