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illussimo

Forum Replies Created

Viewing 15 posts - 16 through 30 (of 197 total)
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  • illussimo
    Customer

    I added 2 more screenshots. The morphs look simplified in 4.0 pre-4.

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    in reply to: Verge3D 4.0 pre4 available! #51617
    illussimo
    Customer

    What big steps again! Image compression, unlimited shape keys and more! I will start testing soon.
    Best wishes,
    :bye: Simone

    in reply to: iOS and iPadOS general issues after version 15.X #50903
    illussimo
    Customer

    Depth sorting issues (see my screenshots above) have now been solved in iOS and iPadOS 15.4.1 since several bug fixes in Metal. :yes:
    However WebGL applications are still a bit sluggish and sometimes have to reload.
    The latest Verge3D 3.9.1 maintenance update has resolved some other issues, and also AO looks perfect now. :heart:
    Probably there will be more improvements in Metal so maybe the reloading and sluggishness issue will also be resolved.
    I heard rumours that Blender will support WebP image format will Verge3D support WebP? Would it help with performance on Apple devices? :unsure:
    :bye: Simone

    illussimo
    Customer

    I’m working on different kinds of projects now, so I hadn’t tried it out yet. I assume it works in quite the same way for both legacy and the new Fields setup.
    After the Geometry Node setup just, Apply: Make instances real.
    I quickly did a test in Blender 3.0. And the result is you can even combine both setups. It works great! :good:
    I would advise though, to learn the new, more versatile and practical Fields setup. In the simple example (see attached image), you can see both setups combined and working alongside.
    I distributed only one object but, you can also distribute different objects from a collection. Possibilities are endless.
    Make sure when you make the instances real to immediately place them in a new collection. If the original has animation, transfer animation data to the instances by linking the animation data.

    Verge3D can handle quite a lot but don’t overdo things! :wacko:
    Just start experimenting, try things out and check that the frame rate doesn’t drop too much in the browser.

    By the way, the Displacement modifier and the Material node: Object Info for random colouring, both work well in Verge3D. :heart: I both used them in my little example.

    Have fun experimenting!
    :bye: Simone

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    in reply to: Still (Eevee) AO ghosting in version 3.8 #46684
    illussimo
    Customer

    I think it could be a similar issue/bug.

    New AO issue with multiple cameras


    So it might be solved in the upcoming update. :yes:

    in reply to: Grimsby Trawler 3D Virtual Tour #46670
    illussimo
    Customer

    What an absolutely fantastic experience! You thought of all the details, easy and smooth navigation, highly detailed photography, nice graphics, clear tooltips, the chance to have the experience both on the screen as well as in VR. One feels the craftmanship and stamina one needed to have to work on the trawler as well as build and preserving it.
    The way to go for presenting cultural heritage.
    Thanks for sharing this,
    :bye: Simone

    in reply to: Gargoyles are watching you! Happy Haloween! #46669
    illussimo
    Customer

    Thank you, Gerome. After seeing more of my work, you can imagine how happy I was when Yuri introduced Verge3D at the Blender Conference in 2017. It was like my creative dream come true.
    I haven’t woken up yet. No time to wake up because more and more is possible, and there’s so much more to explore.
    I hope to inspire.
    Kind regards,
    :bye: Simone

    illussimo
    Customer

    Your tutorial explains everything super clearly. It also shows that there is no “one for all” solution. One always has to try out several solutions and settings to see what works best for a specific scene. This is time-consuming. You give us clear guides and examples, which makes the process much faster.
    Thanks :rose:
    Simone

    in reply to: Gargoyles are watching you! Happy Haloween! #46613
    illussimo
    Customer

    Yes, I build, rig and texture everything for my projects.
    I used to be an illustrator, portrait painter, and graphic designer.
    Now I’m a 3D and Web allrounder.
    You can see more of my work on my website
    Hope you enjoy it,
    :bye: Simone

    in reply to: No reply to my posts on some issues in 3.8 #46600
    illussimo
    Customer

    My question was more for Ivan or Yuri. I wanted to know if we can expect these issues to be solved in the upcoming version.

    illussimo
    Customer

    Combining shape keys with armature animations works great and fast with version 3.8 (even with mid-poly models :heart: ). I hope that the above-mentioned issues, which are quite complex, can be solved.
    :bye: Simone

    in reply to: Still (Eevee) AO ghosting in version 3.8 #46403
    illussimo
    Customer

    Any news on this issue? Is it doable to solve this? :unsure:
    :bye: Simone

    in reply to: Verge3D 3.8 pre 5 ReflectionPlane Probe tests #44938
    illussimo
    Customer

    For water planes, one needs to place the reflection plane slightly under the water surface to see the water material, as well as the reflection. Otherwise, just the reflection is seen after Verge3D export.
    If the reflection plane is slightly under the surface of the object where you want the reflection to appear, one gets this “glitch” issue.
    It only appears on the underside of the browser window, so maybe, it is something that could be resolved.

    in reply to: Verge3D 3.8 pre5 available! #44382
    illussimo
    Customer

    Fantastic! I will soon try it out in my scenes.
    Thanks! :rose:

    in reply to: Verge3D 3.8 pre4 available! #43779
    illussimo
    Customer

    Fantastic! :yahoo:
    Reflection Plane Light Probe support is such a great addition!
    Thanks, thanks, thanks :rose:
    :bye: Simone

Viewing 15 posts - 16 through 30 (of 197 total)