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tomtmCustomer
I looked at your blend file and made a modification to your haircard_clipmap.JPG
Just as a general its best to use an file format with an alpha channel (.PNG, .WEBP). You will get predictable results.
I took your file….separated the white out and created a new .WEBP and applied it to your model.
As you can see EEVEE, EEVEE render and V3D look very close.
Project/Blendfile here: https://v3d.net/t91
Hi Xeon
Thanks, it looks better now with your solution.
I didn’t check the file format because clip maps are mostly delivered in .jpg format
and work well with most 3D Applications.
But a very good hint. Thanks.Alpha-Hashed also results with white borders right? Maybe it’s not possible to use for hair cards.
Tom
tomtmCustomerI told you to attach here .blend with the head and hairs as an example. What did you do? You attached that useless image ))) You think that somebody in hurry will start modelling those hair cards to see what’s wrong with them?
sorry, I thought I did… here it is.
It must be zipped, that’s whyAttachments:
You must be logged in to view attached files.tomtmCustomerAs you can see, the Alpha-Blend mode is some kind of strange transparent.
Nope. Looks exactly like in Blender. See no difference at all. And no issues.
Yes, alpha blend looks in both more less same, but not ideal for hair cards.
Alpha-Hased would look much better like it’s displayed in Evee , in Verge it looks wrong.Image 3 and 4 are alpha-hased
Attachments:
You must be logged in to view attached files.tomtmCustomerHi
Attached a simple head with a simple hair cards object an a clip map.
As you can see, the Alpha-Blend mode is some kind of strange transparent.
In Evee, Alpha-Hased would look ok, but if you make a sneak peak or you publish
it has these white edges.Any help is appriciated.. maybe alpha-hashed is buggy?
Greets Tom
Attachments:
You must be logged in to view attached files.tomtmCustomerCan you post the image file you are using or a sample of it?
Hi Xeon
I will setup an example scene with blender file tomorrow.
I hope there are some tricks to get some more beautiful results in respect
of the strange transparency.Greets Tom
tomtmCustomerNobody here even knows what hair cards are )))
like it‘s not double-sided depending on some view angle.
Make the material double-sided.
When I need to use textures with the alpha channel I use these parameters for materials making them look exactly like in Blender.
Hi kdv
Thanks for investigating.
I did make the material double sided and used your settings above except GLTF 2 Compatible, this would look like Opaque Mode.Here you see what I mean, when the bun facing the camera, it’s some kind of transparent.
I know, it also needs a hair colored scalp, but I think there is something strange.And if you try with Meta Quest, it’s like inverted. But in Meta the Alpha Hased works.
tomtmCustomerAlpha Blend usually gives the best visual result. In your case disable “Depth Write” in the material properties.
hmm, after testing it also in bright environment it still looks strange, like it‘s not double-sided depending on some view angle.
Best would fit Alpha Hashed, but it shows some white edges.
Are there some good results with hair cards and verge3d?tomtmCustomerAlpha Blend usually gives the best visual result. In your case disable “Depth Write” in the material properties.
Thank you kdv!
Now it looks better.
tomtmCustomerIs it also jittering in your headset?
No. Check FPS in AR…
If I don’t move it’s mostly at 85 fps, when I move around 77 fps.
It seems the marker is tight on the floor, the character is slightly in the floor, it looks like
floor interect with it’s hip.tomtmCustomerCheck this https://v3d.net/9e4
Now it’s hard to miss the cursor ))) It’s green.True, thanks!
The tracker is good to see, and the group of farmers aswell.Is it also jittering in your headset? Even the single farmer sample jitters if I walk around.
Things in VR are better tracked or look better tracked.
But maybe that’s the nature of AR vs VR… I’m a complete newbie to this, but I already could build a cool VR World.tomtmCustomerYes it dissapears but the character isn’t visible.
The character will be visible only after clicking on the round cursor. Do you see that round cursor tracking the floor surface?
Funny, now I see the cursor and can click and there is the character.
Did they change something? Or maybe it’s after a Meta Software upgrade.
Now it seems to work.I really didn’t last week. There was all odd in the headset.
Thanks !!!
But the blue move around button is very close to the eyes.
Is there more interaction than just place? After placing I can’t move the character around.tomtmCustomerYes it dissapears but the character isn’t visible.
The character will be visible only after clicking on the round cursor. Do you see that round cursor tracking the floor surface?
Funny, now I see the cursor and can click and there is the character.
Did they change something? Or maybe it’s after a Meta Software upgrade.
Now it seems to work.I really didn’t last week. There was all odd in the headset.
Thanks !!!
tomtmCustomerthe blue colored button appears too low at bottom
It’s just a prompt banner. It’s position is not important. Does it disappear after you move your head looking at the floor surface?
Yes it dissapears but the character isn’t visible.
Maybe it’s a difference between M2 and M3. Other AR websites are working also the
provided samples in the Meta Store working like a charm.tomtmCustomerChecked the AR example, the blue colored button appears too low at bottom & feels as if out of screen handling area for user. the position seems inappropriate.
Thanks for checking! It’s exactly the same here, it’s like the position is somewhere odd.
I hope there will be a fix soon, would love to check out the AR with verge3d and Meta Quest 3I already are excited with VR and the headset!
tomtmCustomerHi kdv
Thanks for this puzzle, it works very well with my Meta Quest 3.
It’s really cool to be able walkup and down in VR.Greets Tom
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