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thomasupCustomer
you can use app.camera.setViewOffset(1,1,.5,0,1,1) to introduce a lens shift via javascript.
this function is inherited from threejs, see docs here:
https://threejs.org/docs/#api/en/cameras/PerspectiveCamera.setViewOffsetwe used this to offset our rotation center, which works quite well because it also centers the perspective on the rotation center.
thomasupCustomernice one!
good to see the refelection probes, and clipping.
also thank you for fixing the shapekey bug!thomasupCustomerhey visualizer,
there are no dms here, but you can find my mail on our website, i am thomas:
https://www.updesignstudio.de/people/thomasupCustomerin javascript, you can use this to create a screenshot as a blob image, and use it, as download, or set it as an image:
var img = app.renderer.domElement.toDataURL("image/png"); document.getElementById(imgId).src = img;
thomasupCustomersecond try to add the package, maybe a zip works?
thomasupCustomersince we use these limits quite a lot, i had a deeper look at it, and updated it to use gizmos.
they are not perfect (some range visual instead of two circles would be nicer), but they help a lot speeding up the worflow to set up and change limits.we packed it as an installable plugin, so others can use it easily: download the .py and install via the blender preferences.
feel free to integrate this one in a future verge3d release, if wanted.
Attachments:
You must be logged in to view attached files.thomasupCustomerwe tried out some more things, and found the causes:
– shapekeys do not export when there are modifiers on the object
– sometimes the Basis-shapekey in blender is non-zero, this can cause issues. we solved this by creating a new shapekey from mix, and replacing the Basis-shapekeythomasupCustomerhm, i am currently unable to narrow it down, and create an example. i will come back when i was able to do that.
thomasupCustomerthis seems to be generally true for objects that are not visible in the viewport.
only objects, that are visible in the viewport export correct shapekeys.
thomasupCustomerthese work! perfect.
thank you
thomasupCustomerindeed, these effects could see improvement. the performance and quality would need to be better for us to use them.
although, we would love to have these effects for faster machines!not a deal breaker for us though, we get far enough with traditional methods.
thomasupCustomernice! thank you
thomasupCustomernice one!
i like that you allow usage of the interface, before the 3d model is loaded. good solution!thomasupCustomerthanks a lot!
thomasupCustomernice one! excellent material and surface quality
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