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tomtm

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Viewing 15 posts - 31 through 45 (of 79 total)
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  • in reply to: Installing PWA on Meta Quest Browser? #72213
    tomtm
    Participant

    Hi visualizer

    No I haven’t tried to install another browser through sidequest, I didn’t know about this site :-)
    I just found this workaround, but I don’t understand what he is exactly is doing or if this makes any sense,

    Greets Tom

    in reply to: get the size of the canvas #72211
    tomtm
    Participant

    Hi kdv

    Yes, offset seems to work.
    Thanks a lot.

    I couldn’t see this parameter in the developer tools tab of edge.

    Tom

    in reply to: Strategy for shaders #72173
    tomtm
    Participant

    Hi,
    I checked several ways to get rid of the frame drops caused by compiling shaders.
    I have a project, which should work in desktop and in VR.

    My best results are: If I make something like an Intro (Poly-Plane with a logo ).
    Behind this plane I move all objects (so that their in the camera field) and unhide all hidden geos and groups , and after this set it to their starting state and position und hide the plane.

    Or is there another approach? Because it’s a feature just to compile what’s in camera view.

    I also tried the code discussed here:

    Frame rate drops when show-ing objects for the first time

    But it doesn’t worked. Maybe I placed the code in the wrong place.
    Or can I use this code with the Execute-Script Puzzle?
    If my Scene is called CarConfigurator would it be

    function runCode(app) {
    app.renderer.compile(app.CarConfigurator, app.camera);
    }

    Thanks Tom

    in reply to: Installing PWA on Meta Quest Browser? #72123
    tomtm
    Participant

    Hi Alexander

    I just publishef the default verge3d cube
    scene with PWA activated.
    While in Edge Browser on windows it apears to download and install, in the Meta 3 Browser I couldn‘t find any download and intstall button.
    Quest 3 Browser also looks slightly different in the screenshot above.

    Thanks Tom

    PS: I see huge potential using Verge3d for
    creating VR applications, compared to most XR
    websites promoted by Meta itself, working with Verge3d and corresponding app like Blender it‘s easy to get much butter quality in no time!
    I‘m excited!

    in reply to: Strategy for shaders #72058
    tomtm
    Participant

    Thank you guys for the tricks and codes, I will try it and let you know if it worked in my case.

    Thanks Tom

    in reply to: VR Haptics Feature Request #71456
    tomtm
    Participant

    Hi, we have this task in our TODO list already, stay tuned!

    Very cool.
    I really like the approach of verge3d, it’s all well thought out, compliment guys!

    in reply to: Animation Light Power looks too bright #71373
    tomtm
    Participant

    Hi, please check out Verge3D 4.6 pre2 to confirm the issue has been resolved.

    Hi Alexander
    I checked the light animation and there seem to be still a problem.

    01: if you animate the light from Power 0 to 300, it will remain black in verge3d.
    02: if you animate the light from Power 10 to 300, it looks almost like in EVEE.
    03: if you animate the light from Power 2 to 300, it won’t reach same intensity at 300.

    I attached the .blend

    • This reply was modified 8 months, 2 weeks ago by tomtm.
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    in reply to: VR Controller Navigation (Quest 2) #71267
    tomtm
    Participant

    Dunno if it can be fixed, but i’ll kindly ask Alex and Yuri if they can take a look at this.

    we’ll look into this!

    Is there a way to trigger the vibration in the controller, for example, during the hover-over event or other events?

    I think it is possible but requires coding.

    Thanks for the link.
    Because I can‘t code and therefore I‘m evaluating verge3d, which is a super cool solution for non coders,
    this might be a cool feature requesr for the VR puzzles?

    in reply to: VR Controller Navigation (Quest 2) #71261
    tomtm
    Participant

    Hi,
    Regarding the VR controllers, I have a shy question. Is there a way to trigger the vibration in the controller, for example, during the hover-over event or other events? I assume one would need a plugin for that. I haven’t found anything about it in the forum.

    Thanks Tom

    in reply to: Hair Cards Transparency #70933
    tomtm
    Participant

    The webp file I created was very rough. Meaning I did quickly masked out the white and did not take any time creating a clean mask. Which is why I used Alpha Blend. Using Alpha Hashed can cause the original color (in this case white) to appear in some spots. But for the most part it should look good.

    JPG Hair cards are not going to work well so you will want to separate them into an alpha based image format. There is nothing wrong with using Alpha Blend to get the effect you want…its probably the most simple solution for you as you can just separate the white hairs in the image using tools similar to tonal range selection.

    If you have a technical reason for using Alpha Hashed and you do find colorization you don’t want…you will find that if you colorize your files from black and white to black and the color of the hair you want..then alpha hash will work without creating the white but it still should be on a separate alpha layer. The white areas are the blending areas between the color edge and the mask that are not able to be clipped by alpha hash.

    Attached is the webp….i didn’t pack it in the blend file.

    Thanks a lot Xeon, I will test it with new better clip maps and will compare
    results in PC Browser and later in VR.

    in reply to: Hair Cards Transparency #70932
    tomtm
    Participant

    Alpha-Hashed also results with white borders right?

    Nope. Looks quite good.

    ok, thanks for testing. So it might be something with my clip map. But good to see it’s possible.

    in reply to: Hair Cards Transparency #70913
    tomtm
    Participant

    I looked at your blend file and made a modification to your haircard_clipmap.JPG

    Just as a general its best to use an file format with an alpha channel (.PNG, .WEBP). You will get predictable results.

    I took your file….separated the white out and created a new .WEBP and applied it to your model.

    As you can see EEVEE, EEVEE render and V3D look very close.

    Project/Blendfile here: https://v3d.net/t91

    Hi Xeon
    Thanks, it looks better now with your solution.
    I didn’t check the file format because clip maps are mostly delivered in .jpg format
    and work well with most 3D Applications.
    But a very good hint. Thanks.

    Alpha-Hashed also results with white borders right? Maybe it’s not possible to use for hair cards.

    Tom

    in reply to: Hair Cards Transparency #70900
    tomtm
    Participant

    I told you to attach here .blend with the head and hairs as an example. What did you do? You attached that useless image ))) You think that somebody in hurry will start modelling those hair cards to see what’s wrong with them? :unsure:

    sorry, I thought I did… here it is.
    It must be zipped, that’s why :-)

    • This reply was modified 9 months ago by tomtm.
    • This reply was modified 9 months ago by tomtm.
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    in reply to: Hair Cards Transparency #70892
    tomtm
    Participant

    As you can see, the Alpha-Blend mode is some kind of strange transparent.

    Nope. Looks exactly like in Blender. See no difference at all. And no issues.

    Yes, alpha blend looks in both more less same, but not ideal for hair cards.
    Alpha-Hased would look much better like it’s displayed in Evee , in Verge it looks wrong.

    Image 3 and 4 are alpha-hased

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    in reply to: Hair Cards Transparency #70887
    tomtm
    Participant

    Hi
    Attached a simple head with a simple hair cards object an a clip map.
    As you can see, the Alpha-Blend mode is some kind of strange transparent.
    In Evee, Alpha-Hased would look ok, but if you make a sneak peak or you publish
    it has these white edges.

    Any help is appriciated.. maybe alpha-hashed is buggy?

    Greets Tom

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Viewing 15 posts - 31 through 45 (of 79 total)