Forum Replies Created
-
AuthorPosts
-
tsvetanParticipant
Great example! Thank you very much
tsvetanParticipantThank you!
2021-02-26 at 6:08 pm in reply to: Request : Please help artist-non-coding users with loading logos… #38924tsvetanParticipantHello tsvetan,
Do these 3 things:
1) Set the z-index of the logo_transparent div to 1.
2) Set the z-index of the logo_progress_bar div to auto.
3) Add a set-style puzzle to logo_transparent div, and set position to absolute.Let me know if this works.
Hi,
I didn’t try your solution, because I managed to fix it somehow :D . I set the position of the logo transparent to “absolute” and that made it work.
I guess the problem has to be something with the position’s style limiting the element’s z-index. I found some explanation here
Anyways, thanks a lot everything you’ve shared! If I didn’t find your comments for this, I wouldn’t make it so far.
2021-02-26 at 3:28 am in reply to: Request : Please help artist-non-coding users with loading logos… #38909tsvetanParticipantHey NaxosCG,
I just created a preloader using puzzles. This is the outcome:
https://cdn.soft8soft.com/AROAJSY2GOEHMOFUVPIOE:c9c6080f41/applications/Homad_Simone/Homad_Simone.htmlHere is how I created it:
Step 1 – Create white canvas
In the “init” puzzles tab, you create an HTML div (I called it preloader_div) that captures the whole page. That’s why the width and height are set to 100%. Also set the position to static and the background color to #ffffff. That’s white. Last, set display to flex. This will help us in the next step.Step 2 – Create logo position
Add another HTML div inside the previous div. I call it logo_position. Set width and height to the exact pixels of the logo. Position to static and margin to auto. This helps us to set the logo in the center of the canvas (it’s only used when the parent div display is set to flex).Step 3 – Create tranparent logo
Step 3a (outside puzzles)- We are not going to use the logo itself, but an inverted cut-out of the logo. Using photoshop, I created a solid white layer with the logo cut-out of it. Under this layer, I put a solid black layer with 20% fill. Save it as a png file. I call it company_logo_transparent.png.
Step3b – Create another div, I call it logo_transparent inside the logo_position div. Set the same width and height, using background image the company_logo_transparent.png. Set z-index to 3.
Step 4 – Create progress bar
Create a div inside logo_position, I call it progress_bar. Set position to relative, width to 0%, height to 100%, background colour to #000000 (this is black) and z-index to 2. This means that this div is located behind the previous one. We are going to reveal it in the next step.Step 5 – Add the logic behind the preloader
In this step we are going to animate the progress bar from 0% to 100% using the percentage of the preloader. Add a setup preloader puzzle. On “on progress do”, add a puzzle “set style” to the logo_progress_bar div. Create a text list with percentage on top and a text using “%” as input. This tells the software to get the percentage of the preloader and set it as width output in the progress bar.Step 6 – Hide the preloader
Last but not least, on “on finish do”, add a “set style” puzzle to the initial white canvas, called preloader_div, and set display to “none”.I hope this helps. I attach a screenshot of the puzzles and a screenshot of the logo creation.
Please let me know if you manage to do this.
Hi, thanks a lot for sharing this. I tried to make it but I have a little bug. My div “logo_progress_bar” is showing below the image. I did exactly the same steps as you (except some color changes, but that shouldn’t make any difference). I don’t know where my mistake is and I would be very grateful if you can help me :)
Attachments:
You must be logged in to view attached files.tsvetanParticipantHi,
I have the same problem with ALPHA map. I just want to make texture with transparent bg but it’s not working for me (also I’ve tried many different approaches. Even with the lambert material is not working). Here’s screenshots of my setup with AiStandardSurface:
Attachments:
You must be logged in to view attached files.tsvetanParticipantI understand! Sorry for the inconvenience. Thank you very much!
tsvetanParticipantHi,
Using puzzle – open in the same tab (ignore frames). The screenshot is after I press the button for the video I want to open. It opens the video in the same tab, but in youtube. I just want to open the video while in the verge application.tsvetanParticipantHi
I’ve tried it now on pre3 and everything works fine
Thank you!
tsvetanParticipantHello
I have the same problem on iOS 13.3.1.
Every shader looks black on every scene I upload on my iPhone 8 plus (for some reason chrome materials are fine). I tested scenes on different iPhones and most of them have the same problem (iPhone Xs, iPhone X, iPhone 8 plus). I even tried the scene from @alfred and it’s the same result.I used Versions: 3.0.0pre1; and 3.0.0pre2
On PC and Android phones everything works fine.
Thanks
-
AuthorPosts