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soflowCustomer
Somehow the problem is solved… don’t know why, but now it works…
soflowCustomerTank you a lot for these information Mikail and Vincent. I will check these links of troubleshooting.
Greetz
SosoflowCustomerJo – the problem has been solved. Many, many thanks. Clipping was the right parameter…
best so
soflowCustomerYes okay – I try to find the best settings for camera clipping. I wouldn’t have thought that the clipping of the camera was connected to this. Since I come very close to individual objects in some predetermined camera positions, I have to test whether 1 Unite is not too big. I try it out. Many thanks for the tips.
soflowCustomerHi Yuri
thank you both for your quick help. I just don’t understand, what you mean by “moving far and near planes” – what exactly do you mean in terms of the camera settings? Just I manipulate lens settings – like reducing the focal length to get closer to the objects and also the verge3d settings “Max Distance”. Please get me some closer to where to find these settings? Thx
so
soflowCustomerHi Mikhail
it’s true, if you increase the distance between the ground and the rails, the flickering disappears – but the distance must actually be very large, so that it becomes obvious that the construction is no longer on the ground. the other objects of the construction also lie on top of each other, wirhout that something flickers. is there no other solution? Rendering order doesn’t help, right?
Thx for yout quick answer
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