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tomtm

Forum Replies Created

Viewing 15 posts - 31 through 45 (of 83 total)
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  • in reply to: Force Browser for 72 fps for VR #72571
    tomtm
    Customer

    Hi kdv

    Ok, thank you for this information.
    I realized, that many games or other VR Projects availabe are running at 72 fps, which is better than have a display refresh rate at 90 and dropping fps even it runs most of the time at 84 -90 fps.

    in reply to: PWA offline app with .php calls #72435
    tomtm
    Customer

    Hi Tom,

    This is more about the offline mode than about PWA. PHP scripts are usually located on the remote server and the client (browser window) requests the server to execute PHP. Therefore if there is no Internet connection – no requests pass through, and PHP is not invoked.

    Thanks Yuri for clarify!

    tomtm
    Customer
    in reply to: Installing PWA on Meta Quest Browser? #72219
    tomtm
    Customer

    Hi Thomas
    Thanks for explaining, it sounds a bit too complicated for my (little) skills.
    Maybe Quest Browser will support PWA in future releases or ist there something speaking against? I also think it’s too complicated if you need to deliver the VR Projects in such a complicated way to the clients. So the only easy solution now is going over bookmarks.

    I just found this post, but so far it’s not really released.

    Thank you
    Tom

    • This reply was modified 8 months, 1 week ago by tomtm.
    in reply to: Installing PWA on Meta Quest Browser? #72213
    tomtm
    Customer

    Hi visualizer

    No I haven’t tried to install another browser through sidequest, I didn’t know about this site :-)
    I just found this workaround, but I don’t understand what he is exactly is doing or if this makes any sense,

    Greets Tom

    in reply to: get the size of the canvas #72211
    tomtm
    Customer

    Hi kdv

    Yes, offset seems to work.
    Thanks a lot.

    I couldn’t see this parameter in the developer tools tab of edge.

    Tom

    in reply to: Strategy for shaders #72173
    tomtm
    Customer

    Hi,
    I checked several ways to get rid of the frame drops caused by compiling shaders.
    I have a project, which should work in desktop and in VR.

    My best results are: If I make something like an Intro (Poly-Plane with a logo ).
    Behind this plane I move all objects (so that their in the camera field) and unhide all hidden geos and groups , and after this set it to their starting state and position und hide the plane.

    Or is there another approach? Because it’s a feature just to compile what’s in camera view.

    I also tried the code discussed here:

    Frame rate drops when show-ing objects for the first time

    But it doesn’t worked. Maybe I placed the code in the wrong place.
    Or can I use this code with the Execute-Script Puzzle?
    If my Scene is called CarConfigurator would it be

    function runCode(app) {
    app.renderer.compile(app.CarConfigurator, app.camera);
    }

    Thanks Tom

    in reply to: Installing PWA on Meta Quest Browser? #72123
    tomtm
    Customer

    Hi Alexander

    I just publishef the default verge3d cube
    scene with PWA activated.
    While in Edge Browser on windows it apears to download and install, in the Meta 3 Browser I couldn‘t find any download and intstall button.
    Quest 3 Browser also looks slightly different in the screenshot above.

    Thanks Tom

    PS: I see huge potential using Verge3d for
    creating VR applications, compared to most XR
    websites promoted by Meta itself, working with Verge3d and corresponding app like Blender it‘s easy to get much butter quality in no time!
    I‘m excited!

    in reply to: Strategy for shaders #72058
    tomtm
    Customer

    Thank you guys for the tricks and codes, I will try it and let you know if it worked in my case.

    Thanks Tom

    in reply to: VR Haptics Feature Request #71456
    tomtm
    Customer

    Hi, we have this task in our TODO list already, stay tuned!

    Very cool.
    I really like the approach of verge3d, it’s all well thought out, compliment guys!

    in reply to: Animation Light Power looks too bright #71373
    tomtm
    Customer

    Hi, please check out Verge3D 4.6 pre2 to confirm the issue has been resolved.

    Hi Alexander
    I checked the light animation and there seem to be still a problem.

    01: if you animate the light from Power 0 to 300, it will remain black in verge3d.
    02: if you animate the light from Power 10 to 300, it looks almost like in EVEE.
    03: if you animate the light from Power 2 to 300, it won’t reach same intensity at 300.

    I attached the .blend

    • This reply was modified 9 months, 2 weeks ago by tomtm.
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    in reply to: VR Controller Navigation (Quest 2) #71267
    tomtm
    Customer

    Dunno if it can be fixed, but i’ll kindly ask Alex and Yuri if they can take a look at this.

    we’ll look into this!

    Is there a way to trigger the vibration in the controller, for example, during the hover-over event or other events?

    I think it is possible but requires coding.

    Thanks for the link.
    Because I can‘t code and therefore I‘m evaluating verge3d, which is a super cool solution for non coders,
    this might be a cool feature requesr for the VR puzzles?

    in reply to: VR Controller Navigation (Quest 2) #71261
    tomtm
    Customer

    Hi,
    Regarding the VR controllers, I have a shy question. Is there a way to trigger the vibration in the controller, for example, during the hover-over event or other events? I assume one would need a plugin for that. I haven’t found anything about it in the forum.

    Thanks Tom

    in reply to: Hair Cards Transparency #70933
    tomtm
    Customer

    The webp file I created was very rough. Meaning I did quickly masked out the white and did not take any time creating a clean mask. Which is why I used Alpha Blend. Using Alpha Hashed can cause the original color (in this case white) to appear in some spots. But for the most part it should look good.

    JPG Hair cards are not going to work well so you will want to separate them into an alpha based image format. There is nothing wrong with using Alpha Blend to get the effect you want…its probably the most simple solution for you as you can just separate the white hairs in the image using tools similar to tonal range selection.

    If you have a technical reason for using Alpha Hashed and you do find colorization you don’t want…you will find that if you colorize your files from black and white to black and the color of the hair you want..then alpha hash will work without creating the white but it still should be on a separate alpha layer. The white areas are the blending areas between the color edge and the mask that are not able to be clipped by alpha hash.

    Attached is the webp….i didn’t pack it in the blend file.

    Thanks a lot Xeon, I will test it with new better clip maps and will compare
    results in PC Browser and later in VR.

    in reply to: Hair Cards Transparency #70932
    tomtm
    Customer

    Alpha-Hashed also results with white borders right?

    Nope. Looks quite good.

    ok, thanks for testing. So it might be something with my clip map. But good to see it’s possible.

Viewing 15 posts - 31 through 45 (of 83 total)