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illussimo

Forum Replies Created

Viewing 15 posts - 106 through 120 (of 197 total)
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  • in reply to: Verge3D 2.16 pre1 available! #20346
    illussimo
    Customer

    Great news! WooCommerce integration :yahoo: , your very clear tutorial about implementing it and all other improvements and fixes. :yes:

    illussimo
    Customer

    Thank you Tidlybit. Yes, that is important and I had done that (in 80% quality), but most of the textures just didn’t load in iOS when using real shadows.
    With shadows baked to textures and with real shadows turned of in Verge3D everything loads and runs smoothly. So yes, converting textures from ping to jpg, not using too many lights, and baking shadows will work fine in iOS in most cases. :yes:

    in reply to: Feature Request "when pressed" and "when released" #20293
    illussimo
    Customer

    Hello Tidlybit,
    This is how I did it in my Fantasy Vehicle. I think this is the behaviour you are looking for. Of course, you can put all kinds of behaviours in the if feature available touchscreen puzzle, like make divs appear and disappear I have included a screenshot of the puzzles.
    Hope this helps.
    :bye: Simone

    in reply to: some objects not rendering on Windows #20290
    illussimo
    Customer

    Cute with all the sounds! :yes:
    But you are right the sheep don’t appear here on Windows in both Firefox and Chrome. I have included a screen capture with error logs.
    Hope it will help. :bye:

    illussimo
    Customer

    Thanks for your answer. Glad to hear that this will be fixed soon.
    How about the crying sound not stopping the moment the Joker starts to talk, I have not only paused the sound but also set the volume to 0.
    This worked fine in 2.14 but not in 2.15
    Verge3D 2.14
    https://illussimo.com/webgl/CardDeckTheatre-v2/card_deck_theatre_1.html
    Verge3D 2.15
    https://illussimo.com/webgl/CardDeckTheatre-2_15/card_deck_theatre_1.html
    Probably this will be also fixed in the next update?
    :bye:

    illussimo
    Customer

    But it is more efficient to use image-based lighting provided by environment texture than to have multiple lamps.

    I already did that, but I needed additional lamps to make everything the way I want it to look.
    Maybe next year Apple will comply with WebGL standards…
    For now, with baking the shadows and unchecking (real) shadows in the Verge3D settings I got everything working fine. :yes:
    :bye:

    illussimo
    Customer

    Thanks for your quick reply.
    I have a maximum of 4 texture maps per object and mostly less. I have roughness, metalness and AO in the different channels packed in one texture for efficiency. So that should be fine.
    In one project I have nearly only used procedural textures. Some of them have colour-ramps. Do you mean that if a colour-ramp is used it is seen as a texture?
    Even then my scenes should load in iOS. And they do and work fine if shadows are disabled in the Verge3D render settings.
    Somehow it seems shadows are the bottleneck for iOS. :-(
    When I bake the shadows which even adds extra textures to my objects everything still loads and works without problems in iOS. So, for now, that seems the way to go to make things also work in iOS.
    I hide and show different shadow textures if things have moved in my scene. There is always some workaround… :yes:
    :bye:

    in reply to: This Verge3D presentation was made with Verge3D #20078
    illussimo
    Customer

    @zjbcool You are cool! B-)
    Even though I can’t understand and read Chinese I could see you give in-depth information about Verge3D and WebGL not only for Blender and 3dsMax users but also for other 3D programs through your Verge3D application. Such a great example of how Verge3D can be implemented for education. B-)
    :bye: Simone

    in reply to: Simple painting #19580
    illussimo
    Customer

    Again such a good and nice idea! :good:
    :bye:

    in reply to: ThreeJS moon :) #19437
    illussimo
    Customer

    Wow, awesome! It makes me turn back to writing javascript again.
    Thanks for sharing this!

    illussimo
    Customer

    € 25,- for a 3D model? That is an insult! Nobody wants clients like that!
    I can tell you that not only in Russia but also in the Netherlands there are “clients” who want everything for cheap, cheap, cheap. Unfortunately, we are tempted to offer much too low prices for our, in fact, highly skilled work. That makes potential clients underestimate the work. This is a problem for many freelancers.
    But there are serious clients as well!
    It is important to always take time to get to know your potential client and keep asking questions. 3D Web projects are not fast, fast, projects. They are high-value projects for long term prospects.
    You have to convince the client and you don’t do that with low prices but with your professional skills. Part of that skill is asking the right questions before you dive in.
    So be patient and don’t fall into the trap!
    There will come a time that WebGL applications are a “must-have” for any self-respecting company. :yes:
    :bye:

    in reply to: Verge3D 2.15 pre3 available! #19434
    illussimo
    Customer

    Wow! Multi-material support! :yahoo: This is a huge thing. As well as all the optimisations. Great, great, great! :heart:

    in reply to: Card Deck Theatre #19079
    illussimo
    Customer

    Hello Lijun Ma,
    That’s so nice! Yes, of course, you may post my tutorial! :yes:
    Any chance I may see you at the Blender Conference in Amsterdam?
    Best regards,
    :bye: Simone

    in reply to: Card Deck Theatre #19066
    illussimo
    Customer

    Of Course, there are words about Verge3D! It has made it possible for just one creator to build these things. :heart:

    in reply to: sneak peak not working on blender 2.81 #19059
    illussimo
    Customer

    In Verge3D 2.14 and 2.15 pre1. It works with no errors if shadows are disabled. If shadows are enabled it throws errors on export. But all depends on the built of 2.81. After all, it is still in alpha.
    I have attached a screenshot of the error log.
    Even if Blender 2.8 is a bit slow on some points stick with it and use 2.81 alpha for just testing.

Viewing 15 posts - 106 through 120 (of 197 total)