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swatchyb
CustomerHi Xeon,
Sorry to miss your quick and kind answer.
This is not so much about “display” – meaning hiding the scene until loaded. I was really looking to make the application of materials wait until the 1 to 10 gltfs (dynamic quantity depending on the product) have loaded, since if the gltf is not loaded, it misses the material, and remains as default (white). A good total load time is <2secs and poor around 5. Anyway, instead of a long winded explanation, as a temp fix, I just added an “after 0.5sec do” puzzle and put all of the material loads in that – seems to work most of the time without appreciable delay in full render.
But thanks for making me think a bit ;)
swatchyb
CustomerHi Yuri,
Can you please give myself and my Dev some direction as to where and how to go about a custom solution? If once the screen shot is taken (using the puzzle), are js parameters to be called, and from which file?
This is really the last hang up before launch.
Thanks in advance :)swatchyb
CustomerAnything you can add that would clarify the steps without custom js, WP.
My case would retrieve the id# of the item from a field in the parent doc to use as the name of the png saved to the path specified, probably using the (send data (take screenshot as (png)) to (https://mydomain.com/assets/media/coii/..)) or something like that, right?swatchyb
CustomerThat would be great.
swatchyb
CustomerHi Yuri, thanks for the quick reply and agency/ freelance suggestion. I actually have a guy, but was hoping I could make a case for puzzle integration. The case being that if the idea/functionality is useful enough to be possible with WP on the backend, why not make it independent of WP and regardless of platform. As well, I am sure that anybody building a configurator could/ would, if available, use this feature. Also, it seems like you are already so close, would it be a big task?
Just to reprise, I am looking to use the screenshot png as a visual record of the configured product in the shopping cart (example image attached) and customer’s purchase history, and could just use the item# (pid) as the imageName.png.
Not a lawyer either, but hope I make an compelling case
thank you!
Attachments:
You must be logged in to view attached files.swatchyb
CustomerHi Yuri,
Returning to this subject (saving screenshot to server), do you think I should hire a dev to do it as custom work, or do you have this feature in the roadmap for a puzzle? (ps. I am using a low code ide (php/mysql), but the js stuff is outside of its codeless scope and my ability). Any tips you can provide are appreciated.
Thanks!swatchyb
CustomerJust to add, my project is stalled on this important feature (auto-saving the screen shot to the server without WordPress). Hoping this might be something on the roadmap for an enhanced puzzle, Yuri
thanks!swatchyb
CustomerHi Yuri,
Don’t think it returns anything, but then I am not offering a name either. Attached is the simple puzzle I tried, and the response was:<!DOCTYPE HTML PUBLIC “-//IETF//DTD HTML 2.0//EN”>
<html><head>
<title>404 Not Found</title>
</head><body>
<h1>Not Found</h1>
<p>The requested URL was not found on this server.</p>
<p>Additionally, a 404 Not Found
error was encountered while trying to use an ErrorDocument to handle the request.</p>
</body></html>In a perfect world, there would be a puzzle that went something like:
SEND DATA / +take a screen shot/ TO / +”server path”/ AS ELEMENT/ +”file_name_field” (in parent doc option)I see you have the idea there for WP, both in what you suggested before, and in your e-commerce/ place order/ make a screen shot puzzle. so it is like that, but not tied to WP. Very useful for customer order history of configured products!
Thanks for your help.
swatchyb
CustomerHi Yuri,
Using a pretty standard set up PHP/Linux on a cloud service. Have built a crm web-app using bootstrap/css/mysql stuff, and with v3d as the fun part. Everything else is working well (including v3d :), and this may be my last technical challenge before soft launch. Thanks in advance for your help.swatchyb
CustomerHi Yuri,
I created that path replacing the server name and using the attached puzzle, but with no luck. Not using WP, but doubt that has anything to do with it. Also hadn’t connected the set link puzzle since I hadn’t gotten that far. Also attached are the Network and Console snips.
Any hints?
Many thanks!swatchyb
CustomerHi Yuri,
I cut the textures, one by one, but that didn’t do it. Although it is hard to tell what did it, because I don’t know if you can “disable cache” in Safari to force the new scene on refresh, but I deleted all of the lights (8 soft points, no shadows) and added back one, and it came back. Then I added back 4 more (so total 5, top and 4 corners, still no shadows, but no problem. Also still have 6 textures in this product, plus the environment, so 7 and still working in iOS. Back in business!Now, only one more problem to solve – any chance you have a puzzle for “dummies” to do this?
Thanks for everything.
swatchyb
CustomerHi dibeholder,
belated thanks for the suggestion. Everything is on the same server/ site etc. And things have settled into only not working in iOS. I also tried Sparazza’s suggestion and cut the scene down to 5 textures, but still not luck.
I will reach out to the v3d team and see if they have any suggestions.
It is a rocket in Edge/Chrome and ok in Firefox.
Thanks again.swatchyb
Customerthanks for the idea and info Sparazza. I also have the same problem inconsistently on different devices, and in different browsers (with Win10).
Anyway, I had 10 textures and reduced it to 6 in Blender, and disabled any puzzles that referred to them, and killed all shadows on the lights. But no luck.
Mikhail, can you suggest a solution on this? Maybe it has to do with now getting and “Uncaught DOMException” error (see attached). This may have started when I enabled ssl, not sure.
Any clue appreciated from all. thanks.
swatchyb
CustomerHi dibeholder,
I think I had celebrated too soon, since the problem has come back. But at that time, the addition of a normal map node to any material that had a texture, did the trick. Attached is a snip of the node attached to the normal input of the principled bsdf. Hopefully that may solve your issue in iOS. If I figure out what is going on now, I will add to this post.
good luck!swatchyb
CustomerThanks Alexander,
Not sure I get how to get it to save to the server (the path is specified in the puzzle) vs downloading to the client, or the loaded data puzzle functionality. Attached is where I am at, can you tell me what pieces are missing?
Thanks for the clues. You would be surprised how far I have gotten given that I am not a developer at all
Thanks again -
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