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tomtm
ParticipantBingo!
I was really glad to see that you considered the PWA. Which is fantastic.
We definitely know where in industry the compatibility of verge published scenes for windows & mac was of a boring hurdle of compilation.
PWA will be the efficient way now to have it cross platform easily. That makes sense.One thing I guess, it will also help VR headset to take advantage.
Especially I feel with Quest3 like headset, it will be easy to use PWA effectively instead of starting the headset & wait for loading the WebVR content to show / demonstrate.
We were finding it challenging to keep the Web3D content loaded & we use to keep headset in sleep mode till demonstration to avoid reloading challenge.
Now this should be no more a problem ! Hope I am correct.May I ask you, if the AR-Reality Sample is working with your Meta Quest 3 Headset?
I have Verge3d 4.5 installed but the AR Sample doesn’t work, I can’t place the character.
The only thing I see is the move around button, which appears much too close
to the eyes.I checked other AR Samples on the web, which are working.
Thanks Tom
tomtm
Participantok, it’s strange, because the walk around button is also “too close” in the headset.
Maybe there is something different in the Meta 3 headset.tomtm
ParticipantI tested on Quest 2. And yes, I can see the Farmer model and place it on the floor.
The only thing I see is the blue “Walk Around” Message.
Try in other rooms with different floors. Your camera can’t detect the floor surface.
Hmm, it can detect the floor without any problems, but I can’t see the farmer.
There is also just one controller active.
All other VR samples work with the headset without any problems.Maybe someone could test on Meta Quest 3?
Thanks Tom
tomtm
ParticipantHmmm… Indeed, Meta Quest 2/3 can work with AR apps. Tested on the AR demo. It’s just working with no additional actions.
Did you check with Meta Quest 3?
The only thing I see is the blue “Walk Around” Message.
Did you see this character?Tom
tomtm
ParticipantAR in a VR headset?
Yes. Quest3 can do AR/ Mixed Reality
tomtm
ParticipantWith VR I get cool test results with the Meta Quest 3.
Is there someone who could run an AR Sample in Meta Quest 3 Headset?The AR-Sample isnßt working and I am not sure why.
Thanks Tom
tomtm
Participanthi tomtm,
thank you for making the sample file. Confirming this is an issue. Will look into this!
Hi,
if you turn off cast shadow in the light settings, animated brightness look similar like in EVEE.Tom
tomtm
Participanta basic puzzle for that?
See puzzle with more attention…
Hi,
I made 2 Screenshots. 01 is from the VR-Reality Sample and there are some more
puzzles to drag in, i.e. the puzzle get_fruit_with….
This puzzle isn’t existent in my own project. Where is this generated ?edit: aah I see where
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This reply was modified 7 months, 1 week ago by
tomtm.
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ParticipantHi
With Meta Quest 3 I can easy use the VR-Reality sampler with the fruits, I also can
build my own room and move around.In my scene, I can’t select objects and move them to an other place with the controller.
I took some puzzles from the VR sample and changed some parameters, but it won’t work.May have someone a basic puzzle for that?
Let’s say, take a cube and move it to another placce and release.Thanks
Tomtomtm
ParticipantHey
I haven’t checked Steam-link but, there can be a small trick to somehow make it workYou may try “Meta Quest Remote” app installing
then link Quest 3 to it and you can explore your desktop in Quest directly.
Then from application manager you can click on the link of your example which will run as you expected.Hi thanks for the answer.
But with your way described above, I can’t enter VR-Mode. Do I miss something?
I just can see it like in a browser window.tomtm
ParticipantHi Kdv
True, this is a good point to adapt some ideas.
Thank’s a lot.Tom
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This reply was modified 7 months, 1 week ago by
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