Forum Replies Created
-
AuthorPosts
-
illussimoCustomer
I think it could be a similar issue/bug.
So it might be solved in the upcoming update.illussimoCustomerWhat an absolutely fantastic experience! You thought of all the details, easy and smooth navigation, highly detailed photography, nice graphics, clear tooltips, the chance to have the experience both on the screen as well as in VR. One feels the craftmanship and stamina one needed to have to work on the trawler as well as build and preserving it.
The way to go for presenting cultural heritage.
Thanks for sharing this,
SimoneillussimoCustomerThank you, Gerome. After seeing more of my work, you can imagine how happy I was when Yuri introduced Verge3D at the Blender Conference in 2017. It was like my creative dream come true.
I haven’t woken up yet. No time to wake up because more and more is possible, and there’s so much more to explore.
I hope to inspire.
Kind regards,
SimoneillussimoCustomerYour tutorial explains everything super clearly. It also shows that there is no “one for all” solution. One always has to try out several solutions and settings to see what works best for a specific scene. This is time-consuming. You give us clear guides and examples, which makes the process much faster.
Thanks
SimoneillussimoCustomerYes, I build, rig and texture everything for my projects.
I used to be an illustrator, portrait painter, and graphic designer.
Now I’m a 3D and Web allrounder.
You can see more of my work on my website
Hope you enjoy it,
SimoneillussimoCustomerMy question was more for Ivan or Yuri. I wanted to know if we can expect these issues to be solved in the upcoming version.
2021-10-23 at 1:45 pm in reply to: Weird tilting of (morphed) object if normal maps are applied #46404illussimoCustomerCombining shape keys with armature animations works great and fast with version 3.8 (even with mid-poly models ). I hope that the above-mentioned issues, which are quite complex, can be solved.
SimoneillussimoCustomerAny news on this issue? Is it doable to solve this?
SimoneillussimoCustomerFor water planes, one needs to place the reflection plane slightly under the water surface to see the water material, as well as the reflection. Otherwise, just the reflection is seen after Verge3D export.
If the reflection plane is slightly under the surface of the object where you want the reflection to appear, one gets this “glitch” issue.
It only appears on the underside of the browser window, so maybe, it is something that could be resolved.illussimoCustomerFantastic! I will soon try it out in my scenes.
Thanks!illussimoCustomerFantastic!
Reflection Plane Light Probe support is such a great addition!
Thanks, thanks, thanks
SimoneillussimoCustomerAny chance that Light Probe Reflection Plane will be implemented in 3.8?
That would be cool.
Thanks so much!illussimoCustomerYour tutorials are excellent and inspiring. I often get requests for help with Verge3D and also see more and more questions popping up in the forum, which would be answered by first following your tutorials.
Please pin this tutorials post so it is always on top of the list.
Also, a direct link to the manual would be helpful.
Thanks, Mikhail,
SimoneillussimoCustomerThanks for making it much more straightforward to turn our Verge3D scenes into desktop and/or mobile apps. This is a great surprise!
illussimoCustomerHello Jurgen,
You just have to add value nodes to the factors and keyframe them.
Animations from value nodes will export to Verge3D. Make sure to give the value nodes clear names so you can easily find them in Puzzles.
Enjoy the endless possibilities.
Simone -
AuthorPosts