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illussimoCustomer
Good idea! You could make all kind of fun and educational projects out of this. Like the other nice projects you did.
illussimoCustomerThanks, for the quick answer. I tried it now, and it’s a great help!
illussimoCustomerNo problem, that’s what Beta testing is for.
illussimoCustomerA button to add favorite chords would be a great feature! It will be well worthwhile spending time to implement it.
I will enjoy following the new developments on your app.
SimoneillussimoCustomerWow, this is like stepping into an Alice in Wonderland sound and sight experience. Educational, inspiring and intriguing! The tutorial is really helpful in this colorful, complex and wonderful world of chords. Is there a way to save the chords? That would be cool!
SimoneillussimoCustomerTested with Blender 2.79.
Gradient texture works great!!illussimoCustomerWhat great welcome additions. I am looking forward to using the gradient texture and the easing puzzles.
SimoneillussimoCustomerHappy Birthday Yuri!
I know it is still in its early stage and I wasn’t planning to already show my new 2D to Verge3D application but here is the link.
http://illussimo.com/webgl/CardDeckTheatre1/card_deck_theatre_1.html
The actors want to thank you for building them a brand new stage.
Lot’s of joy and fulfillment!
SimoneillussimoCustomerHello Crunch,
You can find the thread about Apple’s support for WebGL in this forum here.Hello Alexander,
Unfortunately, Apple both in both MacOS and iOS has only limited support for WebGL. It will only load max 8 textures so parts of the scene might not show up.
Apple support might change in the future but for now, we will have to think of workarounds. Unfortunately, it hampers getting visually appealing 3D content to Apple users.
It is nothing Verge3D can do about. Apple might change its mind. We will just have to be patient…
SimoneYes, indeed. We hope Apple will ship WebGL 2.0 with minimum 16 textures requirement soon! You can track the development here.
Hi,
You can visit the webgl report page from your iOS devices to see what maximum limit they offer for textures (the parameter is called Max Texture Image Units).
Please note that Verge3D reserves a texture unit per each lamp on the scene for internal rendering purposes.I decided to make texture-atlases and leave out some shadows. Maybe loading some textures afterward which is now possible with puzzles might work but I haven’t tried it yet.
I hope this information is helpful.
SimoneillussimoCustomerYou can learn Verge3D for free. When you are ready to use it professionally and want to publish it, you have to buy a license. It is really affordable and its use is so versatile. I now use Blender and Verge3D even for my 2D animations (once built with Flash and Moho) and bring them with interactivity back to the Web again.
Try it, use it and think of supporting this great team!
SimoneillussimoCustomerOh! How sweet!
I see that this implementation can be used for many purposes. Educational as well as in research.
SimoneillussimoCustomerWow, greater and greater artistic freedom! Textures, shadows, lighting, animation, I spent the last two days in joy and amazement working with this new version.
SimoneillussimoCustomerVery clear, well-made application. Lots of success and enjoyment with your very informative and educational project.
SimoneillussimoCustomerI see nice possibilities for both 2D and 3D or a combination of them both.
But it is more up to how Grease Pencil develops. I fully understand that for now, it would be undoable and unlogical to try to get it working for Verge3D. Maybe when Blender 2.8 is out of beta things will become clearer and then, who knows…
Meanwhile, we can experiment with workarounds, as Jon suggested.
SimoneillussimoCustomerWhat great developments! Big, big helpful leaps!
Thanks,
Simone -
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