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illussimo

Forum Replies Created

Viewing 15 posts - 61 through 75 (of 197 total)
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  • illussimo
    Customer

    I’m so glad you liked it and it brought back memories of this exceptional phenomenon. (Especially now it is nice to travel in our minds.)
    The possibilities that Verge3D offers for artists are endless. It’s so nice we inspire and learn from each other on this forum.
    That’s how things develop. :yes:
    Thanks
    :bye:

    in reply to: Heli Ride #29594
    illussimo
    Customer

    So cute and fun, also inspiring to see what you do with the different views. Just wonderful! :good:

    in reply to: WebP image support #29593
    illussimo
    Customer

    Thanks, Jeremy, you for sharing this. I use 4K textures for my environment spheres so it might be helpful to use webP. I’ll give this a try.
    :bye: Simone

    in reply to: Pixelation and moiré in procedural texture #27601
    illussimo
    Customer

    Wow, Mikhail! That did the trick! :yahoo: So is the Bump to Normal map Node translation causing the problem here?
    It’s curious how the colours of the noise texture work well for normals. I will try this trick for some other materials now. :yes:
    Thanks so much! :rose:

    in reply to: iOS and iPadOS issues #27165
    illussimo
    Customer

    That’s good news! I’m looking forward to the new release. :yes:
    I also wanted to say that the shading in version 3.1 looks great! It now has this wonderful “sfumato” so everything looks more atmospheric, without losing fine detail (attached screenshot might illustrate what I mean).
    Genious! And now, good chance that this look will be kept on iOS devices.
    Thanks! :rose:
    :bye:

    in reply to: Verge3D 3.1 pre3 available! #26160
    illussimo
    Customer

    Better physics is great news. :yahoo: I will try it with my Card Deck Theatre.

    Does Verge3D installer know automatically to install to that version (as well as others) when I update?

    I always use the Linux Verge3D version (without installer) on Windows so I can link different versions of Blender with different versions of Verge3D. I always copy my apps into new versions of Verge3D so I can always go back if necessary. It is a bit more work and you have to keep track of things but if you have enough space on your computer it might be the way to go, especially if you do a lot of Beta testing. :yes:
    Thanks again to the team for constantly keeping track of new developments and implementing them so quickly.
    :bye: Simone

    in reply to: Verge3D 3.0.1 and Material Library Updates #24757
    illussimo
    Customer

    Thanks for for the improvements and the quick bug fixing. It helps all of us to keep on working in the best possible way. Especially now, we all need that.
    Best wishes to all and everybody, take care. :rose:

    in reply to: iOS and iPadOS issues #24514
    illussimo
    Customer

    Here are 2 iPad screenshots. Even though the background is softly coloured banding is still visible.

    in reply to: Normal map animations issues #24513
    illussimo
    Customer

    Sorry, I thought I only needed to add the value nodes if I want to address them with puzzles. Now that I have added the value nodes, all works fine. :yes:
    Thanks! :bye:

    in reply to: is this normal or should i delete one ? #24470
    illussimo
    Customer

    When you switched to a new V3D version you have to restart Blender. Then it will be resolved automatically. :yes:

    in reply to: Verge3D 3.0 for Blender Released! #24375
    illussimo
    Customer

    Version 3.0 works great. :good: Besides the convenience of the new interface, the shaders seem to be smoother and I had nearly no problems in updating my projects. :yahoo:
    Here is an updated version of my Vehicle Fantasy where I added a new scene.
    I have a few issues concerning light, normal animation, iOS and iPadOS about which I will report later.
    Super update again! :good:
    :bye:

    in reply to: Verge3D 3.0 pre3 available! #24001
    illussimo
    Customer

    Super, complete dark theme and so many improvements! :yes: I will soon test them out. :bye:

    in reply to: Hiding an Object using an HTML button #23856
    illussimo
    Customer

    If you are fairly new to Javascript. Use Puzzles! :yes:

    in reply to: Old Watermill #23749
    illussimo
    Customer

    If you use procedural textures for water. You can animate the mapping rotation on one of the axes. For a complete loop, you need to make sure the rotation spans 360°.
    You can use puzzles to slow or accelerate the animation.
    Hope this helps.
    :bye: Simone

    in reply to: V3D 3.0 pre 1, Puzzles new Viewport issue #23702
    illussimo
    Customer

    I write my HTML and CSS in a code editor and do not use puzzles to create my divs.
    All my divs are in a container div. But I found I had one closing tag too much after the left sidebar div. After correcting that it all works well. :yes:
    Strangely enough, it all worked fine in the normal window so I didn’t notice it before the change in the 3.0 Puzzles viewport. :scratch:
    I think the new Puzzles viewport is a fantastic enhancement! :good:

Viewing 15 posts - 61 through 75 (of 197 total)