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illussimo

Forum Replies Created

Viewing 15 posts - 91 through 105 (of 193 total)
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  • in reply to: X-Mas challenge: call for Verge3D greetings! #22216
    illussimo
    Customer

    Nice idea! I’m in! :yes:

    in reply to: Verge3D 2.17 pre3 available! #22006
    illussimo
    Customer

    Super! :yahoo: It works for my Faun da Gamba project. All instanced objects are now visible again! :yes:
    I’m really happy! I will keep you informed on my other findings.
    :bye:

    illussimo
    Customer

    I only know that it worked fine in 2.8 with 2.16.
    I switched to 2.81 when I started to use 2.17 pre2. 2.81 had quite some under the hood changes and improvements so I thought it had something to do with that. :unsure:
    I would like to publish the update of my Faun da Gamba app and everything works just fine also most instanced objects :good:, only the instanced objects with different materials don’t show up.
    Hopefully, it is something that can be fixed soon.
    :bye:

    in reply to: Outline glow width adjustment? #21911
    illussimo
    Customer

    Thank you, it would be great if also this can be improved. :yes:
    I tried the FXAA setting and the outline looks smoother. I find the glow still too wide for my project.
    I also use annotations with lines to my objects and the strange thing is that the outlines look smooth while the annotation lines get pixelated when FXAA has been enabled. :scratch:
    I have set everything back to automatic and have reduced the strength of the glow.
    The annotation lines look fine now. The outlines are a bit pixelated, but meanwhile, it is a better option for my project.
    I have included 3 screenshots to show what happens with the different settings.
    :bye:

    illussimo
    Customer

    Here is a file with the books.
    :bye:

    Attachments:
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    in reply to: Outline glow width adjustment? #21847
    illussimo
    Customer

    Thanks, Yuri. I will try that but will it also make the glow less wide?

    in reply to: Outline glow width adjustment? #21822
    illussimo
    Customer

    Hello Abin,
    Unfortunately, the settings don’t help enough. I would like to use glow but be able to set the width of the glow not only its strength.
    Unfortunately setting the outline width to lower than 1 doesn’t make it thinner. It seems there is a limitation to the minimum thickness the outline can have.
    It would be also nice if the outline would be more antialiased.
    But these are wishes that probably can’t be granted that easily. :unsure:
    Just something that would be nice to have in future releases. :yes:
    :bye:

    illussimo
    Customer

    Hello Abin,
    Thank you for trying to help out.
    It is only in the browser that they don’t show up. In Blender 2.81 everything is visible and works fine. Everything is in the right folder, besides that the instanced objects I’m talking about have procedural textures or just a simple material with only a difference in colour.
    I think this is still something that has to be dealt with for the upcoming Verge3D update.

    in reply to: Tower of Hanoi Game #21805
    illussimo
    Customer

    Wow! Looks great with the nice math background and it isn’t easy to play.
    I’m quite embarrassed by my results…
    Cool job again! B-)

    in reply to: my little audio-interactive project #21804
    illussimo
    Customer

    So many fun surprises and such strong singing from such tiny throats!
    Lovely! :heart:

    in reply to: Reflection issues with armature animation #20854
    illussimo
    Customer

    Wonderful! I will update to 2.16 and try it out.
    :bye:

    in reply to: Verge3D 2.16 pre1 available! #20346
    illussimo
    Customer

    Great news! WooCommerce integration :yahoo: , your very clear tutorial about implementing it and all other improvements and fixes. :yes:

    illussimo
    Customer

    Thank you Tidlybit. Yes, that is important and I had done that (in 80% quality), but most of the textures just didn’t load in iOS when using real shadows.
    With shadows baked to textures and with real shadows turned of in Verge3D everything loads and runs smoothly. So yes, converting textures from ping to jpg, not using too many lights, and baking shadows will work fine in iOS in most cases. :yes:

    in reply to: Feature Request "when pressed" and "when released" #20293
    illussimo
    Customer

    Hello Tidlybit,
    This is how I did it in my Fantasy Vehicle. I think this is the behaviour you are looking for. Of course, you can put all kinds of behaviours in the if feature available touchscreen puzzle, like make divs appear and disappear I have included a screenshot of the puzzles.
    Hope this helps.
    :bye: Simone

    in reply to: some objects not rendering on Windows #20290
    illussimo
    Customer

    Cute with all the sounds! :yes:
    But you are right the sheep don’t appear here on Windows in both Firefox and Chrome. I have included a screen capture with error logs.
    Hope it will help. :bye:

Viewing 15 posts - 91 through 105 (of 193 total)