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sazzrroParticipant
Thanks, I got it to work with that code. I had to use the reset method before using the play method to have it run
sazzrroParticipantUpdate: looks like it works for me on an Android device. On Android, I see my objects and the HTML in AR mode, but does not work for me on IOS using the xrviewer app; on ios, makes my objects disappear and no HTML shows
sazzrroParticipantFor more context, I’m using XRViewer app with an IOS device. I’m using Vue and testing on my phone using a local network connection. When I don’t check
Allow HTML
it works fine but with it checked, I see the objects for a bit less than half a second and then they disappear from the screensazzrroParticipantThanks for the confirmation. I believe it works but not sure why it causes my indicator to never appear when a surface is detected. Also not sure why my HTML tag doesn’t appear in AR but does in the 3d environment scene
sazzrroParticipantEdit: I resolved the lighting issues and am now able to see the scene load in the app manager puzzle editor (Screenshots are fixed now!). I was able to get the scene working/looking like the other app! Thanks again
Attachments:
You must be logged in to view attached files.sazzrroParticipantThank you! I got the scene to appear using the blend file from another project :)
sazzrroParticipantThank you! With that explanation, I believe I fully understand the flow there now. Would it be as easy as copying over a .blend file and visual_logic.js/xml from another project made purely through app manager into my public/vd3App folder? When I tried to copy files from another project into my vue project as described above, localhost runs the app but it never really opens/begins loading:
The files in the screenshot are from my vue project. The only files in the screenshot that are from another project are the
.blend
,.gltf
, and.bin
files at the momentAttachments:
You must be logged in to view attached files.sazzrroParticipantIs the purpose of connecting Vue to a Verge3d app specifically to do things with the puzzle editor? Are there other reasons for connecting with vue such as adding HTML interfaces, or is the only way to add HTML interfaces to add a separate .html file in the application folder of the app?
In the case that Vue is meant only to do things with the puzzle editor, I’m fine with adding a separate .html file in the application folder for the app to get the interfaces working if that’s the only way to do it, but I would still require a way to have a .blend file for the app within the app managers under “scenes”.
Is there a way to have a verge3d app connected with Vue and have a .blend file that I can edit in Blender?
Attachments:
You must be logged in to view attached files.sazzrroParticipantAlso, how do I add in a blend file once I’ve connected verge3d with Vue? I’m seeking to use blender for the 3D environment and Vue for the HTML interactive interfaces (and possibly vue for puzzle logic if needed)
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You must be logged in to view attached files.sazzrroParticipantThank you! Disabling Ambient Occlusion fixed both the 3D and the AR issue with the materials
sazzrroParticipantHere’s a screenshot of my material settings since it won’t let me upload the blend file:
The two left-most nodes are Texture Coordinate(Pink node) and Voronoi Texture (Orange node)
Attachments:
You must be logged in to view attached files.sazzrroParticipantI’m on Blender version 3.0.1
Thanks for the feedback, I tried changing the metallic value of my materials but saw the same issue occur. I also tried using a basic default material and only changing its base color to a blue color, but the same issue still occur with that as well.
I’ll attach my blend file here:
Edit:
For some reason, it does not let me send the blend file after I hit submit. It’ll say that I edited the post but no file is actually attached. I’ve also tried sending it as a .zip file. The .blend file size is 25.8kb and the file size for the .zip file is 4.3kb -
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