We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

scalare

Forum Replies Created

Viewing 15 posts - 136 through 150 (of 181 total)
  • Author
    Posts
  • in reply to: Introducing WebGL troubleshooting topic #13715
    scalare
    Customer

    Thank you for clarifying. In this example, the issue gets resolved if I disable shadows for two of the three lights. Can you please explain why that is, when I’m only counting 7 textures, including the three lights shadow maps?

    in reply to: Introducing WebGL troubleshooting topic #13697
    scalare
    Customer

    Hello Yuri,

    I will need you to please explain more clearly the WebGL shader limitation. I also have issues with IOS. In my case, all objects show up, but the one that uses a texture shows a strange tiling. I have 3 lights (one sun and two spotlights in Blender), but my materials are rather simple. Only one texture map at initial load, used in one of the objects. The other materials I have are color-based. I have an hdr environment map, and a mask image for the floor (copying what you have done with the nightstand configurator). I also have a texture I use for trigger buttons (basically copied from the scooter example). So I’m counting 7 textures, which would be below the 8 textures limit. Am I missing something?

    And just to clarify, what does it mean “WebGL shader” exactly? Is it 8 textures limit PER scene, or per blender shader, for example? It seems to be the first option, because with the scene I described, I would never reach the limit.

    Ah, one more thing: what happens if the same material is used by more than one object? Does that count as two textures?

    Thanks a lot!

    in reply to: Tweening Objects puzzle? #13676
    scalare
    Customer

    I also think this would be very useful. Great idea!

    in reply to: Launch animation of several objects #13610
    scalare
    Customer

    Great. Thank you!

    in reply to: Launch animation of several objects #13600
    scalare
    Customer

    It surely is strange. If I animate just the default cube with that name, it works. But if I add another mesh to the same scene, and the object I animate is the one with the colon in its name, then both get moved when I play the animation! :)

    in reply to: Launch animation of several objects #13590
    scalare
    Customer

    I’ve found the problem!!!! Since the models were being imported from Autocad, the objects had names in the form of

    Layer:Legno-Lettino.010

    Yes, I know, horrible names to work with. We should have changed their names when we started working, right after importing, but we didn’t. And doing incremental tests, we reached a point where changing the names would require us to do a lot of testing again. We have been able to control almost anything through the puzzles with those meshes names (at least every puzzle we had tried so far was working). Hide/Show, enable outlines, hovers, clicks, names went through RunCode, lists, params, etc. All working.

    But it seems that when you have a colon in the name, the “play animation” puzzle goes mad and does the things I had described above. :wacko: That is why the cube animation was working on the same file, because its mesh was called just “Cube”.

    I’ve tried different variants on the names: shorter names, names without the dots, and names without the colons. And the issue was the colon. Not sure if this was documented somewhere, I don’t think I’ve seen any of that anywhere, so I hope this helps someone in the future.

    It would be great to know if a colon, or a semicolon in object names might cause trouble with other puzzles as well! In any case, try to stay out of them for the objects names!

    Thanks a lot for the help!
    Andrés

    in reply to: Launch animation of several objects #13586
    scalare
    Customer

    Yes, that is the workflow. Thank you, Crunch. Hopefully Yuri will have some idea of what may be happening when importing from Autocad.

    in reply to: Launch animation of several objects #13582
    scalare
    Customer

    Yes. I did that too for all of the drawers. This is strange. The drawer objects (and the rest of the furniture) come from an import from Autocad. None of them get correctly animated. But if I add a cube that I create inside blender in the same scene where the rest of the objects are, I can control it correctly, and play the animation without problems with the puzzles.

    Could it be that the import from Autocad could have caused this strange behavior?

    in reply to: Launch animation of several objects #13549
    scalare
    Customer

    Hi Crunch, thank you very much for your help! Unfortunately, that is exactly what I’m doing in my test, but for some reason, what gets animated is the whole scene, not the individual drawers. There must be something wrong about my blender file. I’ll start from scratch on a clean file and see what happens. Thanks again!

    in reply to: Launch animation of several objects #13516
    scalare
    Customer

    Thank you, Yuri. That is a great idea. I’m having a problem though. I’m able to animate each of the drawers individually, and also add the nested puzzles. However, when I play the app in the App Manager, instead of seeing the drawers animate one by one, I see the full piece of furniture getting moved three times, jumping back a few units, and then moving forward again, but a bit moved to the right (the same amount of units that each drawers measures)

    Why is it that it animates the full scene, and not just the drawers? Am I missing something?

    Thank you!

    scalare
    Customer

    Great. Thank you for clarifying!

    scalare
    Customer

    Hi Yuri, that is great! Thank you. But I have a question: Will Verge3D eventually be able to accept collection names for the outlines? If so, will this hackery still work? Because if not, we will have to change our coding when you include the “regular” functionality in the future release.

    in reply to: Passing arrays as parameters to puzzles #13146
    scalare
    Customer

    Hi Jem,

    yes, we were evaluating the possibility of editing a function inside the visual_logic.js, but then I thought I should ask here first, in case we were missing something. The JSON isn’t a bad idea, probably better since it would allow internal structure.

    in reply to: Saving states #12948
    scalare
    Customer

    No, we decided not to include this feature for this initial version we’re working with. :negative:

    in reply to: Verge3D 2.11 pre1 build available! #11648
    scalare
    Customer

    Wow, Keep it up! :good:

Viewing 15 posts - 136 through 150 (of 181 total)