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shawk5

Forum Replies Created

Viewing 15 posts - 1 through 15 (of 19 total)
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  • in reply to: Combine multiple verge files into a single app? #42183
    shawk5
    Customer

    Not quite what I wanted, but great tip.
    I have several different body parts in different verge apps, it would be nice if there was a way that I could combine all these so I can access them from a single app, basically an overarching app that has links to all the smaller apps.
    I realized that this is not something you can do in verge 3d, is there another program that would do what I am thinking?

    in reply to: Materials with Shape keys #40963
    shawk5
    Customer

    Hmm, I am not sure that was the problem as it didn’t fix it, however I figured out a work around. (It involved making a lot of materials)

    in reply to: Transparency Issues #39115
    shawk5
    Customer

    Thanks for helping out, all in all it is amazing how few problems I haven’t been able to work out with verge. It is an amazing program that is very simple to use.
    Keep up the good work.

    in reply to: Transparency Issues #39054
    shawk5
    Customer

    No change

    in reply to: Transparency Issues #38991
    shawk5
    Customer
    in reply to: Transparency Issues #38989
    shawk5
    Customer

    Well there seems to be no change, I’ve tried just about everthing I can think of or find in the archives, is this a bug with verge?
    Here is a link with to my verge file.
    https://cdn.soft8soft.com/AROAJSY2GOEHMOFUVPIOE:5475133097/applications/Ventricles of the Brain/Ventricles of the Brain.html
    Also would it be helpful if I shared my blend file (how would I do that seeing as I can only upload up to 4 megabytes as an attached file?)
    Thanks for the ideas you have given me so far.

    in reply to: Transparency Issues #38921
    shawk5
    Customer

    There seems to be little to no difference when I convert the n-gons to tris. Could it have something to do with all the overlapping geometry?

    in reply to: Cracks in Materials #36931
    shawk5
    Customer

    That seemed to help a little, but did not get rid of them, maybe I can’t put enough padding on???
    I also might try revisiting the material to see if there is an issue there.

    in reply to: Skull Anatomy #36930
    shawk5
    Customer

    Thanks for the feed back

    in reply to: Transparent shading issue #35791
    shawk5
    Customer

    The material I have underneath has no transparency, it is just an emission, however changing the render order of the transparent object seemed to work.
    Thanks

    in reply to: Won’t read old projects on update #34117
    shawk5
    Customer

    Resolved: still don’t know what the problem is, but I reverted to the previous version and it works fine now.

    in reply to: Using Loops #32425
    shawk5
    Customer

    Sweet that is exactly what I was looking for, works like a charm.

    in reply to: Using Loops #32388
    shawk5
    Customer

    Thanks for the quick reply, procedures could help condense a lot of repeat code.

    So I guess what I am looking for isn’t really a loop but a get function, so that when I click on a button I can set a variable equal to the clicked buttons id.

    So: When any button is pressed set myVar = pressed Buttons id.

    Is there any way to do this using puzzles do I have to use code?

    in reply to: Get Values in Material #31558
    shawk5
    Customer

    Thanks for the quick update, it has saved me a lot of time, and from having to create a ton of variables :good:

    in reply to: Materials in Verge don’t match EEVEE #30939
    shawk5
    Customer

    Thanks a ton, that fixed the problem.

Viewing 15 posts - 1 through 15 (of 19 total)