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illussimo

Forum Replies Created

Viewing 15 posts - 31 through 45 (of 197 total)
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    Posts
  • in reply to: Verge3D 3.8 pre3 available! #43603
    illussimo
    Customer

    Any chance that Light Probe Reflection Plane will be implemented in 3.8?
    That would be cool. B-)
    Thanks so much! :bye:

    in reply to: Verge3D for Blender Basics – 2020 #40918
    illussimo
    Customer

    Your tutorials are excellent and inspiring. I often get requests for help with Verge3D and also see more and more questions popping up in the forum, which would be answered by first following your tutorials. :yes:
    Please pin this tutorials post so it is always on top of the list.
    Also, a direct link to the manual would be helpful.
    Thanks, Mikhail,
    :bye: Simone

    in reply to: Verge3D 3.7 pre6 available! #40807
    illussimo
    Customer

    Thanks for making it much more straightforward to turn our Verge3D scenes into desktop and/or mobile apps. This is a great surprise!
    :yahoo: :heart:

    in reply to: Animated texture with mix shader #40488
    illussimo
    Customer

    Hello Jurgen,
    You just have to add value nodes to the factors and keyframe them.
    Animations from value nodes will export to Verge3D. Make sure to give the value nodes clear names so you can easily find them in Puzzles.
    Enjoy the endless possibilities. :yes:
    :bye: Simone

    in reply to: Verge3D 3.7 pre5 available! #40460
    illussimo
    Customer

    Super useful updates! :heart: Will the Reflection Plane Light Probe also be working in version 3.7? That would be so great! :yes:

    in reply to: Geometry Nodes (Blender 2.92) with Verge3D #40440
    illussimo
    Customer

    Good news! :yes: See my new post on this topic. Make sure you use the latest Blender 2.93 Beta built.
    :bye: Simone

    in reply to: Verge3D 3.7 pre2 available! #39651
    illussimo
    Customer

    Super happy with the light probe support. :heart: Will the Reflection Plane light probe also be supported in 3.7?
    That would be such a great improvement for scenes with water. :yes:
    I made a post about it with some simple example images, but I have not yet seen a reaction. :unsure:
    :bye: Simone

    in reply to: Geometry Nodes (Blender 2.92) with Verge3D #39482
    illussimo
    Customer

    Hello Daniel,
    Geometry Nodes are a great addition to Blender! Unfortunately, it still only works in Blender. The modifier can not yet be applied so no real geometry is created. Therefore, it can not yet be exported to any file format.
    In the end, I’m sure this will be developed and then export to Verge3D GLTF will be possible. :yes: And then, the sky is not the limit!
    Best regards,
    :bye: Simone

    in reply to: Oppo Find X2 Pro #33705
    illussimo
    Customer

    Wow, looks super sleek and cool! I’m sure you made your client super happy! :good: :good: :good:

    illussimo
    Customer

    Well, GlifTek you can do everything with Puzzles and create custom procedures there or directly in Javascript or do both. That’s the great thing of Verge3D you can do all, write your own javascript, use only puzzles or do both. Whatever is most convenient for you. It all integrates well.

    illussimo
    Customer

    I have tested the IBL light switching issue in 3.4 pre4 and now it works! :good:
    :rose: , Simone

    in reply to: Verge3D 3.4 pre3 available! #32530
    illussimo
    Customer

    The swiss army knife scroll demo is fantastic! An extensive example of what can be achieved with this feature. :heart: Adding and controlling fog with puzzles is also a welcome addition. :yes:
    Any chance of being able to select multiple puzzle pieces? Do you plan these kinds of improvements for puzzles for 3.4 as well? That would be so helpful because with the many things one can now achieve with puzzles it gets harder and harder to rearrange them.
    Thanks for everything done already.
    :bye:

    illussimo
    Customer

    Oh, I thought I needed the frame listener in VR mode. I changed it and don’t use it now, but the IBL lighting still turns off when I switch the scene. Everything else works fine, as before.
    I tested with the Chrome WebXR emulator and a Cardboard device on my iPhone 5 SE.
    The WebXR emulator overrides WebXR API with Polyfill. Has it something to do with Polyfill not supporting the IBL light switching? :unsure:
    Does it work for you on other devices than the Oculus Quest?

    illussimo
    Customer

    Hello Alexander,
    I have sent the zip file to Yuri. It is a simpler setup for testing purposes.
    It still has the problem (in VR mode).
    Play around with it and see if you can find out what’s going on.
    I think it must be something with IBL lighting purely.
    Maybe it has something yo do with Polyfill when it overrides the WebXR API.
    You wrote that everything works well with Oculus Quest but I hope you will get IBL light switching working on more simple devices as well. I think this will be important for many more Verge3D users.
    All the best, :bye:
    Simone

    in reply to: Verge3D 3.3 pre3 available! #30605
    illussimo
    Customer

    Works great, super-fast loading in Chrome and the latest version of Edge. (Edge is now based on Chromium.) :yahoo:
    Unfortunately, the KHR parallel shader compile extension is not yet supported in Firefox.
    But I suppose Firefox will follow soon. :yes:

Viewing 15 posts - 31 through 45 (of 197 total)