Forum Replies Created
-
AuthorPosts
-
2025-01-29 at 4:18 pm in reply to: Make an App to start the Meta Quest 3 Browser with the project URL #80027
tomtm
CustomerDid it work for you?
I am very happy to have some icons for the project in the task bar, it’s much easier for clients.tomtm
CustomerWell…since this is done in Three.js there are a few options they had in changing the background color. What you can do in V3D is start with a background element. It could be a sphere, a box , a plane… what ever works best in your project. Then just assign a map to that object and control the mixing using value nodes in the shader nodes. You can then control the values by the scroll wheel, drag movement or anything else you can think of.
Ok, I will try with a geo, in the environment change
are always causing frame drops.
And how could they achive these animated
displacement effects on the sphere?tomtm
CustomerHi Yuri
Here are the infos of my Galaxy Tab S9
Attachments:
You must be logged in to view attached files.tomtm
CustomerHI Yuri
Why playbacking the video it is constantly flickering.
If you have other transparent objects with some alpha value < 1 in the scene, they are also flickering while
the video is playing, when the video stops, nothing is flickering at all.
So the playing video causes flickering otherwise
everything works smooth.Looks like it‘s galaxy specific, I updated the android os
yesterday but the problem persists.
I also tried to change some browser settings accessing via chrome://flagsGreets Tom
2024-11-30 at 1:49 am in reply to: Remove Offset between Camera Control Object and Active Cam in VR #79162tomtm
CustomerGreat, many thanks for your video explanation.
It’s little abstract to understand, but now I got it.2024-11-28 at 10:28 pm in reply to: Remove Offset between Camera Control Object and Active Cam in VR #79149tomtm
CustomerHi kdv
thanks for this insights. I didn’t know about this fact.
I made a little function to compensate the offset, so I move back the camera control object or in other words I changed the center of the scene then.Attachments:
You must be logged in to view attached files.2024-11-28 at 6:43 am in reply to: Remove Offset between Camera Control Object and Active Cam in VR #79136tomtm
CustomerHi Alexander
I sent you my license details via contact form.
Considering my question, if I trace the position data of the active camera, if I move with the head set lets say in y-direction the offset increases.
If I would like to place the position on a certain point, the offset remains.
What do you mean by a virtual boundary?Thanks Tom
tomtm
CustomerHi Team,
the addition of spatial audio is very cool, makes fun for the VR projects.
Greets Tom
tomtm
CustomerHi kdv
Thanks for explanation.Tom
tomtm
CustomerI hope I can post a sample scene soon.
I am really curious how to make initialisation better, especially if you enter VR, there are likely more difficulties due to the nature of weaker hardware.tomtm
CustomerHi
unfortunately due to a NDA I can‘t share the scene.
Maybe I have to many calls when I start an animation, but this wouldn‘t explain, why it‘s working after I called it
one time.Thanks for the script and help!
Tomtomtm
CustomerHi Kdv
Do you put this script in the very beginning of the puzzle?
I still have the situation, that some actions have some frame drops the first time they run.
After playing the animation the second time, it is fine.tomtm
CustomerHi kdv
wow, this works, it’s much better to enter the VR Mode and also this shadow is gone!
Thank you a lot for showing the trick.Tom
tomtm
CustomerHi,
On my Meta Quest 3 it takes much longer to load or initialize the scene and then I have something like a stencil shadow over the picture. See attachement.
If guess a deactivation via script would work better.Thanks Tom
Attachments:
You must be logged in to view attached files.tomtm
CustomerHi kdv
thanks, true… this was my mistake.
-
AuthorPosts