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ps

Forum Replies Created

Viewing 15 posts - 1 through 15 (of 22 total)
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  • in reply to: Background image for Annotation #77491
    ps
    Participant

    Hi Mikhail,

    Thanks. It works now.

    in reply to: Binding HTML element to 3D object not proper in AR #77460
    ps
    Participant

    Thanks :good:

    in reply to: Binding HTML element to 3D object not proper in AR #77447
    ps
    Participant

    Hi Yuri,

    Thanks for your reply. But I can see that annotations are working properly in AR. Is there any way that I can bring such functionality into binding HTML element.

    If possible could you provide some reference code from annotations, with respect to anchoring it on a object. Thank you.

    in reply to: Checking AR mode and button click #74941
    ps
    Participant

    Thanks kdv for the clarification.

    in reply to: AR plugin for iOS #74259
    ps
    Participant

    Hi kdv,

    Does this plugin support UI buttons inside AR Quick Look, so that features such as annotations can be toggled. I can load a 3D model using the AR puzzle and I need support for buttons and annotations. Please let me know.

    Thanks.

    in reply to: Issue with Annotation (fade) in AR #73258
    ps
    Participant

    :good:

    in reply to: Issue with Annotation (fade) in AR #72620
    ps
    Participant

    Thanks Alexander and kdv for your support.

    in reply to: Issue with Annotation (fade) in AR #72541
    ps
    Participant

    Thanks kdv, I will modify it.

    Is there a solution available for the issue of annotations (with fade enabled) not displaying in AR?

    Thanks.

    in reply to: Issue with Annotation (fade) in AR #72539
    ps
    Participant

    Hi Yuri,

    Did you get chance to look into this issue.
    I’m waiting for your response to help find a solution.

    Thanks

    in reply to: Issue with Annotation (fade) in AR #72403
    ps
    Participant

    Hi,

    Please download the sample AR project demonstrating the issue.
    Click the “i” icon in bottom right corner to toggle annotation.
    But right now the annotations are not working when “i” is pressed.

    Link: https://drive.google.com/file/d/17oEm4lsTaVM3GZuR0_dnfd8JdHyCrmxh/view?usp=sharing

    Also I have noticed another issue in Verge3D 4.6.0, when saving and loading the puzzels.
    I created css styles in the Init tab and saved it.
    But upon closing the puzzle editor and reopening it, all the values that I have set for the css styles are replace with the default ones.
    Please check the images named saved.jpg and LostValues.jpg

    Kindly help me to resolve these issues. Thanks

    Attachments:
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    in reply to: Annotation issue with Ocean Rendering #70096
    ps
    Participant

    Thanks for your suggestions. I will try it.

    in reply to: Annotation issue with Ocean Rendering #70087
    ps
    Participant

    Hi @kdv, Thank you very much for your help. I am able to create annotations properly.

    How can I add a v3d-annotation-dialog when the user clicks an annotation, to add a description. Also by this approach can we hide (fade) the annotations when it is obscured by some geometry. Please let me know.

    Thanks.

    in reply to: Annotation issue with Ocean Rendering #70049
    ps
    Participant

    Please download the verge3d project from the link below

    Link: https://drive.google.com/file/d/1kpF6P07HHwm2Dp2EnZH7Ftx0q6s5g2-3/view?usp=sharing

    Refer the screenshot attached. Thanks.

    Attachments:
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    in reply to: Annotation issue with Ocean Rendering #70043
    ps
    Participant

    Hi @kdv
    Thanks for your reply.

    I tried adding the code in the next line after const waterGeometry

    waterGeometry.rotateX(-Math.PI / 2);

    But after adding, the reflections in the water appears to be stretched and the annotations are still not in their designated positions and moving along with the camera. Please refer to the attached image.

    Attachments:
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    in reply to: Arcball rotation for AR app (Mobile) #69888
    ps
    Participant

    Hi,

    Sorry for my late reply.

    As we need arbitrary rotation and scaling of 3D model based on touch input, I have removed arcball rotation and used TransformControl with some modifications (such as removing Gizmos, Pinch to scale the model).

    I am still facing the issue with spawing the 3D model in the indicator. Sometime it’s spawing properly in the indicator and sometime it’s not spawing in the indicator.

    To run the demo (Android) please check the link
    AR Demo

    The Verge3D source code can be found here
    https://github.com/VisSim/TestAR

    Thanks

Viewing 15 posts - 1 through 15 (of 22 total)