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illussimo

Forum Replies Created

Viewing 15 posts - 76 through 90 (of 193 total)
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  • in reply to: Medical 3D illustration: knee injuries #23251
    illussimo
    Customer

    Nicely made model and a very clear and informative implementation! :yes: :good:
    (Only one little side-note: One of the Info Nodes doesn’t respond to a click. Is that because the statistical information isn’t available yet? :unsure: )

    in reply to: Canela Spring sanitary ware #23250
    illussimo
    Customer

    Great implementation, nice and clear Webdesign as well! :good: :heart:

    in reply to: Goals for Verge3D 3.0 #23143
    illussimo
    Customer

    Super!
    Will it also include a search system for objects and so on in Puzzles? That would be a great help. :yes:
    :bye:

    in reply to: How to use Emission? #23108
    illussimo
    Customer

    You can use the postprocessing puzzle to get the Bloom effect.
    You can find information on postprocessing puzzles here. This also leads you to the whole Verge3D Manual.
    Also, check out the tutorial section on the forum.
    Nearly all Eevee material nodes are supported. :yes:
    Here is the list.
    Enjoy! :bye:

    illussimo
    Customer

    I had the same errors in Dreamy Journey. The material animation was only on 3 objects (the body and the 2 doors of the vehicle). But the errors are thrown for all the other objects that are parented to the object, and don’t share or have any animation in their materials.
    My application runs fine, so the errors don’t affect the functioning of the application. I think it has something to do with material animation being part of the object animation. Everything is interconnected. It would be nice if material animation could be separated from object animation, but it seems that it is unlikely that that can be done. :unsure:
    I have attached the error log. Hope this helps. :bye:

    in reply to: Issues with material animation in Puzzles #22706
    illussimo
    Customer

    I have used the set value puzzles for many things in my projects, also for the environment material and it works great.
    But I wasn’t able to animate the mapping node (to which I have connected value nodes in Blender) with puzzles the way I did with objects in other projects. I know it must work a bit differently for materials but I just couldn’t figure that out.
    For now, just un-grouping the material nodes helped to get the material animation going. :yes:

    :bye: Simone

    in reply to: Issues with material animation in Puzzles #22659
    illussimo
    Customer

    Yes, that’s one of the reasons why I made the post. I hope my requests are things that can be resolved in future releases. :unsure:
    :bye:

    in reply to: orthographic camera only via code? #22654
    illussimo
    Customer

    I tried orthographic camera view export with the attached Blender 2.81 file. And it works. :yes: Do you have more than one camera in your blend file?

    Attachments:
    You must be logged in to view attached files.
    in reply to: Do I am banned, because of missing licence? #22651
    illussimo
    Customer

    Open-source software isn’t necessarily free. Software developers can’t live off thin air. It takes time and it isn’t easy to build an open-source community.
    Stay patient,
    :bye:

    in reply to: Issues with material animation in Puzzles #22648
    illussimo
    Customer

    Here is a Node Group test blend file.
    Just ungroup the node group and the material animation exports fine with Verge3D.
    Otherwise, it doesn’t.
    Sorry, I should have included it in my post.

    In your test, I see a perspective view not orthographic.
    Unfortunately, I have no experience with the orthographic view in Verge3D.
    Why do you want to use it?
    :bye: Simone

    Attachments:
    You must be logged in to view attached files.
    in reply to: Do I am banned, because of missing licence? #22644
    illussimo
    Customer

    Hello Abin,
    I think the fact that your questions might not be answered lately is because Verge3D becomes more and more popular and some new users post an enormous amount of questions on the forum. The Verge3D team is only small so it is really nice that you help out with answering those questions. Because you are certainly a good artist with lots of experience with Blender as well as Verge3D.
    Thanks for your wonderful Christmas surprise!
    Please stay on the forum,
    :bye: Simone

    in reply to: request: displacement vector node #22638
    illussimo
    Customer

    Thanks, Abin, great suggestion! I hope it can be done.
    :bye:

    in reply to: Have a wonderful, relaxed, lovely Christmas! #22490
    illussimo
    Customer

    Hello Verge3D friends,
    I have updated my New Year’s wish so it will also work in iOS.
    Unfortunately, iOS will not load procedural background light. Luckily I found a workaround. It’s slightly different now but still has the same atmosphere and message. :yes:
    (I will make a separate post about this and some things I wasn’t able to solve, in the new year.)

    To you all, a wonderful, fruitful, joyful 2020!
    :bye: Simone

    in reply to: X-Mas challenge: call for Verge3D greetings! #22380
    illussimo
    Customer

    Abin, what a beautifully made Christmas wish!
    I love the design, the interaction and animation, the sounds, the stylized Elk, the snow, and the great surprise of the presents floating in the water.
    Top! :heart:

    in reply to: X-Mas challenge: call for Verge3D greetings! #22314
    illussimo
    Customer

    I hope I am in time!
    Have a wonderful, relaxed, lovely Christmas!
    And a colourful, happy New Year!
    Lots of luck for you all!
    :bye:
    Simone
    Happy journey trough 2020

Viewing 15 posts - 76 through 90 (of 193 total)