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illussimoCustomer
Nice idea! I’m in!
illussimoCustomerSuper! It works for my Faun da Gamba project. All instanced objects are now visible again!
I’m really happy! I will keep you informed on my other findings.
2019-12-13 at 9:15 pm in reply to: Instanced objects with different materials are not visible in version 2.17 pre-2 #21942illussimoCustomerI only know that it worked fine in 2.8 with 2.16.
I switched to 2.81 when I started to use 2.17 pre2. 2.81 had quite some under the hood changes and improvements so I thought it had something to do with that.
I would like to publish the update of my Faun da Gamba app and everything works just fine also most instanced objects :good:, only the instanced objects with different materials don’t show up.
Hopefully, it is something that can be fixed soon.
illussimoCustomerThank you, it would be great if also this can be improved.
I tried the FXAA setting and the outline looks smoother. I find the glow still too wide for my project.
I also use annotations with lines to my objects and the strange thing is that the outlines look smooth while the annotation lines get pixelated when FXAA has been enabled.
I have set everything back to automatic and have reduced the strength of the glow.
The annotation lines look fine now. The outlines are a bit pixelated, but meanwhile, it is a better option for my project.
I have included 3 screenshots to show what happens with the different settings.
2019-12-09 at 3:48 pm in reply to: Instanced objects with different materials are not visible in version 2.17 pre-2 #21848illussimoCustomerHere is a file with the books.
Attachments:
You must be logged in to view attached files.illussimoCustomerThanks, Yuri. I will try that but will it also make the glow less wide?
illussimoCustomerHello Abin,
Unfortunately, the settings don’t help enough. I would like to use glow but be able to set the width of the glow not only its strength.
Unfortunately setting the outline width to lower than 1 doesn’t make it thinner. It seems there is a limitation to the minimum thickness the outline can have.
It would be also nice if the outline would be more antialiased.
But these are wishes that probably can’t be granted that easily.
Just something that would be nice to have in future releases.
2019-12-08 at 5:52 pm in reply to: Instanced objects with different materials are not visible in version 2.17 pre-2 #21821illussimoCustomerHello Abin,
Thank you for trying to help out.
It is only in the browser that they don’t show up. In Blender 2.81 everything is visible and works fine. Everything is in the right folder, besides that the instanced objects I’m talking about have procedural textures or just a simple material with only a difference in colour.
I think this is still something that has to be dealt with for the upcoming Verge3D update.illussimoCustomerWow! Looks great with the nice math background and it isn’t easy to play.
I’m quite embarrassed by my results…
Cool job again!illussimoCustomerSo many fun surprises and such strong singing from such tiny throats!
Lovely!illussimoCustomerWonderful! I will update to 2.16 and try it out.
illussimoCustomerGreat news! WooCommerce integration , your very clear tutorial about implementing it and all other improvements and fixes.
2019-10-14 at 10:33 pm in reply to: Fantasy Vehicle working in iOS only if shadows are disabled #20298illussimoCustomerThank you Tidlybit. Yes, that is important and I had done that (in 80% quality), but most of the textures just didn’t load in iOS when using real shadows.
With shadows baked to textures and with real shadows turned of in Verge3D everything loads and runs smoothly. So yes, converting textures from ping to jpg, not using too many lights, and baking shadows will work fine in iOS in most cases.illussimoCustomerHello Tidlybit,
This is how I did it in my Fantasy Vehicle. I think this is the behaviour you are looking for. Of course, you can put all kinds of behaviours in the if feature available touchscreen puzzle, like make divs appear and disappear I have included a screenshot of the puzzles.
Hope this helps.
SimoneillussimoCustomerCute with all the sounds!
But you are right the sheep don’t appear here on Windows in both Firefox and Chrome. I have included a screen capture with error logs.
Hope it will help. -
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