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  • in reply to: Lock/Unlock user camera movement #38036
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    Participant

    That did the trick, thank you very much!

    For this project that’s all I need, but I’m still wondering: is it possible to get the current active camera or maybe all camera objects via Javascript? (Couldn’t get it to work with puzzles because it’s not possible to plug the “active camera” puzzle into an if-query).

    If one could retrieve a list of current camera objects in the scene, that could make it possible to adjust camera properties on the fly without switching cameras and would allow for great flexibility.

    in reply to: Lock/Unlock user camera movement #37959
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    Participant

    Does someone else know what might be wrong here? Is this a bug or expected behavior? Maybe it’s just not possible to set the position of a user-controlled camera?

    Would really appreciate some help on this. Thanks in advance!

    in reply to: Lock/Unlock user camera movement #37822
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    Participant

    Thank you for your reply. Interestingly, that’s what I tried as well. I have a second camera at the end position of the first camera that I switch to on click of the TV. This is what my puzzle looks like:

    Screenshot of Puzzle

    But when I click on the TV, the camera seems to jump to another position instead of staying where it is.

    I also attached an archive of my application folder including the .blend file, I’d appreciate if you could have a look at it. Maybe something else is wrong?

Viewing 3 posts - 1 through 3 (of 3 total)