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2024-10-04 at 9:12 am in reply to: Feature Request: Add “when finished do” to Set Animation Puzzle #77801sergevergeParticipant
Thanks for attention!
Would be great to have that implemented, otherwise “time wait” workaround worth a mention in the manual.2024-10-03 at 4:16 pm in reply to: Feature Request: Add “when finished do” to Set Animation Puzzle #77791sergevergeParticipantIf you open browser console, you will see two messages.
If Set Animation is active, first info shows incorrect Z scale right after Cone was squeezed.sergevergeParticipantThis is just stripped example to explore the problem.
It doesn’t work no matter what lights or shaders are used, I stil get wrong UV layer for Normal Map tangents.2024-09-30 at 3:43 pm in reply to: Armature transformation doesn’t affect normal map same way as in Blender #77728sergevergeParticipantThanks for reply, I attached video and export files (Verge 4.7.1 + Blender 4.2.2)
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You must be logged in to view attached files.2023-01-25 at 8:43 am in reply to: Object input not working in world material’s texture coordinates #59855sergevergeParticipantActually, fixed lighting from camera view is what I am after, BG will be a solid color.
Tested your file, thanks. My view is here, something is wrong definitely:Attachments:
You must be logged in to view attached files.2023-01-25 at 8:30 am in reply to: Object input not working in world material’s texture coordinates #59851sergevergeParticipantI want hdr texture to follow camera view like you have in blender’s material preview. This is just stripped version of it to pinpoint the issue.
2023-01-25 at 8:15 am in reply to: Object input not working in world material’s texture coordinates #59847sergevergeParticipantHmm, have you changed anything in export settings? I am using verge 4.2 and Blender 3.4.1 and no luck in a couple of browsers.
Could you share export files please?2023-01-25 at 7:42 am in reply to: Object input not working in world material’s texture coordinates #59842sergevergeParticipantTexture is not needed really to show setup doesn’t export correctly. This is world coordinates from camera view and expected result which is not preserved in .gltf
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