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tomtmParticipant
Hi visualier
could you see the flickering with your Meta Quest 3?
It’s a little risky as long we don’t have an equivalent other browser.Wolvic Chromium Browser which is in early development has good performance, but
it’s antialiasing is terrible. I hope they will match one day the quality of the Meta Browser.
It’s a pitty, we can’t rollback to an earlier version, only factory reset is possible.Thanks for testing
TomtomtmParticipantHi kdv
thanks for checking.
Did you use a Meta Quest 3 Device?After I made a factory reset, it was fine again (but oldest Browser-Version).. but after one reboot it updates itself and then the problem is here again.
Thanks Tom
tomtmParticipantHi Verge3d users
With the latest updates with Meta Quest 3 I have still this damn problem with flickering videos.
It was introduced with a Meta Browser v32 update .
Now I am running Meta Quest V66 and Meta Browser v34.
Meta support is almost full of AI Agents, where support is limited.
Would be cool, if someone could test following link
and confirm or not confirm the bug.https://www.ayashmi.com/video_bug/Video_Bug.html
Thanks
tomtmParticipantI share the same opinion as Visualizer. I hope for more features for WebXR projects. This topic will quickly gain importance with the increasing availability of AR/VR devices. No other framework allows for such fast and high-quality development for WebXR.
I haven’t been in this field for long, but the possibility of creating a 3D configurator for web use, along with a VR configurator for the showroom, is really cool, and I have several projects in the works regarding this.
V3D should certainly continue to develop its core area, but I see the whole WebXR aspect as very important.
No other workflow allows for creating such complex projects that work on almost any platform so quickly, in combination with Blender or other 3D apps.
tomtmParticipantHi,
For reference you should use Eeve Renderer, because it will look more what it will be in WebGL via Sneak Peak. Have a look in the documents what is supportet (Shader/Lights,Shadows)tomtmParticipantHi Yuri,
Contacting a human beeing from Meta is a challenge, until now, I always got some
unhelpful advises from an AI – Chatbot who pretends to be a human being.
That’s why I just would like to know, if others also have this problem described above.Greest Tom
tomtmParticipantHi Mikhail,
wow cool, this helps a lot. Maybe you should add this to your material library so new user can find it asap.I hope I can show you my project when it is going public.
Greets Tom
tomtmParticipantI probably found another parameter.
VR Glasses have an aspect ratio close to 1:1, so maybe this coudl be a unique parameter for VR-Glasses only.tomtmParticipantthis service https://codebeautify.org works fine both for minifying and obfuscating.
Hi kdv
Thanks for the resource, it works !
https://obfuscator.io/
this also works, but only with Low Option preset you can set in a dropdown menu below the main editor.Greets Tom
tomtmParticipantIn VR mode, things like on hover or on click use a lot of performance if you use 3d objects like cubes or so
Do you experience the same here https://v3d.net/qef?
Hi kdv
Ah I see, you added the controllers and vibration to it how cool.
The performance in the scene is quite well, drops sometimes to 83 frames.
But I guess, it’s not so intensive like my scene with an animated character and 2 lights.
I just see, if the buttons are out of view it’s nearly constant 90 fps in my scene.tomtmParticipantI have never notice any issues with degradation of performance on whenclicks on 3D objects vs 2D objects. You mentioned you have FPS drops when you use 3D objects as buttons?
If you a simple scene with a 3d object and a simple hide object on click….this is causing FPS drops and performance issues? What version of V3D are you using?I’m using latest Verge3d 4.6 and Blender 4.1
I have an animated Character in the scene with shape keys for face expression and also hair via
hair cards.
But even if I disable the keyshape animations, it’s not the thing which it drops the frame rate.
It’s really the buttons.here is a puzzle how I puzzled the button funtctions.
Attachments:
You must be logged in to view attached files.tomtmParticipantHi kdv
Ok, thank you for this information.
I realized, that many games or other VR Projects availabe are running at 72 fps, which is better than have a display refresh rate at 90 and dropping fps even it runs most of the time at 84 -90 fps.tomtmParticipantHi Tom,
This is more about the offline mode than about PWA. PHP scripts are usually located on the remote server and the client (browser window) requests the server to execute PHP. Therefore if there is no Internet connection – no requests pass through, and PHP is not invoked.
Thanks Yuri for clarify!
tomtmParticipanthttps://www.soft8soft.com/topic/verge3d-tools-plugin/#post-66231
Ahh, very cool, thanks !
tomtmParticipantHi Thomas
Thanks for explaining, it sounds a bit too complicated for my (little) skills.
Maybe Quest Browser will support PWA in future releases or ist there something speaking against? I also think it’s too complicated if you need to deliver the VR Projects in such a complicated way to the clients. So the only easy solution now is going over bookmarks.I just found this post, but so far it’s not really released.
Available today, Progressive Web Apps are coming to Oculus Quest!
Facebook, Instagram, Smartsheet, and Spike are available now and Dropbox, Slack, Monday, Mural, My5 (UK), and PlutoTV coming soon! Developers can learn more at https://t.co/WziGZ6Nd0m pic.twitter.com/KUllhMJ91e
— Jacob Rossi (@jacobrossi) October 28, 2021
Thank you
Tom- This reply was modified 7 months, 1 week ago by tomtm.
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