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David

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Viewing 4 posts - 1 through 4 (of 4 total)
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  • in reply to: V3D PBR shader : normal map inverted #4068
    David
    Customer

    I checked the last release and I gladly saw everything works fine now !
    It is really the perfect schedule for me because I am currently in production for one of my client and I am using Verge3D.
    Hope I could share the result later.

    Many thanks to the team !

    in reply to: V3D PBR shader : normal map inverted #1890
    David
    Customer

    Found this in the release note for 1.0.5 published by Yuri

    Fixed issue with normal mapping when used with a mirrored UV map.

    Seems to be a fix of my issue… but I don’t see any improvement when I test this release :cry:

    Forget to ship it ?

    in reply to: V3D PBR shader : normal map inverted #1770
    David
    Customer

    :yahoo:

    happy to help!
    … and waiting eagerly for the fix to be released

    in reply to: V3D PBR shader : normal map inverted #1764
    David
    Customer

    no problem!
    Original model cannot be uploaded but I created a simple scene to demonstrate the issue. Two simple planes with the same material but UV map of the plane on the right side has been flipped on the X axis.

    try to render the scene with Cycles : no problem
    try to render the scene in Verge3D : normal effect is inverted on the right plane.

Viewing 4 posts - 1 through 4 (of 4 total)