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saranjivacCustomer
Looks like its 4.1 for a while until they add something super useful that we can’t live without
saranjivacCustomergreat work!
Thank you.
Hey thats lovely work.
I just mentioned that V3D should be applied in more serious product ranges beyond just small thing & here it is!
I noticed when I clicked on frame configurator option camera animation took place and frame also changed it looked like some jerk to me initially.
A little suggestion,
Just give some delay to camera animation after clicking OR put camera animation after frame appears. like example – “when finished do”
My view as a raw end user what I felt.rest is awesome !
The actual frame switching happens after the camera changes (using when finished do).
What’s causing those jerks on frame switching (if we are thinking about the same thing) is that the woocommerce puzzle doesn’t let you switch from one to the other option by force (at least that I found, if anyone knows of a way please let me know).
Which is needed when the user switches frame, but the existing weight configuration option on that frame doesn’t exist on the new frame. So it needs to switch to a “default option” for the new frame.
At first I wanted to solve that within the UI, but the person doing the UI couldn’t quite understand what I needed so I had to simulate a button click on the default weight configuration for the clicked frame by writing some script, which causes some issues I could not resolve, especially if the frames are switched a few times in rapid succession.
Later they continued to develop the UI after everything was done and I think they glitched it even more but at that point I already finished my part of the project and was just checking in from time to time.
In the state it’s currently in I’m not even sure its showable as a portfolio piece, I might create my own UI and keep it off woocommerce and on Verge3D network. I’m thinking of doing minimalist UI, by showing only options to chose from after the user clicks on a specific piece.
- This reply was modified 4 months, 4 weeks ago by saranjivac.
- This reply was modified 4 months, 4 weeks ago by saranjivac.
saranjivacCustomerI agree with Xeon, I would love to see some features clients often need, such as:
– canvas integrated into the base app (I know there are some plugins out there).
– easier Shopify integration (perhaps by installing a Verge3D Shopify app that would connect with Verge3D servers).saranjivacCustomerOutstanding job! Very well done. Might I suggest to include highlighting the elements on the model when you hover over the UI elements. For instance when you rollover the the ‘pull up bar’ options. So the user can see where they are located and where the change will happen.
Thank you. Yeah, we had a version with highlighting and annotations (I even later added some fancy camera switches to maximize the annotation visibility), but client didn’t follow through with it, so it didn’t end up in the final version.
- This reply was modified 5 months ago by saranjivac.
- This reply was modified 5 months ago by saranjivac.
- This reply was modified 5 months ago by saranjivac.
- This reply was modified 5 months ago by saranjivac.
saranjivacCustomerI think I will format the initial annotation box to be closer to the text box instead. Something like this.
I will have to adjust the hight depending on the individual annotation amount of text but oh well.
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You must be logged in to view attached files.saranjivacCustomerHow do I do that?
Or rather, how do I link it to follow the 3D object around the scene.
saranjivacCustomerI tried this, but doesn’t work unfortunately even tho it looks like it should to me.
The annotation is shown but the text box isn’t.
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You must be logged in to view attached files.2023-03-05 at 10:07 pm in reply to: Simulate a button click on user action (pressing a different button). #60878saranjivacCustomerI figured it out, this seems to work, and explains why the variables weren’t HTML elements.
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You must be logged in to view attached files.saranjivacCustomerThe woocommerce wordpress plugin does not seem to work on mobile on your fidget spinner demo.
Do you have plans to implement this feature?
I was more then half way into a project when I realized this, and over 90% of the users view websites from their phones these days.
saranjivacCustomerHi, I have a question regarding WooCommerce.
Is there a way to forward the user selection with puzzles without using the woocommerce UI?
So I would like to create my own custom UI, and forward what the user selected to woocommerce so it can determine the price etc.
In the fidget spinner YT video, the ugly dropdown menu from woocommerce was used which I am trying to avoid.
2021-09-04 at 11:54 am in reply to: How to forward “clicked” information from 3D to HTML html element? #44281saranjivacCustomerYou would have to use the ‘Send Data’ puzzle to make a request from the Webflow API, and in the ‘once ready’ slot have some way of interpreting the response using the ‘Loaded Data’ puzzle, but that is just a starting point. Frankly if you figure it out I’d love to see how you do it.
Thanks for the reply, that’s a starting point at least. I just wish stuff like this was made easier in Verge3D instead of focusing on new features that most of us will never use.
There is so many ideas I have for Verge3D but most of the times I just end up hitting walls and having to do a poor man’s workarounds, or just scrap the idea all together.
2021-09-01 at 11:47 pm in reply to: How to forward “clicked” information from 3D to HTML html element? #44188saranjivacCustomerNobody came across this issue before?
Isn’t it kind of standard to read/load different info from a database depending on where the user clicked?
saranjivacCustomerSince I am now running into the same issue, here is a suggestion for some future version of Verge3D.
Perhaps on the export screen add a “texture folder” field with a path relative to the .gltf
That way the user can pick the same folder for multiple .gltf files and thus use the same textures without the need to do anything in puzzles.
Something like standard .gltf 2.0 export addon has.
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You must be logged in to view attached files.saranjivacCustomerThe effect should be clearly visible even within [0-1] range. Are you sure you properly updated the engine?
As for sheen values > 1, we’ll support them in the upcoming bugfix release 3.6.1 (coming later this week).I have tried creating a fresh new app Sheen is 0, 1, 10 respectively from left to right. I also checked the plugin version within blender (shows 3.6.0).
P.S. I am using a stable 2.90 version of blender but that shouldn’t be an issue should it?
saranjivacCustomerAre you sure you properly updated the engine?
It was the first time I updated a working app, I installed the new version of verge3D for blender in the same location (over the old one), and once in the app management section I pressed the update icon.
After that I opened the same .blend file, added sheen and exported .gltf
I guess I could try creating a fresh application. There is one thing (a feature request) that I have been meaning to ask, some sort of Copy-Paste between the applications would be really helpful.
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