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2019-10-14 at 4:48 pm in reply to: Card Deck Theatre update to 2.15 rotation and sound issues #20289illussimoCustomer
Thanks for your answer. Glad to hear that this will be fixed soon.
How about the crying sound not stopping the moment the Joker starts to talk, I have not only paused the sound but also set the volume to 0.
This worked fine in 2.14 but not in 2.15
Verge3D 2.14
https://illussimo.com/webgl/CardDeckTheatre-v2/card_deck_theatre_1.html
Verge3D 2.15
https://illussimo.com/webgl/CardDeckTheatre-2_15/card_deck_theatre_1.html
Probably this will be also fixed in the next update?
2019-10-14 at 4:33 pm in reply to: Fantasy Vehicle working in iOS only if shadows are disabled #20288illussimoCustomerBut it is more efficient to use image-based lighting provided by environment texture than to have multiple lamps.
I already did that, but I needed additional lamps to make everything the way I want it to look.
Maybe next year Apple will comply with WebGL standards…
For now, with baking the shadows and unchecking (real) shadows in the Verge3D settings I got everything working fine.
2019-10-14 at 1:34 pm in reply to: Fantasy Vehicle working in iOS only if shadows are disabled #20257illussimoCustomerThanks for your quick reply.
I have a maximum of 4 texture maps per object and mostly less. I have roughness, metalness and AO in the different channels packed in one texture for efficiency. So that should be fine.
In one project I have nearly only used procedural textures. Some of them have colour-ramps. Do you mean that if a colour-ramp is used it is seen as a texture?
Even then my scenes should load in iOS. And they do and work fine if shadows are disabled in the Verge3D render settings.
Somehow it seems shadows are the bottleneck for iOS.
When I bake the shadows which even adds extra textures to my objects everything still loads and works without problems in iOS. So, for now, that seems the way to go to make things also work in iOS.
I hide and show different shadow textures if things have moved in my scene. There is always some workaround…
illussimoCustomer@zjbcool You are cool!
Even though I can’t understand and read Chinese I could see you give in-depth information about Verge3D and WebGL not only for Blender and 3dsMax users but also for other 3D programs through your Verge3D application. Such a great example of how Verge3D can be implemented for education.
SimoneillussimoCustomerAgain such a good and nice idea!
illussimoCustomerWow, awesome! It makes me turn back to writing javascript again.
Thanks for sharing this!illussimoCustomer€ 25,- for a 3D model? That is an insult! Nobody wants clients like that!
I can tell you that not only in Russia but also in the Netherlands there are “clients” who want everything for cheap, cheap, cheap. Unfortunately, we are tempted to offer much too low prices for our, in fact, highly skilled work. That makes potential clients underestimate the work. This is a problem for many freelancers.
But there are serious clients as well!
It is important to always take time to get to know your potential client and keep asking questions. 3D Web projects are not fast, fast, projects. They are high-value projects for long term prospects.
You have to convince the client and you don’t do that with low prices but with your professional skills. Part of that skill is asking the right questions before you dive in.
So be patient and don’t fall into the trap!
There will come a time that WebGL applications are a “must-have” for any self-respecting company.
illussimoCustomerWow! Multi-material support! This is a huge thing. As well as all the optimisations. Great, great, great!
illussimoCustomerHello Lijun Ma,
That’s so nice! Yes, of course, you may post my tutorial!
Any chance I may see you at the Blender Conference in Amsterdam?
Best regards,
SimoneillussimoCustomerOf Course, there are words about Verge3D! It has made it possible for just one creator to build these things.
illussimoCustomerIn Verge3D 2.14 and 2.15 pre1. It works with no errors if shadows are disabled. If shadows are enabled it throws errors on export. But all depends on the built of 2.81. After all, it is still in alpha.
I have attached a screenshot of the error log.
Even if Blender 2.8 is a bit slow on some points stick with it and use 2.81 alpha for just testing.illussimoCustomerWhat a wonderful idea! Great creative thinking and implementation.
illussimoCustomerSuper idea! This is the right place to be!
illussimoCustomerI think the mail was refused because I sent the files as a zip. I have now sent the mail with the separate files.
SimoneillussimoCustomerHello Yuri,
I have (I was a bit late in this…) sent you the file on 3 September by email. That evening I had some problems sending out mail. (It was only a 308 KB zip file, so that couldn’t have been the problem.) Have you received it?
Simone -
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