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illussimo

Forum Replies Created

Viewing 15 posts - 181 through 195 (of 197 total)
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  • in reply to: 2.9.0 pre-release 3: Procedural textures #9120
    illussimo
    Customer

    Yes, I know, but I’m testing 2.9.0 pre-release 3 and I thought you might be working on more procedural textures. Although I understand that that is not an easy thing to do.
    I will send the test file with the Voronoi texture on Monday.
    It may also be a problem of the Blender 2.8 built. (That is a bit of the problem in testing in a pre-beta release of Blender. Every day the built can be slightly different. But we will get there! Things are moving fast now! :good:
    First, try to have a relaxing Weekend! :)
    :bye: Simone

    in reply to: 2.9.0 pre-release 3: Shadows #9119
    illussimo
    Customer

    So in the next 2.9.0 release, the V3D shadow settings will be available in Blender 2.8 as well?
    :bye: Simone

    in reply to: 2.9.0 pre-release 3: HDR #9118
    illussimo
    Customer

    It’s no problem to convert EXR to HDR in Gimp. The thing is, that Verge3D users should be made aware that the native Blender 2.8 background images like all other EXR images should be converted first to HDR before they can use them.

    What about the light settings mentioned in the first part of this test report. Has the difference in lighting between Eevee (darker) and the V3D result (lighter) to do with Blenders 2.8 Filmic color management? Can Filmic be implemented in WebGL?
    That would be great! :yes:
    With my light settings in Blender and the post-process settings in Puzzles, I get pretty good results! It is an example of how things can be tweaked for now.
    I hope the above little beta test examples give some useful information.
    Good luck with making Verge3D super cool! B-)
    :bye: Simone

    in reply to: Introducing WebGL troubleshooting topic #9091
    illussimo
    Customer

    Thanks for the link! :yes:
    :bye: Simone

    in reply to: Verge3D turned one year old #9090
    illussimo
    Customer

    Congratulations! I hope the coming year you will have at least some relaxing time.
    Enjoy your achievements and celebrate! :rose:
    :bye: Simone

    in reply to: Introducing WebGL troubleshooting topic #9072
    illussimo
    Customer

    Hello Alexander,
    Unfortunately, Apple both in both MacOS and iOS has only limited support for WebGL. It will only load max 8 textures so parts of the scene might not show up.
    Apple support might change in the future but for now, we will have to think of workarounds. Unfortunately, it hampers getting visually appealing 3D content to Apple users. :negative:
    It is nothing Verge3D can do about. Apple might change its mind. We will just have to be patient…
    :bye: Simone

    in reply to: Third Verge3D 2.9 pre-release build available! #8929
    illussimo
    Customer

    Wauw Yuri, you and your team are reacting so fast after our feedbacks! :good:
    Didn’t even have time to test out the second beta release…
    I will try to test this release the coming week.
    :bye: Simone

    in reply to: Parented armatures #8903
    illussimo
    Customer

    Hello Mikhail,
    Yes of course I did. And you can see IK really works well. But legs and trunk separate during the little jump.
    I hope WebGL can handle this and it would be great if you could solve this issue.
    Let me know if you need the blend file.
    Have a nice week :bye:
    Simone

    in reply to: Parented armatures #8893
    illussimo
    Customer

    Hello Yuri,
    I made 2 small example screencasts to show the difference in Blender and the output in the browser. As you can see IK works really well in the browser :good:, but the legs are not in the right location and become separated from the trunk. :cry: In Blender everything is fine.
    I hope this gives you a clue about what is going on.
    If it can be solved more complex armature animation will be possible in the browser.
    Let me know if you still need the Blend files.
    :bye: :bye: Simone

    in reply to: Updating Verge3D to new versions – best practices #8826
    illussimo
    Customer

    Sorry, I haven’t read your article carefully enough.
    Thanks, Yuri for this advice. :good: I will find those changes in my code editor and do just what you suggested.
    :bye: Simone

    in reply to: Parented armatures #8825
    illussimo
    Customer

    I will have to dig into my previous files. I will contact you by mail about sending the older file with the issue.
    :mail: Simone

    in reply to: Browser support: IE11, OSX and iOS problems #8824
    illussimo
    Customer

    Thank you, I’m glad you liked it. I would be glad to add it to your gallery, but I still have to do some work to improve it… Let’s see if I can get it out when 2.9 is ready.

    As for IE11: If it would help you I will try the “shim” and let you know if that worked. (The scene and rig might be just too complicated for IE11 to handle…)

    I will contact you by mail about sending the example of the scene for you to investigate the iOS and OSX issue, :mail:

    :bye: Simone

    illussimo
    Customer

    Thank you for your clear answer. You are developing so quickly in so many ways… I understand this is a more complicated matter than I hoped it would be.

    Thank you for all the work already done,
    Simone :bye:

    in reply to: Updating Verge3D to new versions – best practices #8809
    illussimo
    Customer

    Hello Yuri,
    I think, for users (like myself) who adjusted the HTML and CSS files, they need to copy-paste also their adjusted “awsome_app.html” and “awsome_app.css” files to the new folder.
    I always name my old folders with the old Version number e.g. verge3d 2_6. So I can trace things back if needed. I hope this little tip is useful.
    Have a good weekend! :bye:
    Simone

    in reply to: Verge3D 2.9 pre2 build available! #8807
    illussimo
    Customer

    That’s great news! I already tried out 2.9pre1 with Blender-2.80-1a865b4ff01-win64, it seemed to work well but unfortunately, upon export, I got an error message and it didn’t work. See attachment.
    Next week I will try your new version with the latest Blender 2.8 Build.
    Oh yes! Bloom! :yes: :rose:
    Simone

Viewing 15 posts - 181 through 195 (of 197 total)