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For what I’ve seen until now, IOS is capable of managing only 8 textures in the same scene (these including your environment, the shadow maps and some other under the hood…) so you can try by removing some texture and using only essential one
Cheers!
Sparazza
Dear Verge3D team… huge THANKS for this powerful framework! we are already using it in some projects and now is time to thankyou (and say hi! ) from Italy