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tcdoeCustomer
I think I’m missing something very fundamental here (apologies). I looked hard at the teapot demo and I see the init puzzle, but how are these names ‘created’ or referenced? I see the text and the spinning pot, but they don’t appear in the .blend file, so they must be somewhere else. I see references to the names “progress_bar” and “teapot_hider” and “loading_percantage” etc. in the ‘index.html’ file, but I don’t have an index.html file in my application.
I have no idea right now what I’m supposed to do. It’s probably something very simple that being a novice I don’t understand.
CEO, ABĒMIS LLC
visit: abemis.comtcdoeCustomerOk thanks, I’ve done exactly as in demos, but it’s just a black screen. I think I’m naming something wrong. I’ll work on it more and post a solution when I get something (or not :)
CEO, ABĒMIS LLC
visit: abemis.com2018-11-23 at 11:02 pm in reply to: Why do I sometimes have two blue icons, one doesn't work, one does #9121tcdoeCustomerWell i’ll be darned. didn’t search deep enough. thanks.
CEO, ABĒMIS LLC
visit: abemis.com2018-11-22 at 11:59 pm in reply to: Why do I sometimes have two blue icons, one doesn't work, one does #9096tcdoeCustomerNope, I did check that. Only one html file.
You can check too just look in the folder I linked to previously.
CEO, ABĒMIS LLC
visit: abemis.comtcdoeCustomerIs there an easy way to make an atlas from an image sequence (mp4 or anim-gif either one) that I should know? There’s probably some easy python script or something out there. I searched but didn’t find anything I could easily use… Also, I’m worried that the atlas would be too big. Probably I’ll need at least 400×400 for each image just to make it look photographic very basic and not too pixelly (that’s what I’m using now for anim-gif. So for 36 images which is bare minimum to look decent for one 360 rot, that’s 2400×2400 just for the ugly case. I’d rather have 64 steps but that’s not looking possible.
I have a feeling that just using an mp4 with 64 frames might work, as long as I can set the picture frame to synchronize with animation. Not sure about that yet.
Anyway thanks if you know a video to atlas tool.CEO, ABĒMIS LLC
visit: abemis.comtcdoeCustomerThanks!
I think I understand, we’ll give it a go then. :)CEO, ABĒMIS LLC
visit: abemis.comtcdoeCustomerAlso I really need the loading animation background to be black or gray, not white. Thx.
CEO, ABĒMIS LLC
visit: abemis.comtcdoeCustomerHello,
I’ve been trying to implement this like Jem posted, and am a bit confused.
I’d like to change color and other parameters too. I looked at the manual, but can’t seem to figure out the right syntax. Can you post a quick example with changes to all the parameters? That would be great.[edit] I should add that I want to not make it rotate, but actually just cycle through a set of frames like in a regular loading animation, if that’s possible.
thx.CEO, ABĒMIS LLC
visit: abemis.com2018-11-13 at 11:39 pm in reply to: Enabling shadows makes blank screen (both sneak peek and pub) #8891tcdoeCustomerGreat thanks, I’ll tryout.
note that in your info/manuals it says that point lights do work with shadows. Maybe I misunderstand or missed something.
So just to be sure, in 4.8 or 4.9 point lights DO NOT work with shadows.
Also, I’ve found that ‘enabling screen capture’ in the INIT crashes my brand new android tablet (back to blank). It’s not a giant problem but you’all should know.
CEO, ABĒMIS LLC
visit: abemis.comtcdoeCustomerThanks great. I’ll try this out.
CEO, ABĒMIS LLC
visit: abemis.com2018-11-09 at 12:58 am in reply to: Enabling shadows makes blank screen (both sneak peek and pub) #8786tcdoeCustomerHi,
Unfortunately it did not work. I can’t get shadows. I CAN see some kind of shadow-thing happening. If you rotate the scene (not in Blender, but on the generated webpage) until you are looking top-down, you’ll see some hard-shadows of just the text ‘flashing-by’.I’ve reduced the number of lights to only three point sources. I tried many permutations such as using spotlight source but nothing changes.
At least now it’s not just a blank page.
I’m guessing there might be some problem with how I’m assigning the Verge light parameters e.g. FOV, near-far, etc.
Please take a look at that (linked below) and see if you find any obvious (to you) mistakes. I’m not sure how to set a FOV for a point light source.Note again that I’m using 2.9 here but I tried going back to 2.8 and the same thing.
Here is zipped file of my work directory updated: pword is vergeabem02.
https://drive.google.com/file/d/1CQ52IH40EX6VkdfkFY960_bP2V2uqV0L/view?usp=sharingIf anyone else here in the community wants to download/check it please feel free! but I ask that you don’t distribute. Thx.
Best, T.
CEO, ABĒMIS LLC
visit: abemis.com2018-11-07 at 8:41 am in reply to: Enabling shadows makes blank screen (both sneak peek and pub) #8712tcdoeCustomerHi Ok thanks for the info. You might want to include that information about # of light source limits for people who are new to this.
I’ll try reducing, looking at console, and see what happens.CEO, ABĒMIS LLC
visit: abemis.comtcdoeCustomerYes thanks, I’ve done that.
The real problem though, is on the client side. I want to be able to refresh/reload new updates minute-by-minute and/or every time the client makes a parameter change submission (e.g. hits the ‘submit’ button). This is for displaying client-specific computational updates calculated by us on the server side (in blender and CGAL).
So killing the cache is a stop-gap option, but obviously terrible.
Thanks again for the info.
T.CEO, ABĒMIS LLC
visit: abemis.comtcdoeCustomerOk thanks for that. I’m really surprised there’s no client-side way to do this. It’s kind of a huge problem.
For now I’m having everybody install this Chrome extension or equivalent.
“Classic Cache Killer”
That works but is a terrible solution.
If anybody else has a better one, jeez please let me know.
CEO, ABĒMIS LLC
visit: abemis.comtcdoeCustomerHi Yuri,
Thanks, I’ve done the second thing. The first suggestion won’t work because it affects all the objects on the site, not just the text.It’s working. Another thing though that’s particularly weird, is that when I ‘publish’ the site, it doesn’t update at the html link (like when the pop-up appears giving the site link). It just stays the same from the first ‘publishing’. I’ve fixed this before by deleting all of my verge3d network files, and then re-publishing, but not working this time.
For now I’m hosting on our main site, which is working. Just fyi, here:
http://abemis3d.com/Mgon_main01/Mgon_main01.htmlI want to also mention that I think you should put a very clear info about this in your manual and especially the introduction. I spent hours and hours thinking I did something wrong on my end in Blender.
Best, T.
CEO, ABĒMIS LLC
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