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tomtm

Forum Replies Created

Viewing 15 posts - 46 through 60 (of 83 total)
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  • in reply to: Hair Cards Transparency #70913
    tomtm
    Customer

    I looked at your blend file and made a modification to your haircard_clipmap.JPG

    Just as a general its best to use an file format with an alpha channel (.PNG, .WEBP). You will get predictable results.

    I took your file….separated the white out and created a new .WEBP and applied it to your model.

    As you can see EEVEE, EEVEE render and V3D look very close.

    Project/Blendfile here: https://v3d.net/t91

    Hi Xeon
    Thanks, it looks better now with your solution.
    I didn’t check the file format because clip maps are mostly delivered in .jpg format
    and work well with most 3D Applications.
    But a very good hint. Thanks.

    Alpha-Hashed also results with white borders right? Maybe it’s not possible to use for hair cards.

    Tom

    in reply to: Hair Cards Transparency #70900
    tomtm
    Customer

    I told you to attach here .blend with the head and hairs as an example. What did you do? You attached that useless image ))) You think that somebody in hurry will start modelling those hair cards to see what’s wrong with them? :unsure:

    sorry, I thought I did… here it is.
    It must be zipped, that’s why :-)

    • This reply was modified 10 months ago by tomtm.
    • This reply was modified 10 months ago by tomtm.
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    in reply to: Hair Cards Transparency #70892
    tomtm
    Customer

    As you can see, the Alpha-Blend mode is some kind of strange transparent.

    Nope. Looks exactly like in Blender. See no difference at all. And no issues.

    Yes, alpha blend looks in both more less same, but not ideal for hair cards.
    Alpha-Hased would look much better like it’s displayed in Evee , in Verge it looks wrong.

    Image 3 and 4 are alpha-hased

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    in reply to: Hair Cards Transparency #70887
    tomtm
    Customer

    Hi
    Attached a simple head with a simple hair cards object an a clip map.
    As you can see, the Alpha-Blend mode is some kind of strange transparent.
    In Evee, Alpha-Hased would look ok, but if you make a sneak peak or you publish
    it has these white edges.

    Any help is appriciated.. maybe alpha-hashed is buggy?

    Greets Tom

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    in reply to: Hair Cards Transparency #70858
    tomtm
    Customer

    Can you post the image file you are using or a sample of it?

    Hi Xeon

    I will setup an example scene with blender file tomorrow.
    I hope there are some tricks to get some more beautiful results in respect
    of the strange transparency.

    Greets Tom

    in reply to: Hair Cards Transparency #70847
    tomtm
    Customer

    Nobody here even knows what hair cards are )))

    like it‘s not double-sided depending on some view angle.

    Make the material double-sided.

    When I need to use textures with the alpha channel I use these parameters for materials making them look exactly like in Blender.

    https://v3d.net/t7l

    Hi kdv
    Thanks for investigating.
    I did make the material double sided and used your settings above except GLTF 2 Compatible, this would look like Opaque Mode.

    Here you see what I mean, when the bun facing the camera, it’s some kind of transparent.
    I know, it also needs a hair colored scalp, but I think there is something strange.

    And if you try with Meta Quest, it’s like inverted. But in Meta the Alpha Hased works.

    https://v3d.net/t7o

    • This reply was modified 10 months ago by tomtm.
    • This reply was modified 10 months ago by tomtm.
    • This reply was modified 10 months ago by tomtm.
    in reply to: Hair Cards Transparency #70828
    tomtm
    Customer

    Alpha Blend usually gives the best visual result. In your case disable “Depth Write” in the material properties.

    hmm, after testing it also in bright environment it still looks strange, like it‘s not double-sided depending on some view angle.
    Best would fit Alpha Hashed, but it shows some white edges.
    Are there some good results with hair cards and verge3d?

    in reply to: Hair Cards Transparency #70824
    tomtm
    Customer

    Alpha Blend usually gives the best visual result. In your case disable “Depth Write” in the material properties.

    Thank you kdv!

    Now it looks better.

    in reply to: Verge3D 4.6 pre1 available! #70786
    tomtm
    Customer

    Is it also jittering in your headset?

    No. Check FPS in AR…

    If I don’t move it’s mostly at 85 fps, when I move around 77 fps.
    It seems the marker is tight on the floor, the character is slightly in the floor, it looks like
    floor interect with it’s hip.

    in reply to: Verge3D 4.6 pre1 available! #70782
    tomtm
    Customer

    Check this https://v3d.net/9e4
    Now it’s hard to miss the cursor ))) It’s green.

    True, thanks!
    The tracker is good to see, and the group of farmers aswell.

    Is it also jittering in your headset? Even the single farmer sample jitters if I walk around.
    Things in VR are better tracked or look better tracked.
    But maybe that’s the nature of AR vs VR… I’m a complete newbie to this, but I already could build a cool VR World. :-)

    in reply to: Verge3D 4.6 pre1 available! #70778
    tomtm
    Customer

    Yes it dissapears but the character isn’t visible.

    The character will be visible only after clicking on the round cursor. Do you see that round cursor tracking the floor surface?

    Funny, now I see the cursor and can click and there is the character.
    Did they change something? Or maybe it’s after a Meta Software upgrade.
    Now it seems to work. :yahoo:

    I really didn’t last week. There was all odd in the headset.

    Thanks !!!

    But the blue move around button is very close to the eyes.
    Is there more interaction than just place? After placing I can’t move the character around.

    in reply to: Verge3D 4.6 pre1 available! #70777
    tomtm
    Customer

    Yes it dissapears but the character isn’t visible.

    The character will be visible only after clicking on the round cursor. Do you see that round cursor tracking the floor surface?

    Funny, now I see the cursor and can click and there is the character.
    Did they change something? Or maybe it’s after a Meta Software upgrade.
    Now it seems to work. :yahoo:

    I really didn’t last week. There was all odd in the headset.

    Thanks !!!

    in reply to: Verge3D 4.6 pre1 available! #70773
    tomtm
    Customer

    the blue colored button appears too low at bottom

    It’s just a prompt banner. It’s position is not important. Does it disappear after you move your head looking at the floor surface?

    Yes it dissapears but the character isn’t visible.
    Maybe it’s a difference between M2 and M3. Other AR websites are working also the
    provided samples in the Meta Store working like a charm.

    in reply to: Verge3D 4.6 pre1 available! #70769
    tomtm
    Customer

    Checked the AR example, the blue colored button appears too low at bottom & feels as if out of screen handling area for user. the position seems inappropriate.

    Thanks for checking! It’s exactly the same here, it’s like the position is somewhere odd.
    I hope there will be a fix soon, would love to check out the AR with verge3d and Meta Quest 3

    I already are excited with VR and the headset!

    in reply to: VR Controller Navigation (Quest 2) #70687
    tomtm
    Customer

    Hi kdv

    Thanks for this puzzle, it works very well with my Meta Quest 3.
    It’s really cool to be able walkup and down in VR.

    Greets Tom

Viewing 15 posts - 46 through 60 (of 83 total)