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illussimo

Forum Replies Created

Viewing 15 posts - 61 through 75 (of 193 total)
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  • in reply to: iOS and iPadOS issues #27165
    illussimo
    Customer

    That’s good news! I’m looking forward to the new release. :yes:
    I also wanted to say that the shading in version 3.1 looks great! It now has this wonderful “sfumato” so everything looks more atmospheric, without losing fine detail (attached screenshot might illustrate what I mean).
    Genious! And now, good chance that this look will be kept on iOS devices.
    Thanks! :rose:
    :bye:

    in reply to: Verge3D 3.1 pre3 available! #26160
    illussimo
    Customer

    Better physics is great news. :yahoo: I will try it with my Card Deck Theatre.

    Does Verge3D installer know automatically to install to that version (as well as others) when I update?

    I always use the Linux Verge3D version (without installer) on Windows so I can link different versions of Blender with different versions of Verge3D. I always copy my apps into new versions of Verge3D so I can always go back if necessary. It is a bit more work and you have to keep track of things but if you have enough space on your computer it might be the way to go, especially if you do a lot of Beta testing. :yes:
    Thanks again to the team for constantly keeping track of new developments and implementing them so quickly.
    :bye: Simone

    in reply to: Verge3D 3.0.1 and Material Library Updates #24757
    illussimo
    Customer

    Thanks for for the improvements and the quick bug fixing. It helps all of us to keep on working in the best possible way. Especially now, we all need that.
    Best wishes to all and everybody, take care. :rose:

    in reply to: iOS and iPadOS issues #24514
    illussimo
    Customer

    Here are 2 iPad screenshots. Even though the background is softly coloured banding is still visible.

    in reply to: Normal map animations issues #24513
    illussimo
    Customer

    Sorry, I thought I only needed to add the value nodes if I want to address them with puzzles. Now that I have added the value nodes, all works fine. :yes:
    Thanks! :bye:

    in reply to: is this normal or should i delete one ? #24470
    illussimo
    Customer

    When you switched to a new V3D version you have to restart Blender. Then it will be resolved automatically. :yes:

    in reply to: Verge3D 3.0 for Blender Released! #24375
    illussimo
    Customer

    Version 3.0 works great. :good: Besides the convenience of the new interface, the shaders seem to be smoother and I had nearly no problems in updating my projects. :yahoo:
    Here is an updated version of my Vehicle Fantasy where I added a new scene.
    I have a few issues concerning light, normal animation, iOS and iPadOS about which I will report later.
    Super update again! :good:
    :bye:

    in reply to: Verge3D 3.0 pre3 available! #24001
    illussimo
    Customer

    Super, complete dark theme and so many improvements! :yes: I will soon test them out. :bye:

    in reply to: Hiding an Object using an HTML button #23856
    illussimo
    Customer

    If you are fairly new to Javascript. Use Puzzles! :yes:

    in reply to: Old Watermill #23749
    illussimo
    Customer

    If you use procedural textures for water. You can animate the mapping rotation on one of the axes. For a complete loop, you need to make sure the rotation spans 360°.
    You can use puzzles to slow or accelerate the animation.
    Hope this helps.
    :bye: Simone

    in reply to: V3D 3.0 pre 1, Puzzles new Viewport issue #23702
    illussimo
    Customer

    I write my HTML and CSS in a code editor and do not use puzzles to create my divs.
    All my divs are in a container div. But I found I had one closing tag too much after the left sidebar div. After correcting that it all works well. :yes:
    Strangely enough, it all worked fine in the normal window so I didn’t notice it before the change in the 3.0 Puzzles viewport. :scratch:
    I think the new Puzzles viewport is a fantastic enhancement! :good:

    in reply to: Old Watermill #23677
    illussimo
    Customer

    Fantastic! Also how it is presented. Inspiring! :heart:

    illussimo
    Customer

    You need to add value nodes in your material setup and then you can access them via the Puzzle Yuri mentioned.
    Check out the Tutorials section on the forum. You can find a lot of helpful information there.
    :bye:

    in reply to: Verge3D 3.0 pre1 available! #23604
    illussimo
    Customer

    Ctrl-Space seems a good choice. :yes:
    By the way, I tested 3.0 pre1 with Blender 2.82 with my Faun da Gamba project and for now, everything seems to work fine. :good: Only some issue with (in) the floating viewport window. I will make a separate post about that after more extensive testing.
    :bye:

    in reply to: iOS does not work? #23266
    illussimo
    Customer

    Hello Alfred,

    I see you have quite some lights and nice shadows. To make it work in iOS bake all your shadows to a 2K texture and disable shadows in Verge3D.
    For my apps that did the trick! I have attached a node setup example for baked shadows.
    Hope this helps.
    :bye: Simone

Viewing 15 posts - 61 through 75 (of 193 total)