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tomtm

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Viewing 11 posts - 61 through 71 (of 71 total)
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  • in reply to: Verge3D 4.6 pre1 available! #70307
    tomtm
    Participant

    Bingo!
    I was really glad to see that you considered the PWA. Which is fantastic.
    We definitely know where in industry the compatibility of verge published scenes for windows & mac was of a boring hurdle of compilation.
    PWA will be the efficient way now to have it cross platform easily. That makes sense.

    One thing I guess, it will also help VR headset to take advantage.
    Especially I feel with Quest3 like headset, it will be easy to use PWA effectively instead of starting the headset & wait for loading the WebVR content to show / demonstrate.
    We were finding it challenging to keep the Web3D content loaded & we use to keep headset in sleep mode till demonstration to avoid reloading challenge.
    Now this should be no more a problem ! Hope I am correct.

    May I ask you, if the AR-Reality Sample is working with your Meta Quest 3 Headset?
    I have Verge3d 4.5 installed but the AR Sample doesn’t work, I can’t place the character.
    The only thing I see is the move around button, which appears much too close
    to the eyes.

    I checked other AR Samples on the web, which are working.

    Thanks Tom

    • This reply was modified 7 months ago by tomtm.
    • This reply was modified 7 months ago by tomtm.
    in reply to: VR Tutorial for Meta Quest 3 Setup #70300
    tomtm
    Participant

    ok, it’s strange, because the walk around button is also “too close” in the headset.
    Maybe there is something different in the Meta 3 headset.

    in reply to: VR Tutorial for Meta Quest 3 Setup #70291
    tomtm
    Participant

    I tested on Quest 2. And yes, I can see the Farmer model and place it on the floor.

    The only thing I see is the blue “Walk Around” Message.

    Try in other rooms with different floors. Your camera can’t detect the floor surface.

    Hmm, it can detect the floor without any problems, but I can’t see the farmer.
    There is also just one controller active.
    All other VR samples work with the headset without any problems.

    Maybe someone could test on Meta Quest 3?

    Thanks Tom

    in reply to: VR Tutorial for Meta Quest 3 Setup #70289
    tomtm
    Participant

    Hmmm… Indeed, Meta Quest 2/3 can work with AR apps. Tested on the AR demo. It’s just working with no additional actions.

    Did you check with Meta Quest 3?
    The only thing I see is the blue “Walk Around” Message.
    Did you see this character?

    Tom

    in reply to: VR Tutorial for Meta Quest 3 Setup #70282
    tomtm
    Participant

    AR in a VR headset? :scratch:

    Yes. Quest3 can do AR/ Mixed Reality :-)

    in reply to: VR Tutorial for Meta Quest 3 Setup #70279
    tomtm
    Participant

    With VR I get cool test results with the Meta Quest 3.
    Is there someone who could run an AR Sample in Meta Quest 3 Headset?

    The AR-Sample isnßt working and I am not sure why.

    Thanks Tom

    in reply to: Animation Light Power looks too bright #70132
    tomtm
    Participant

    hi tomtm,

    thank you for making the sample file. Confirming this is an issue. Will look into this! :good:

    Hi,
    if you turn off cast shadow in the light settings, animated brightness look similar like in EVEE.

    Tom

    in reply to: VR Tutorial for Meta Quest 3 Setup #69973
    tomtm
    Participant

    a basic puzzle for that?

    See puzzle with more attention…

    Hi,
    I made 2 Screenshots. 01 is from the VR-Reality Sample and there are some more
    puzzles to drag in, i.e. the puzzle get_fruit_with….
    This puzzle isn’t existent in my own project. Where is this generated ?

    edit: aah I see where ;-)

    • This reply was modified 7 months, 1 week ago by tomtm.
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    in reply to: VR Tutorial for Meta Quest 3 Setup #69969
    tomtm
    Participant

    Hi
    With Meta Quest 3 I can easy use the VR-Reality sampler with the fruits, I also can
    build my own room and move around.

    In my scene, I can’t select objects and move them to an other place with the controller.
    I took some puzzles from the VR sample and changed some parameters, but it won’t work.

    May have someone a basic puzzle for that?
    Let’s say, take a cube and move it to another placce and release.

    Thanks
    Tom

    in reply to: Some VR related questions #69963
    tomtm
    Participant

    Hey
    I haven’t checked Steam-link but, there can be a small trick to somehow make it work

    You may try “Meta Quest Remote” app installing
    then link Quest 3 to it and you can explore your desktop in Quest directly.
    Then from application manager you can click on the link of your example which will run as you expected.

    Hi thanks for the answer.

    But with your way described above, I can’t enter VR-Mode. Do I miss something?
    I just can see it like in a browser window.

    in reply to: VR Tutorial for Meta Quest 3 Setup #69879
    tomtm
    Participant

    Hi Kdv

    True, this is a good point to adapt some ideas.
    Thank’s a lot.

    Tom

Viewing 11 posts - 61 through 71 (of 71 total)