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tomtm

Forum Replies Created

Viewing 15 posts - 61 through 75 (of 79 total)
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  • in reply to: VR Tutorial for Meta Quest 3 Setup #70387
    tomtm
    Participant

    Do you launch those apps from the App Manager instead of typing given links in the browser?

    Do you launch those apps from the App Manager instead of typing given links in the browser?

    I tried both from the „Store“ in the App Manager or if I uploaded it and used the link after upload.

    in reply to: VR Tutorial for Meta Quest 3 Setup #70385
    tomtm
    Participant

    Seems you really like overquoting )))

    Does this demo https://v3d.net/qef work for you in VR? :scratch:

    It show me only the footprints icon like on a PC Webbrowser.

    Actually, those footprint icons are visible only on mobile paltforms (iOS/Android), not on PC. Your browser is detected as a phone browser like Chrome or Firefox :scratch:

    Yes, this works properly.
    This sample has also VR Puzzles in the project.
    The Snowball and the Industrial Robots Samples also works.

    in reply to: VR Tutorial for Meta Quest 3 Setup #70382
    tomtm
    Participant

    It’s not a VR Scene

    Really? :scratch: Actually, it’s a working VR demo (at least on Quest 2) with 6DOF controls and collision detection.

    <iframe loading=”lazy” title=”First Person Camera VR demo” width=”640″ height=”360″ src=”https://www.youtube.com/embed/-VRS852ddjE?feature=oembed&#8221; frameborder=”0″ allow=”accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share” allowfullscreen=””></iframe>

    Have no idea why it’s not working for you :unsure:

    Very strange, I don’t get the Enter VR Button. I can’t access VR like you can with Meta Quest 3. It show me only the footprints icon like on a PC Webbrowser.
    So it looks like there is something different in MQ2 and MQ3.

    But I can’t see any VR Puzzle elements in this project, so how can it work in VR?

    Maybe someone can confirm this?

    • This reply was modified 9 months, 1 week ago by tomtm.
    in reply to: VR Tutorial for Meta Quest 3 Setup #70380
    tomtm
    Participant

    Check this demo https://v3d.net/ec5 and see FPS at the very begining.

    It’s not a VR Scene, but if I start it in the Meta Webbrowser it runs always on 90 fps.

    in reply to: VR Tutorial for Meta Quest 3 Setup #70378
    tomtm
    Participant

    Thank you.
    I’ll definitely give that a go. Early tests of Verge3D output for VR and MR on Quest 3 have been quite promising.

    I did run into an issue with lighting though and a strange error with blown out lights and strange shadows.
    Maybe it’s best to bake everything.

    This tool will help me compare.

    There is a light bug in verge3d, if the light Intensity is animated, the lights are a way too bright.
    Otherwise, I find look and performance with verge3d and Meta Quest 3 impressive.
    The FPS Counter really helps to optimize the scene.

    in reply to: VR Tutorial for Meta Quest 3 Setup #70356
    tomtm
    Participant

    Hi,

    Tip for all newbies in VR development with Meta Quest 3 and Verge3D

    For optimization reasons, you can check the fps/cpu/gpu usage of your Meta Quest 3
    with the app OVR Metrics Tool available in the Meta Quest Store.
    It’s an overlay graphics and it’s very handy to see what’s going on in your scene.

    in reply to: Verge3D 4.6 pre1 available! #70343
    tomtm
    Participant

    AR apps work good on Meta Quest 2 with no refactoring at all. Provided you use the latest Meta Quest Browser. What’s the difference with Quest 3? Just color cameras for MR.

    <iframe loading=”lazy” title=”AR on Quest 2″ width=”640″ height=”360″ src=”https://www.youtube.com/embed/xWFfdp0Ikk4?feature=oembed&#8221; frameborder=”0″ allow=”accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share” allowfullscreen=””></iframe>

    Hi,
    with Meta Quest 3 it’s not working… the elements are at wrong places.

    Thanks for testing
    Tom

    in reply to: Verge3D 4.6 pre1 available! #70342
    tomtm
    Participant

    May I ask you, if the AR-Reality Sample is working with your Meta Quest 3 Headset?

    Hi,
    Unfortunately, AR and VR behave very differently in Puzzles, while Oculus provides a “mixed” experience. We need to make some refactoring in Puzzles and the engine to support this device properly. I’m going to add this task to our TODO list and assign it a somewhat higher priority.

    Hi,
    would be very cool to get AR with Meta Quest 3 and verge3d to run.
    Meta Quest 3 is the headset at the moment and with verge3d I already could
    make some impressive Test-VR-Worlds with cool interactions.
    I’m completey newbie to VR and it was very handy to work with puzzle.
    I think it’s very cool, to have a framework for both conventional 3D sites and VR.

    VR & AR will come more and more with the advances in headset technology.

    Thanks
    Tom

    in reply to: Verge3D 4.6 pre1 available! #70307
    tomtm
    Participant

    Bingo!
    I was really glad to see that you considered the PWA. Which is fantastic.
    We definitely know where in industry the compatibility of verge published scenes for windows & mac was of a boring hurdle of compilation.
    PWA will be the efficient way now to have it cross platform easily. That makes sense.

    One thing I guess, it will also help VR headset to take advantage.
    Especially I feel with Quest3 like headset, it will be easy to use PWA effectively instead of starting the headset & wait for loading the WebVR content to show / demonstrate.
    We were finding it challenging to keep the Web3D content loaded & we use to keep headset in sleep mode till demonstration to avoid reloading challenge.
    Now this should be no more a problem ! Hope I am correct.

    May I ask you, if the AR-Reality Sample is working with your Meta Quest 3 Headset?
    I have Verge3d 4.5 installed but the AR Sample doesn’t work, I can’t place the character.
    The only thing I see is the move around button, which appears much too close
    to the eyes.

    I checked other AR Samples on the web, which are working.

    Thanks Tom

    • This reply was modified 9 months, 1 week ago by tomtm.
    • This reply was modified 9 months, 1 week ago by tomtm.
    in reply to: VR Tutorial for Meta Quest 3 Setup #70300
    tomtm
    Participant

    ok, it’s strange, because the walk around button is also “too close” in the headset.
    Maybe there is something different in the Meta 3 headset.

    in reply to: VR Tutorial for Meta Quest 3 Setup #70291
    tomtm
    Participant

    I tested on Quest 2. And yes, I can see the Farmer model and place it on the floor.

    The only thing I see is the blue “Walk Around” Message.

    Try in other rooms with different floors. Your camera can’t detect the floor surface.

    Hmm, it can detect the floor without any problems, but I can’t see the farmer.
    There is also just one controller active.
    All other VR samples work with the headset without any problems.

    Maybe someone could test on Meta Quest 3?

    Thanks Tom

    in reply to: VR Tutorial for Meta Quest 3 Setup #70289
    tomtm
    Participant

    Hmmm… Indeed, Meta Quest 2/3 can work with AR apps. Tested on the AR demo. It’s just working with no additional actions.

    Did you check with Meta Quest 3?
    The only thing I see is the blue “Walk Around” Message.
    Did you see this character?

    Tom

    in reply to: VR Tutorial for Meta Quest 3 Setup #70282
    tomtm
    Participant

    AR in a VR headset? :scratch:

    Yes. Quest3 can do AR/ Mixed Reality :-)

    in reply to: VR Tutorial for Meta Quest 3 Setup #70279
    tomtm
    Participant

    With VR I get cool test results with the Meta Quest 3.
    Is there someone who could run an AR Sample in Meta Quest 3 Headset?

    The AR-Sample isnßt working and I am not sure why.

    Thanks Tom

    in reply to: Animation Light Power looks too bright #70132
    tomtm
    Participant

    hi tomtm,

    thank you for making the sample file. Confirming this is an issue. Will look into this! :good:

    Hi,
    if you turn off cast shadow in the light settings, animated brightness look similar like in EVEE.

    Tom

Viewing 15 posts - 61 through 75 (of 79 total)