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illussimo

Forum Replies Created

Viewing 15 posts - 151 through 165 (of 197 total)
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    Posts
  • in reply to: Armature animation with corrective shape keys #14591
    illussimo
    Customer

    It works for Blender 2.79 but You need to call the shape key animation of the object separately with Puzzles. It is all still a bit of a hassle, but besides some glitches, things are improving all the time. :yes: Let’s see how things are when 2.8 is out of beta.
    :bye:

    in reply to: Hebrew_Ru_Hebrew phrasebook 01-10 #14590
    illussimo
    Customer

    Really nice! I would love to have something like that for Russian to English. :good:
    Well, this is helpful for learning the basics and good pronunciation of many languages. :yes:

    in reply to: Verge3D 2.12 pre4 available! #14333
    illussimo
    Customer

    Most issues have been solved and improvements have been made again! :yes:
    I hope multi-selection of puzzles, for easier organizing, will be also something that can be handled.
    Great work as usual. :good:
    :bye:

    in reply to: Happy 2019! My little vehicle is now online! #14279
    illussimo
    Customer

    Hello Pottsie,
    Sorry for just answering now. I am in the middle of another project and also one that involves 2D animation for Verge3D so quite occupied with those.
    The environment sphere is flattened off at the bottom. I subdivided the bottom part to model the bumpy ground. All depends on the backdrop image you want to use. For some, it works for some not.
    I am experimenting with a possible better environment sphere that doesn’t have the pole mapping problems other environment spheres have. If that works I will post about it on the forum.
    Probably that will be after the Verge3D meeting in the Netherlands and my Verge3D for 2D interactive animation presentation there.
    Will you be attending?
    :bye: Simone

    in reply to: Find seven keys #14278
    illussimo
    Customer

    Good idea! You could make all kind of fun and educational projects out of this. Like the other nice projects you did. :yes:
    :bye:

    in reply to: Armature animation with corrective shape keys #14186
    illussimo
    Customer

    Thanks, for the quick answer. I tried it now, and it’s a great help! :good:
    :bye:

    in reply to: Bone animation broken in 2.12.0 pre3 #14108
    illussimo
    Customer

    No problem, that’s what Beta testing is for.

    in reply to: Chordaedron #14094
    illussimo
    Customer

    A button to add favorite chords would be a great feature! It will be well worthwhile spending time to implement it. :yes:
    I will enjoy following the new developments on your app.
    :bye: Simone

    in reply to: Chordaedron #14065
    illussimo
    Customer

    Wow, this is like stepping into an Alice in Wonderland sound and sight experience. Educational, inspiring and intriguing! :good: The tutorial is really helpful in this colorful, complex and wonderful world of chords. Is there a way to save the chords? That would be cool! B-)
    :bye: Simone

    in reply to: Verge3D 2.12 pre2 available! #13976
    illussimo
    Customer

    Tested with Blender 2.79.
    Gradient texture works great!! :good: :good:

    in reply to: Verge3D 2.12 pre2 available! #13971
    illussimo
    Customer

    What great welcome additions. I am looking forward to using the gradient texture and the easing puzzles. :heart:
    :bye: Simone

    in reply to: Today is my birthday :) #13129
    illussimo
    Customer

    Happy Birthday Yuri!
    I know it is still in its early stage and I wasn’t planning to already show my new 2D to Verge3D application but here is the link.
    http://illussimo.com/webgl/CardDeckTheatre1/card_deck_theatre_1.html
    The actors want to thank you for building them a brand new stage. :rose:
    Lot’s of joy and fulfillment!
    :bye: Simone

    in reply to: Happy 2019! My little vehicle is now online! #12991
    illussimo
    Customer

    Hello Crunch,
    You can find the thread about Apple’s support for WebGL in this forum here.

    Introducing WebGL troubleshooting topic

    Hello Alexander,
    Unfortunately, Apple both in both MacOS and iOS has only limited support for WebGL. It will only load max 8 textures so parts of the scene might not show up.
    Apple support might change in the future but for now, we will have to think of workarounds. Unfortunately, it hampers getting visually appealing 3D content to Apple users. :negative:
    It is nothing Verge3D can do about. Apple might change its mind. We will just have to be patient…
    :bye: Simone

    Yes, indeed. We hope Apple will ship WebGL 2.0 with minimum 16 textures requirement soon! You can track the development here.

    Hi,
    You can visit the webgl report page from your iOS devices to see what maximum limit they offer for textures (the parameter is called Max Texture Image Units).
    Please note that Verge3D reserves a texture unit per each lamp on the scene for internal rendering purposes.

    I decided to make texture-atlases and leave out some shadows. Maybe loading some textures afterward which is now possible with puzzles might work but I haven’t tried it yet.
    I hope this information is helpful.
    :bye: Simone

    in reply to: One worry #12571
    illussimo
    Customer

    You can learn Verge3D for free. When you are ready to use it professionally and want to publish it, you have to buy a license. It is really affordable and its use is so versatile. :good: I now use Blender and Verge3D even for my 2D animations (once built with Flash and Moho) and bring them with interactivity back to the Web again.
    Try it, use it and think of supporting this great team!
    :bye: Simone

    in reply to: Find 5 Diffeence for mobile #12570
    illussimo
    Customer

    Oh! How sweet! :heart:
    I see that this implementation can be used for many purposes. Educational as well as in research. :good:
    :bye: Simone

Viewing 15 posts - 151 through 165 (of 197 total)