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dssctrCustomer
Whew! I was wondering if my instructions were clear enough. Good Luck! :)
dssctrCustomerYes, I can now see you did. I ended up doing a clean install of Blender and Verge which was probably for the best for the New Year. Yay it all works smoothly. Thanks for the quick feedback and Merry Christmas!!!
dssctrCustomerWhoa! This is game-changing for education.
dssctrCustomerIf it’s a room the puzzle should look like this.
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You must be logged in to view attached files.2021-09-29 at 11:16 pm in reply to: [SOLVED] Camera Rotation – 3D space / Verge vs. Google Street View #45526dssctrCustomerIt goes here for anyone like me.
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You must be logged in to view attached files.dssctrCustomerThis might work. I’ve used this particular method with Storyline. I was hoping to try it out with Verge, but it’s fairly simple to set up. https://youtu.be/v4RTzJLkrus?t=84
Affix that to your index.html and use the transparent background puzzle option.
2020-10-28 at 5:00 pm in reply to: Return of the Crunch – attn: any Articulate Storyline Users #34683dssctrCustomerHey Crunch, I just saw this. Unfortunately, Storyline doesn’t make this easy. There’s more to it than just a working file. Pay attention to #4. Here it goes.
https://360.articulate.com/review/content/425f5f56-da82-481d-b054-3a6e3fdbdfc2/reviewI did this the old way and haven’t tried the new JS puzzle.
1. Inside your verge_name.js it should look something like this at the bottom of the script. Also, see the puzzle attachment(puzL.png) too.
//Verge passing variable to Storyline function prepareExternalInterface(app) { app.ExternalInterface.passvariabletrue = function() { var player=parent.GetPlayer(); var myVar = player.SetVar("variable",true); return myVar; } app.ExternalInterface.passvariablefalse = function() { var player=parent.GetPlayer(); var myVar = player.SetVar("variable",false); return myVar; } } //Storyline calls come here to trigger Verge procedure. function runCode(app) { window.spin = function() { v3d.puzzles.procedures.spin(); } window.stopspin = function() { v3d.puzzles.procedures.stopspin(); } }
2. Excecute JS triggers in Storyline should look something like this
var iframeElements = document.getElementsByTagName("iframe"); iframeElements[0].contentWindow.window.spin();
var iframeElements = document.getElementsByTagName("iframe"); iframeElements[0].contentWindow.window.stopspin();
3. In SL make a webObject(iframe) and then go and rename your local verge_name.html to index.html. Target your webObject to your index.html.(right-click menu on WebObject and select your index.html) SL will make a copy of [all elements within the same folder as index.html (so you might want to remove your blend file first)] and SL places them into its own published WebObject>folder when you publish SL to Web option.
4.IMPORTANT: If your lucky, everything works. If not (because you need to tweak something in Verge), and you need to republish SL, you will NEED to rename your webObject’s folder name(doesn’t matter what) that has your index.html inside, and again retarget the WebObject to the index.html. If you don’t, it will never overwrite tweaks you’ve made in verge puzzles, js or glTFs.
Good Luck. -Rick
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You must be logged in to view attached files.dssctrCustomerEnjoy :)
This is Lewis Carrol’s poem Jabberwocky in an animated music video Verge3d style. Yes, that is my voice in the mix.
dssctrCustomerThank You! I’ll post the link when it is done then…. It’s a music video.
dssctrCustomerhi Ivan,
That makes perfect sense now. I can easily adjust to this, as it is way better than when Verge3d was first released, in that I can combine those two methods of animation now. Thank you guys for looking at this and giving further explanation.Sincerely, Rick
dssctrCustomerI just emailed you the files with this forum title. Thank you for looking into this.
If I unparent the armature, I can get more shape keys, but I am limited to just 5.
Thanks, Rick
dssctrCustomerHere’s both firefox and google. Yes, it looks like a limit of sorts. The last shape key 6 has no editing.( I only clicked the + )
thanks,Rick
dssctrCustomerAh I see I didn’t understand the context of your first post. In that case, you don’t need usdz for the iPhone guys. Have them just download the XRViewer app (google) onto their iphones from the app store. It works well with Yuri’s farmer AR demo on my iPhone 11. And retains full interactivity in Augmented reality.
dssctrCustomerSketchfab, I think has new a free method to download a converted usdz if you post a model( just came out) and Adobe Aero has that feature also built in. If you have a mac you can do this https://developer.apple.com/news/?id=01132020a for free.
2020-07-03 at 5:04 pm in reply to: VR version of my Vehicle Fantasy, timer and IBL lighting issues #29630dssctrCustomerSorry, no it did not.
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