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illussimo

Forum Replies Created

Viewing 15 posts - 46 through 60 (of 193 total)
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  • illussimo
    Customer

    Thanks for testing this,
    On my iPhone5-SE/Cardboard setup and WebXR emulator, the environment-sphere changes just fine. :yes: (small delay on iPhone). Only the IBL lighting is turned off after switching scenes.
    I have used 512×256 HDR images for the IBL lighting, used the Medium IBL lighting option in the Verge3D render settings and, as you suggested, reduced Cubemap from 512 to 256.
    I use 2 4K textures for the environment spheres. Each has 2 equirectangular images in jpg. By reducing the size to 2K I would lose too much detail. I also think that this might not be the bottleneck.

    I tried both techniques: replacing the HDR images and, my favourite way, by building a node-tree with mix shaders, switching mix values in Puzzles.
    Both with the same result.
    Switching IBL lighting might be problematic on non-high-end VR viewers.

    I have attached screenshots of memory-maps. (memory usage seems quite okay.)
    It would be nice to get to the bottom of this, maybe, general issue.
    Hope this is useful info.
    Thanks again,
    :bye: Simone

    illussimo
    Customer

    Hello Alex, Thanks for your answer.
    I have now implemented the remove timer in my hover out actions and now the timer works. :yahoo:

    Unfortunately reducing the cube-map size to 256 didn’t help. When not in VR mode it works fine but in VR mode IBL turns off after changing the scene.
    Updating the app to Blender 2.83.1 with V3D 3.2. didn’t help to solve the IBL lighting issue.
    Might it be a limitation of WebXR or a bug?

    I have most timers set to 3 seconds but maybe that is too long.
    It would be great if you could test it out. I only have my simple “cardboard” setup.
    Vehicle Fantasy VR version
    Thanks again,
    :bye: Simone

    in reply to: Stop anime exeption #29785
    illussimo
    Customer

    Wow, this is gorgeous and exciting. Also what you did with the waiting passenger and the serene atmosphere. :heart:

    illussimo
    Customer

    You have to make the camera look at another point then its new position (some empty or object in the scene). Now it doesn’t know where to look. :wacko:
    Hope this helps.
    :bye:

    illussimo
    Customer

    I would love to publish my VR app but can’t solve the 2 issues mentioned at the start of this post. :wacko:
    Yuri, Mikhael, Alex or Ivan, please, Help! :cry:

    illussimo
    Customer

    It’s great to have you onboard Al. It’s nice and helpful that you share your experiences. By the way, I’m sure we would all love to have volumetrics work “out of the Puzzles box”. :yes:
    Enjoy your Verge3D journey,
    :bye: Simone

    illussimo
    Customer

    Hello Al,
    See my answer to your questions in my former (non-VR version) post.
    :bye: Simone

    illussimo
    Customer

    Hello Al,
    I had a look at your playful, videos and enjoyed the flights. You have done so many different things with Blender and surely will be able to achieve what you have in mind with Verge3D. :yes:
    In answer to both your question here and the one on my VR version post:

    • You can preload several textures for the background or objects and call them as needed with Puzzles. You can switch textures on the fly or, what I often do, is working with the mix shader node, add a value node to it in Blender and switch the value to either 1 or 0 with puzzles. This switching works really fast. Of course, there is a limit to that. (that is one of the reasons why I have split my vehicle project into two parts).
    • I saw that you could do a lot by optimizing your textures: Use good quality JPGs instead of PNGs (except for Normal maps). Don’t use too large textures, max 4K, and in many places, you might not need image textures at all. Also, you could make use of more backface culling in your materials. You will find that your projects will load and compile faster and you could easily extend them.
    • Mikhail made a good tutorial on optimizing for WebGL.

    As for the animation actions you are looking for:

    • I suppose it could be done. With Puzzles you can easily play just a part of an animation, play it slower faster, backwards and so on. You can tween the camera position to any empty have it look at a specific object or any empty in space. I use this a lot.
    • Having one animation trigger another shouldn’t be a problem but I still have to try that out myself.

    Several roads lead to Rome in Verge3D, that is what makes this a fantastic journey of exploration. But travelling without a roadmap in a complex environment might lead to nowhere.
    So, besides the Verge3D user manual, Mikhail’s superb tutorial series will help to find the most pleasant roads in the right direction.
    I started making a tutorial on creating versatile environment-spheres that also could have helped a bit, but at the moment I have to go back to working on a children’s book project. The tutorial has to wait a little while.
    I hope so far this answer has been helpful,

    :bye: Simone

    (By the way, I loved the “On Alert” animation with the sea lions, the lighthouse and sounds. It’s a little jewel. :heart: Did you also make that in Blender?)

    illussimo
    Customer

    :cry: Thanks for letting me know. Hope I will get some help soon. :scratch:

    illussimo
    Customer

    Thank you so much for this feedback. I would like to make the vehicle walk around and add more flying (or diving experiences like you suggested and like the inspiring Heli Ride by Al Sande. It would be nice if movements could be controlled with the control stick in the vehicle and have the gauges animate accordingly. I might have a go at that in a while. I have to find my way through too many ideas and projects. :wacko: Sounds, familiar?
    :bye: Simone
    By the way, did the IBL lighting work when the background changed?

    in reply to: Blender Camera Animation To V3D #29626
    illussimo
    Customer

    You have to use an empty for that. Snap and Parent the camera to the empty and animate the empty. In puzzles, you can call the animation of the Empty.
    Hope this is helpful information.

    illussimo
    Customer

    I’m so glad you liked it and it brought back memories of this exceptional phenomenon. (Especially now it is nice to travel in our minds.)
    The possibilities that Verge3D offers for artists are endless. It’s so nice we inspire and learn from each other on this forum.
    That’s how things develop. :yes:
    Thanks
    :bye:

    in reply to: Heli Ride #29594
    illussimo
    Customer

    So cute and fun, also inspiring to see what you do with the different views. Just wonderful! :good:

    in reply to: WebP image support #29593
    illussimo
    Customer

    Thanks, Jeremy, you for sharing this. I use 4K textures for my environment spheres so it might be helpful to use webP. I’ll give this a try.
    :bye: Simone

    in reply to: Pixelation and moiré in procedural texture #27601
    illussimo
    Customer

    Wow, Mikhail! That did the trick! :yahoo: So is the Bump to Normal map Node translation causing the problem here?
    It’s curious how the colours of the noise texture work well for normals. I will try this trick for some other materials now. :yes:
    Thanks so much! :rose:

Viewing 15 posts - 46 through 60 (of 193 total)