We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

tomtm

Forum Replies Created

Viewing 15 posts - 16 through 30 (of 79 total)
  • Author
    Posts
  • in reply to: Video Bug after Meta Quest Browser Update #75678
    tomtm
    Participant

    Hi visualier
    could you see the flickering with your Meta Quest 3?
    It’s a little risky as long we don’t have an equivalent other browser.

    Wolvic Chromium Browser which is in early development has good performance, but
    it’s antialiasing is terrible. I hope they will match one day the quality of the Meta Browser.
    It’s a pitty, we can’t rollback to an earlier version, only factory reset is possible.

    Thanks for testing
    Tom

    in reply to: Video Bug after Meta Quest Browser Update #75677
    tomtm
    Participant

    Hi kdv

    thanks for checking.
    Did you use a Meta Quest 3 Device?

    After I made a factory reset, it was fine again (but oldest Browser-Version).. but after one reboot it updates itself and then the problem is here again.

    Thanks Tom

    in reply to: Video Bug after Meta Quest Browser Update #75668
    tomtm
    Participant

    Hi Verge3d users

    With the latest updates with Meta Quest 3 I have still this damn problem with flickering videos.
    It was introduced with a Meta Browser v32 update .
    Now I am running Meta Quest V66 and Meta Browser v34.
    Meta support is almost full of AI Agents, where support is limited.
    Would be cool, if someone could test following link
    and confirm or not confirm the bug.

    https://www.ayashmi.com/video_bug/Video_Bug.html

    Thanks

    in reply to: Verge’s marching towards 5.0 higher expectations #75533
    tomtm
    Participant

    I share the same opinion as Visualizer. I hope for more features for WebXR projects. This topic will quickly gain importance with the increasing availability of AR/VR devices. No other framework allows for such fast and high-quality development for WebXR.

    I haven’t been in this field for long, but the possibility of creating a 3D configurator for web use, along with a VR configurator for the showroom, is really cool, and I have several projects in the works regarding this.

    V3D should certainly continue to develop its core area, but I see the whole WebXR aspect as very important.

    No other workflow allows for creating such complex projects that work on almost any platform so quickly, in combination with Blender or other 3D apps.

    in reply to: Blender 3D Environment scene #74881
    tomtm
    Participant

    Hi,
    For reference you should use Eeve Renderer, because it will look more what it will be in WebGL via Sneak Peak. Have a look in the documents what is supportet (Shader/Lights,Shadows)

    in reply to: Video Bug after Meta Quest Browser Update #74623
    tomtm
    Participant

    Hi Yuri,

    Contacting a human beeing from Meta is a challenge, until now, I always got some
    unhelpful advises from an AI – Chatbot who pretends to be a human being.
    That’s why I just would like to know, if others also have this problem described above.

    Greest Tom

    in reply to: Subsurface Scattering / Hair Shader #74472
    tomtm
    Participant

    Hi Mikhail,
    wow cool, this helps a lot. Maybe you should add this to your material library so new user can find it asap.

    I hope I can show you my project when it is going public.

    Greets Tom

    in reply to: Only let enter VR on VR-Glasses #74338
    tomtm
    Participant

    I probably found another parameter.
    VR Glasses have an aspect ratio close to 1:1, so maybe this coudl be a unique parameter for VR-Glasses only.

    in reply to: Verge3d 4.6 and Javascript Obfuscators #72612
    tomtm
    Participant

    this service https://codebeautify.org works fine both for minifying and obfuscating.

    Hi kdv

    Thanks for the resource, it works !

    https://obfuscator.io/
    this also works, but only with Low Option preset you can set in a dropdown menu below the main editor.

    Greets Tom

    in reply to: 3D Buttons in VR are performance killers #72594
    tomtm
    Participant

    In VR mode, things like on hover or on click use a lot of performance if you use 3d objects like cubes or so

    Do you experience the same here https://v3d.net/qef?

    Hi kdv

    Ah I see, you added the controllers and vibration to it :-) how cool.
    The performance in the scene is quite well, drops sometimes to 83 frames.
    But I guess, it’s not so intensive like my scene with an animated character and 2 lights.
    I just see, if the buttons are out of view it’s nearly constant 90 fps in my scene.

    in reply to: 3D Buttons in VR are performance killers #72592
    tomtm
    Participant

    I have never notice any issues with degradation of performance on whenclicks on 3D objects vs 2D objects. You mentioned you have FPS drops when you use 3D objects as buttons?
    If you a simple scene with a 3d object and a simple hide object on click….this is causing FPS drops and performance issues? What version of V3D are you using?

    I’m using latest Verge3d 4.6 and Blender 4.1
    I have an animated Character in the scene with shape keys for face expression and also hair via
    hair cards.
    But even if I disable the keyshape animations, it’s not the thing which it drops the frame rate.
    It’s really the buttons.

    here is a puzzle how I puzzled the button funtctions.

    Attachments:
    You must be logged in to view attached files.
    in reply to: Force Browser for 72 fps for VR #72571
    tomtm
    Participant

    Hi kdv

    Ok, thank you for this information.
    I realized, that many games or other VR Projects availabe are running at 72 fps, which is better than have a display refresh rate at 90 and dropping fps even it runs most of the time at 84 -90 fps.

    in reply to: PWA offline app with .php calls #72435
    tomtm
    Participant

    Hi Tom,

    This is more about the offline mode than about PWA. PHP scripts are usually located on the remote server and the client (browser window) requests the server to execute PHP. Therefore if there is no Internet connection – no requests pass through, and PHP is not invoked.

    Thanks Yuri for clarify!

    tomtm
    Participant
    in reply to: Installing PWA on Meta Quest Browser? #72219
    tomtm
    Participant

    Hi Thomas
    Thanks for explaining, it sounds a bit too complicated for my (little) skills.
    Maybe Quest Browser will support PWA in future releases or ist there something speaking against? I also think it’s too complicated if you need to deliver the VR Projects in such a complicated way to the clients. So the only easy solution now is going over bookmarks.

    I just found this post, but so far it’s not really released.

    Thank you
    Tom

    • This reply was modified 7 months, 1 week ago by tomtm.
Viewing 15 posts - 16 through 30 (of 79 total)