Forum Replies Created
-
AuthorPosts
-
psParticipant
Hi Mikhail,
Thanks. It works now.
psParticipantThanks
psParticipantHi Yuri,
Thanks for your reply. But I can see that annotations are working properly in AR. Is there any way that I can bring such functionality into binding HTML element.
If possible could you provide some reference code from annotations, with respect to anchoring it on a object. Thank you.
psParticipantThanks kdv for the clarification.
psParticipantHi kdv,
Does this plugin support UI buttons inside AR Quick Look, so that features such as annotations can be toggled. I can load a 3D model using the AR puzzle and I need support for buttons and annotations. Please let me know.
Thanks.
psParticipantpsParticipantThanks Alexander and kdv for your support.
psParticipantThanks kdv, I will modify it.
Is there a solution available for the issue of annotations (with fade enabled) not displaying in AR?
Thanks.
psParticipantHi Yuri,
Did you get chance to look into this issue.
I’m waiting for your response to help find a solution.Thanks
psParticipantHi,
Please download the sample AR project demonstrating the issue.
Click the “i” icon in bottom right corner to toggle annotation.
But right now the annotations are not working when “i” is pressed.Link: https://drive.google.com/file/d/17oEm4lsTaVM3GZuR0_dnfd8JdHyCrmxh/view?usp=sharing
Also I have noticed another issue in Verge3D 4.6.0, when saving and loading the puzzels.
I created css styles in the Init tab and saved it.
But upon closing the puzzle editor and reopening it, all the values that I have set for the css styles are replace with the default ones.
Please check the images named saved.jpg and LostValues.jpgKindly help me to resolve these issues. Thanks
Attachments:
You must be logged in to view attached files.psParticipantThanks for your suggestions. I will try it.
psParticipantHi @kdv, Thank you very much for your help. I am able to create annotations properly.
How can I add a v3d-annotation-dialog when the user clicks an annotation, to add a description. Also by this approach can we hide (fade) the annotations when it is obscured by some geometry. Please let me know.
Thanks.
psParticipantPlease download the verge3d project from the link below
Link: https://drive.google.com/file/d/1kpF6P07HHwm2Dp2EnZH7Ftx0q6s5g2-3/view?usp=sharing
Refer the screenshot attached. Thanks.
Attachments:
You must be logged in to view attached files.psParticipantHi @kdv
Thanks for your reply.I tried adding the code in the next line after
const waterGeometry
waterGeometry.rotateX(-Math.PI / 2);
But after adding, the reflections in the water appears to be stretched and the annotations are still not in their designated positions and moving along with the camera. Please refer to the attached image.
Attachments:
You must be logged in to view attached files.psParticipantHi,
Sorry for my late reply.
As we need arbitrary rotation and scaling of 3D model based on touch input, I have removed arcball rotation and used TransformControl with some modifications (such as removing Gizmos, Pinch to scale the model).
I am still facing the issue with spawing the 3D model in the indicator. Sometime it’s spawing properly in the indicator and sometime it’s not spawing in the indicator.
To run the demo (Android) please check the link
AR DemoThe Verge3D source code can be found here
https://github.com/VisSim/TestARThanks
-
AuthorPosts